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Interviews
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Interview
Square Enix Montreal interview: Patrick Naud discusses the studio's 10 year history and what we can expect in the future
By
Stephen Gregson-Wood
Interview
Summoners War interview: Brian Choi discusses the franchise's esports ambitions and challenges faced during the pandemic
By
Stephen Gregson-Wood
Interview
Clash Mini Interview: Fan Fang and Vlad Perge discuss the upcoming beta and creating an accessible strategy game
By
Stephen Gregson-Wood
Interview
Tales of Luminaria interview: Sugi, the project's localization producer, discusses the game's story structure and bringing the series to mobile
By
Stephen Gregson-Wood
Interview
NBA Now 22 interview: Rich Grisham discusses how COM2US' latest basketball title stands out from the competition
By
Stephen Gregson-Wood
Interview
Sky Warriors interview: Luiz Piccini discusses Wildlife Studios' new multiplayer aerial combat game
By
Stephen Gregson-Wood
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Interview
Interview: We discuss The Walking Dead: No Man's Land's sixth anniversary with Next Games
By
Stephen Gregson-Wood
Interview
Landlord GO Interview: learn about the making of Reality Games’ incredibly successful AR property management sim
By
Pocket Gamer staff
Interview
AdVenture Capitalist Interview: Hyper Hippo discuss how its least favourite idea took the world by storm
By
Pocket Gamer staff
Interview
Asphalt 8: Airborne+ interview: Roman Chernoliasov discusses how the free-to-play game has been tweaked for Apple Arcade
By
Stephen Gregson-Wood
Interview
Contra Returns interview: The team discusses bringing a beloved IP over to mobile devices
By
Stephen Gregson-Wood
Interview
Interview: Shaun Rutland, the CEO and co-founder of Hutch discusses a decade of creating automotive-themed games
By
Stephen Gregson-Wood
Interview
Merge Magic interview: Eren Yanik discusses the puzzler's ongoing success alongside the newly added social features
By
Stephen Gregson-Wood
Interview
My Talking Angela 2 Interview: we discuss Outfit7’s biggest Talking Tom & Friends game release of the summer
By
Andreea Ghiurca
Interview
Ultimate Rivals: The Court interview: Arjun Rao discusses being part of Apple Arcade and what makes their sports game standout from the competition
By
Dann Sullivan
Interview
The Pegasus Dream Tour interview: Hajime Tabata, former director at Square Enix, discusses creating the world's first official Paralympics game
By
Stephen Gregson-Wood
Interview
Piccolo Othello’s developer on how it developed its elegant, ad-free Othello app
By
Pocket Gamer staff
Interview
Out of the Park Baseball Go interview: Rich Grisham discusses adapting a PC game for mobile and what players can expect in future updates
By
Stephen Gregson-Wood
Interview
Hitman Sniper: The Shadows interview: Dominic Allaire and Simon Doongoor discuss creative killing and introducing new characters to the series
By
Stephen Gregson-Wood
Interview
Wild Rift interview: Hans Christian Duerr discusses what Riot Games hopes to achieve with the game's first esports tournament
By
Stephen Gregson-Wood
Interview
Lightracer: Ignition’s producer discusses the sci-fi idle game’s road to release
By
Pocket Gamer staff
Interview
R.A.C.E Interview: SMOKOKO Games' Ries Derkman on the importance of Soft Launch in 2021
By
Dann Sullivan
Interview
HyperBrawl Tournament interview: Scott Swarbrick discusses working with Apple and the landscape of subscription services in mobile gaming
By
Dann Sullivan
Interview
Dead Man's Phone interview: We discuss the found phone genre's potential for telling serious stories and highlighting societal issues
By
Stephen Gregson-Wood
Interview
Infinity Kingdom interview: Producer Daniel Yu on creating for a global audience
By
Dann Sullivan
Interview
Smash Legends Interview: we spoke to the design team behind the fast-paced multiplayer brawler
By
Luke Frater
Interview
Interview: Farkle Safari’s developer discusses its adaptation of the classic dice game
By
Luke Frater
Interview
Project CARS GO interview: Joe Barron discusses bringing the popular racing sim over to mobile for the first time
By
Stephen Gregson-Wood
Interview
HeliCleaner’s devs discuss its recently launched pixel art clean-up game
By
Luke Frater
Interview
We spoke with Summoners Era's developer to discuss its continued success and latest update
By
Luke Frater
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