Menu

Interviews /  Page 5 RSS

Right Arrow

Game Finder

Browse our archive for thousands of game reviews across all mobile and handheld formats
NBA Now 22 interview: Rich Grisham discusses how COM2US' latest basketball title stands out from the competition Interview

NBA Now 22 interview: Rich Grisham discusses how COM2US' latest basketball title stands out from the competition

By Stephen Gregson-Wood
Sky Warriors interview: Luiz Piccini discusses Wildlife Studios' new multiplayer aerial combat game Interview

Sky Warriors interview: Luiz Piccini discusses Wildlife Studios' new multiplayer aerial combat game

By Stephen Gregson-Wood
Interview: We discuss The Walking Dead: No Man's Land's sixth anniversary with Next Games Interview

Interview: We discuss The Walking Dead: No Man's Land's sixth anniversary with Next Games

By Stephen Gregson-Wood
Landlord GO Interview: learn about the making of Reality Games’ incredibly successful AR property management sim Interview

Landlord GO Interview: learn about the making of Reality Games’ incredibly successful AR property management sim

By Pocket Gamer staff
AdVenture Capitalist Interview: Hyper Hippo discuss how its least favourite idea took the world by storm Interview

AdVenture Capitalist Interview: Hyper Hippo discuss how its least favourite idea took the world by storm

By Pocket Gamer staff
Asphalt 8: Airborne+ interview: Roman Chernoliasov discusses how the free-to-play game has been tweaked for Apple Arcade Interview

Asphalt 8: Airborne+ interview: Roman Chernoliasov discusses how the free-to-play game has been tweaked for Apple Arcade

By Stephen Gregson-Wood
Contra Returns interview: The team discusses bringing a beloved IP over to mobile devices Interview

Contra Returns interview: The team discusses bringing a beloved IP over to mobile devices

By Stephen Gregson-Wood
Interview: Shaun Rutland, the CEO and co-founder of Hutch discusses a decade of creating automotive-themed games Interview

Interview: Shaun Rutland, the CEO and co-founder of Hutch discusses a decade of creating automotive-themed games

By Stephen Gregson-Wood
Merge Magic interview: Eren Yanik discusses the puzzler's ongoing success alongside the newly added social features Interview

Merge Magic interview: Eren Yanik discusses the puzzler's ongoing success alongside the newly added social features

By Stephen Gregson-Wood
My Talking Angela 2 Interview: we discuss Outfit7’s biggest Talking Tom & Friends game release of the summer Interview

My Talking Angela 2 Interview: we discuss Outfit7’s biggest Talking Tom & Friends game release of the summer

By Andreea Ghiurca
Ultimate Rivals: The Court interview: Arjun Rao discusses being part of Apple Arcade and what makes their sports game standout from the competition Interview

Ultimate Rivals: The Court interview: Arjun Rao discusses being part of Apple Arcade and what makes their sports game standout from the competition

By Dann Sullivan
The Pegasus Dream Tour interview: Hajime Tabata, former director at Square Enix, discusses creating the world's first official Paralympics game Interview

The Pegasus Dream Tour interview: Hajime Tabata, former director at Square Enix, discusses creating the world's first official Paralympics game

By Stephen Gregson-Wood
Piccolo Othello’s developer on how it developed its elegant, ad-free Othello app Interview

Piccolo Othello’s developer on how it developed its elegant, ad-free Othello app

By Pocket Gamer staff
Out of the Park Baseball Go interview: Rich Grisham discusses adapting a PC game for mobile and what players can expect in future updates Interview

Out of the Park Baseball Go interview: Rich Grisham discusses adapting a PC game for mobile and what players can expect in future updates

By Stephen Gregson-Wood
Hitman Sniper: The Shadows interview: Dominic Allaire and Simon Doongoor discuss creative killing and introducing new characters to the series Interview

Hitman Sniper: The Shadows interview: Dominic Allaire and Simon Doongoor discuss creative killing and introducing new characters to the series

By Stephen Gregson-Wood
Wild Rift interview: Hans Christian Duerr discusses what Riot Games hopes to achieve with the game's first esports tournament Interview

Wild Rift interview: Hans Christian Duerr discusses what Riot Games hopes to achieve with the game's first esports tournament

By Stephen Gregson-Wood
Lightracer: Ignition’s producer discusses the sci-fi idle game’s road to release Interview

Lightracer: Ignition’s producer discusses the sci-fi idle game’s road to release

By Pocket Gamer staff
R.A.C.E Interview: SMOKOKO Games' Ries Derkman on the importance of Soft Launch in 2021 Interview

R.A.C.E Interview: SMOKOKO Games' Ries Derkman on the importance of Soft Launch in 2021

By Dann Sullivan
HyperBrawl Tournament interview: Scott Swarbrick discusses working with Apple and the landscape of subscription services in mobile gaming Interview

HyperBrawl Tournament interview: Scott Swarbrick discusses working with Apple and the landscape of subscription services in mobile gaming

By Dann Sullivan
Dead Man's Phone interview: We discuss the found phone genre's potential for telling serious stories and highlighting societal issues Interview

Dead Man's Phone interview: We discuss the found phone genre's potential for telling serious stories and highlighting societal issues

By Stephen Gregson-Wood
Infinity Kingdom interview: Producer Daniel Yu on creating for a global audience Interview

Infinity Kingdom interview: Producer Daniel Yu on creating for a global audience

By Dann Sullivan
Smash Legends Interview: we spoke to the design team behind the fast-paced multiplayer brawler Interview

Smash Legends Interview: we spoke to the design team behind the fast-paced multiplayer brawler

By Luke Frater
Interview: Farkle Safari’s developer discusses its adaptation of the classic dice game Interview

Interview: Farkle Safari’s developer discusses its adaptation of the classic dice game

By Luke Frater
Project CARS GO interview: Joe Barron discusses bringing the popular racing sim over to mobile for the first time Interview

Project CARS GO interview: Joe Barron discusses bringing the popular racing sim over to mobile for the first time

By Stephen Gregson-Wood