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Interviews
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Interview
Interview: Pandada Games producer, Yeqing Lu, discusses the making of its stellar auto runner Ninja Must Die
By
Andreea Ghiurca
Interview
Interview: Deyan Trichkov discusses March of Empires' new faction, the Shogun
By
Stephen Gregson-Wood
Interview
Haunted Dorm Interview: Producer, Meiyu Li, discusses the positive performance and plagiarism accusations for its tower defence game
By
Alina Gasca
Interview
Interview: Neo Chan and Eeva Aaltonen discuss Angry Birds 2's new character Melody
By
Stephen Gregson-Wood
Interview
Interview: Andrej Kugonic discusses Top Eleven's upcoming update
By
Stephen Gregson-Wood
Interview
Interview: Vanesa Tate talks about changing Candy Crush's music after 10 years
By
Stephen Gregson-Wood
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Interview
Interview: Tjodolf Sommestad discusses 10 years and beyond of Candy Crush Saga
By
Stephen Gregson-Wood
Interview
Interview: Jenny Santos of Gravity offers sneak peek at what makes Ragnarok Arena unique
By
Catherine Dellosa
Interview
Interview: Yuya Takayanagi discusses what Yu-Gi-Oh! CROSS DUEL brings to the beloved franchise
By
Stephen Gregson-Wood
Interview
Interview: CleGames discuss what makes its blockchain tower defence title, Infinity Party Battle, stand out in the web3 world
By
Pocket Gamer staff
Interview
Interview: Sword Art Online Variant Showdown Producer Takeuchi discusses the upcoming entry in the popular series
By
Stephen Gregson-Wood
Interview
Interview: How Blue Brain Games made The House of Da Vinci 3 the most impressive entry in the puzzle adventure series
By
Pocket Gamer staff
Interview
Interview: Abigail Rindo, Narrative Design Director at King, discusses crafting a compelling narrative in Candy Crush Saga
By
Stephen Gregson-Wood
Interview
Interview: Playdigious discuss porting games to mobile and the importance of controller support
By
Stephen Gregson-Wood
Interview
Interview: Omatsu and Koto discuss Dragon Ball Z: Dokkan Battle's Worldwide Celebration campaign
By
Stephen Gregson-Wood
Interview
Interview: KyungHyun Son talks about what The Walking Dead All Stars brings to the collection RPG genre
By
Stephen Gregson-Wood
Interview
Interview: Taehyoung Kim discusses Summoners War's collaboration with the ever-popular Cookie Run Kingdom
By
Stephen Gregson-Wood
Interview
Interview: Liu Heng, Producer on Torchlight: Infinite, discusses the team's approach to monetisation
By
Stephen Gregson-Wood
Interview
Interview: The Clash of Clans team discuss ten years at the top of mobile gaming
By
Stephen Gregson-Wood
Interview
Interview: Ian Hamilton discusses how accessibility in gaming has progressed in recent years
By
Aaron Spelker
Interview
Interview: Indie developer San Games discusses its turn-based gladiator RPG sequel, Journey of a Gladiator 2
By
Pocket Gamer staff
Interview
Interview: Sprightly Wolf discusses the development of its innovative, light-based puzzler, Brilliance: Catch the light
By
Luke Frater
Interview
RuneScape Mobile interview: Emma Hall and Matt Casey discuss how the game is performing as it celebrates its first anniversary
By
Stephen Gregson-Wood
Interview
Naraka: Bladepoint interview: Ray Kwan discusses bringing the battle royale to mobile
By
Stephen Gregson-Wood
Interview
Dragon City Interview: Socialpoint’s Lead Game Designer discusses its flagship title’s LiveOps and continued popularity
By
Pocket Gamer staff
Interview
Mythic Legends Interview: exploring how Outfit7 kept its Strategy RPG title fun and accessible
By
Pocket Gamer staff
Interview
Mythic Legends interview: discussing the ideas and innovations behind Outfit7’s upcoming strategy RPG
By
Pocket Gamer staff
Interview
Shrouded Citadel Interview: revisiting the epic-sized AR adventure one year on from release
By
Pocket Gamer staff
Interview
Summoners War: Lost Centuria interview: Gary Park discusses the game's first year and its future
By
Stephen Gregson-Wood
Interview
Onmyoji interview: check out the developer’s take on the fantasy RPGs immense success
By
Alina Gasca
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