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Interviews
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Interview
Interview: Abigail Rindo, Narrative Design Director at King, discusses crafting a compelling narrative in Candy Crush Saga
By
Stephen Gregson-Wood
Interview
Interview: Playdigious discuss porting games to mobile and the importance of controller support
By
Stephen Gregson-Wood
Interview
Interview: Omatsu and Koto discuss Dragon Ball Z: Dokkan Battle's Worldwide Celebration campaign
By
Stephen Gregson-Wood
Interview
Interview: KyungHyun Son talks about what The Walking Dead All Stars brings to the collection RPG genre
By
Stephen Gregson-Wood
Interview
Interview: Taehyoung Kim discusses Summoners War's collaboration with the ever-popular Cookie Run Kingdom
By
Stephen Gregson-Wood
Interview
Interview: Liu Heng, Producer on Torchlight: Infinite, discusses the team's approach to monetisation
By
Stephen Gregson-Wood
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Interview
Interview: The Clash of Clans team discuss ten years at the top of mobile gaming
By
Stephen Gregson-Wood
Interview
Interview: Ian Hamilton discusses how accessibility in gaming has progressed in recent years
By
Aaron Spelker
Interview
Interview: Indie developer San Games discusses its turn-based gladiator RPG sequel, Journey of a Gladiator 2
By
Pocket Gamer staff
Interview
Interview: Sprightly Wolf discusses the development of its innovative, light-based puzzler, Brilliance: Catch the light
By
Luke Frater
Interview
RuneScape Mobile interview: Emma Hall and Matt Casey discuss how the game is performing as it celebrates its first anniversary
By
Stephen Gregson-Wood
Interview
Naraka: Bladepoint interview: Ray Kwan discusses bringing the battle royale to mobile
By
Stephen Gregson-Wood
Interview
Dragon City Interview: Socialpoint’s Lead Game Designer discusses its flagship title’s LiveOps and continued popularity
By
Pocket Gamer staff
Interview
Mythic Legends Interview: exploring how Outfit7 kept its Strategy RPG title fun and accessible
By
Pocket Gamer staff
Interview
Mythic Legends interview: discussing the ideas and innovations behind Outfit7’s upcoming strategy RPG
By
Pocket Gamer staff
Interview
Shrouded Citadel Interview: revisiting the epic-sized AR adventure one year on from release
By
Pocket Gamer staff
Interview
Summoners War: Lost Centuria interview: Gary Park discusses the game's first year and its future
By
Stephen Gregson-Wood
Interview
Onmyoji interview: check out the developer’s take on the fantasy RPGs immense success
By
Alina Gasca
Interview
Hitman Sniper: The Shadows interview: Simon Doongoor discusses development challenges, the future of the game and more
By
Stephen Gregson-Wood
Interview
Angry Birds Journey interview: Timo Pietilä and Sandro Kvlividze dicuss the game's art style and balancing birds
By
Stephen Gregson-Wood
Interview
Square Enix Montreal interview: Patrick Naud discusses the studio's 10 year history and what we can expect in the future
By
Stephen Gregson-Wood
Interview
Summoners War interview: Brian Choi discusses the franchise's esports ambitions and challenges faced during the pandemic
By
Stephen Gregson-Wood
Interview
Clash Mini Interview: Fan Fang and Vlad Perge discuss the upcoming beta and creating an accessible strategy game
By
Stephen Gregson-Wood
Interview
Tales of Luminaria interview: Sugi, the project's localization producer, discusses the game's story structure and bringing the series to mobile
By
Stephen Gregson-Wood
Interview
NBA Now 22 interview: Rich Grisham discusses how COM2US' latest basketball title stands out from the competition
By
Stephen Gregson-Wood
Interview
Sky Warriors interview: Luiz Piccini discusses Wildlife Studios' new multiplayer aerial combat game
By
Stephen Gregson-Wood
Interview
Interview: We discuss The Walking Dead: No Man's Land's sixth anniversary with Next Games
By
Stephen Gregson-Wood
Interview
Landlord GO Interview: learn about the making of Reality Games’ incredibly successful AR property management sim
By
Pocket Gamer staff
Interview
AdVenture Capitalist Interview: Hyper Hippo discuss how its least favourite idea took the world by storm
By
Pocket Gamer staff
Interview
Asphalt 8: Airborne+ interview: Roman Chernoliasov discusses how the free-to-play game has been tweaked for Apple Arcade
By
Stephen Gregson-Wood
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