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Piccolo Othello’s developer on how it developed its elegant, ad-free Othello app Interview

Piccolo Othello’s developer on how it developed its elegant, ad-free Othello app

By Pocket Gamer staff
Out of the Park Baseball Go interview: Rich Grisham discusses adapting a PC game for mobile and what players can expect in future updates Interview

Out of the Park Baseball Go interview: Rich Grisham discusses adapting a PC game for mobile and what players can expect in future updates

By Stephen Gregson-Wood
Hitman Sniper: The Shadows interview: Dominic Allaire and Simon Doongoor discuss creative killing and introducing new characters to the series Interview

Hitman Sniper: The Shadows interview: Dominic Allaire and Simon Doongoor discuss creative killing and introducing new characters to the series

By Stephen Gregson-Wood
Wild Rift interview: Hans Christian Duerr discusses what Riot Games hopes to achieve with the game's first esports tournament Interview

Wild Rift interview: Hans Christian Duerr discusses what Riot Games hopes to achieve with the game's first esports tournament

By Stephen Gregson-Wood
Lightracer: Ignition’s producer discusses the sci-fi idle game’s road to release Interview

Lightracer: Ignition’s producer discusses the sci-fi idle game’s road to release

By Pocket Gamer staff
R.A.C.E Interview: SMOKOKO Games' Ries Derkman on the importance of Soft Launch in 2021 Interview

R.A.C.E Interview: SMOKOKO Games' Ries Derkman on the importance of Soft Launch in 2021

By Dann Sullivan
HyperBrawl Tournament interview: Scott Swarbrick discusses working with Apple and the landscape of subscription services in mobile gaming Interview

HyperBrawl Tournament interview: Scott Swarbrick discusses working with Apple and the landscape of subscription services in mobile gaming

By Dann Sullivan
Dead Man's Phone interview: We discuss the found phone genre's potential for telling serious stories and highlighting societal issues Interview

Dead Man's Phone interview: We discuss the found phone genre's potential for telling serious stories and highlighting societal issues

By Stephen Gregson-Wood
Infinity Kingdom interview: Producer Daniel Yu on creating for a global audience Interview

Infinity Kingdom interview: Producer Daniel Yu on creating for a global audience

By Dann Sullivan
Smash Legends Interview: we spoke to the design team behind the fast-paced multiplayer brawler Interview

Smash Legends Interview: we spoke to the design team behind the fast-paced multiplayer brawler

By Luke Frater
Interview: Farkle Safari’s developer discusses its adaptation of the classic dice game Interview

Interview: Farkle Safari’s developer discusses its adaptation of the classic dice game

By Luke Frater
Project CARS GO interview: Joe Barron discusses bringing the popular racing sim over to mobile for the first time Interview

Project CARS GO interview: Joe Barron discusses bringing the popular racing sim over to mobile for the first time

By Stephen Gregson-Wood
HeliCleaner’s devs discuss its recently launched pixel art clean-up game Interview

HeliCleaner’s devs discuss its recently launched pixel art clean-up game

By Luke Frater
We spoke with Summoners Era's developer to discuss its continued success and latest update Interview

We spoke with Summoners Era's developer to discuss its continued success and latest update

By Luke Frater
Exos Heroes’ developers discuss its latest update and upcoming content Interview

Exos Heroes’ developers discuss its latest update and upcoming content

By Luke Frater
Interview: Lupodium, discusses its must-play, hypnotic, isometric puzzler, Vectronom Interview

Interview: Lupodium, discusses its must-play, hypnotic, isometric puzzler, Vectronom

By Luke Frater
Interview: Melbits developers, Melbot Studios, on the future of digital play for children Interview

Interview: Melbits developers, Melbot Studios, on the future of digital play for children

By Jupiter Hadley
Interview: Indie developer Bahlsenwitz discusses its innovative chess variant, tschess, and PGC Digital experience Interview

Interview: Indie developer Bahlsenwitz discusses its innovative chess variant, tschess, and PGC Digital experience

By Pocket Gamer staff
World of Tanks Blitz: Wargaming GM, Thaine Lyman on the Switch version and continued dominance of mobile gaming Interview

World of Tanks Blitz: Wargaming GM, Thaine Lyman on the Switch version and continued dominance of mobile gaming

By Colin Mieczkowski
Interview - All there is to know about PUBG Mobile's first-ever exclusive map, the gorgeous Livik Interview

Interview - All there is to know about PUBG Mobile's first-ever exclusive map, the gorgeous Livik

By Pocket Gamer staff
Interview: Oasis Games discusses One-Punch Man: Road to Heroes 2.0 and the challenges of bringing a popular series to life for mobile Interview

Interview: Oasis Games discusses One-Punch Man: Road to Heroes 2.0 and the challenges of bringing a popular series to life for mobile

By Pocket Gamer staff
Stylish MMORPG SoulWorker Anime Legends arrives on iOS & Android, we speak to its Executive Producer Interview

Stylish MMORPG SoulWorker Anime Legends arrives on iOS & Android, we speak to its Executive Producer

By Cameron Bald
Interview with Sword Art Online: Alicization Rising Steel producer Yasukazu Kawai (Pt. 2) Interview

Interview with Sword Art Online: Alicization Rising Steel producer Yasukazu Kawai (Pt. 2)

By Joe Meredith
Interview: Mandala - The Game of Life’s creators discuss their innovative board game adaptation Interview

Interview: Mandala - The Game of Life’s creators discuss their innovative board game adaptation

By Luke Frater