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Interviews
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Interview
Stereotypes, brawls, and not taking things seriously: An interview with Handsome Woman Productions about Ultimate Gay Fighter
By
Harry Slater
Interview
The Firing Line: 5 questions for 17-Bit on Skulls of the Shogun
By
Harry Slater
Interview
The Firing Line: 5 questions for Initials Games on Super Lemonade Factory 2
By
Harry Slater
Interview
We talk with Robot Entertainment about its new iOS action-RPG Echo Prime
By
Harry Slater
Interview
Loveshack Entertainment's Adrian Moore reveals why upcoming iOS puzzler Framed is 'a wolf in sheep's clothing'
By
Harry Slater
Interview
We talk to Ben Murch from Rodeo Games about the upcoming 'The Brutal Tribe' iOS update to Warhammer Quest
By
Harry Slater
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Interview
Never played Inazuma Eleven? Here's LEVEL-5 President Akihiro Hino to catch you up on the series
By
Peter Willington
Interview
Frozen Synapse: Tactics team talks about new looks, multiplayer, and 'some huge changes'
By
Peter Willington
Interview
Pokemon X&Y creators talks 3DS, new battle systems, and the importance of chance
By
Vaughn Highfield
Interview
The Firing Line: 5 questions for Gameloft on Asphalt 8: Airborne
By
Harry Slater
Interview
Censorship, language, and the triumph of wit - 6 questions for Neven Mrgan on Blackbar
By
Harry Slater
Interview
The Firing Line: 5 questions for Superhippo Games on Pirate Legends TD
By
Chris Priestman
Interview
The Firing Line: 5 questions for BeaverTap Games on Mikey Hooks
By
Harry Slater
Interview
The Firing Line: 5 questions for Team17 on Worms 3
By
Harry Slater
Interview
The Firing Line: 5 questions for Fixpoint Productions on Pivvot
By
Harry Slater
Interview
Luftrausers creator Vlambeer talks about pixel-art fighter jets and being an indie dev on Vita
By
Peter Willington
Interview
The Firing Line: 5 questions for PopCap on Plants vs Zombies 2: It's About Time
By
Mark Brown
Interview
The Firing Line: 5 questions for Majic Jungle Software on The Blockheads
By
Anthony Usher
Interview
The Firing Line: 5 questions for Matt Makes Games on TowerFall
By
Harry Slater
Interview
Red Thread Games on why Dreamfall Chapters for iOS and Android won't just be a 'straight port'
By
Peter Willington
Interview
The Firing Line: 5 questions for Codemasters on Colin McRae Rally
By
Mark Brown
Interview
E3 2013: Madfinger explains its always-connected, community approach to zombie F2P shooter Dead Trigger 2
By
Jon Jordan
Interview
E3 2013: We needed Curiosity to seed Godus' god of gods, explains Peter Molyneux
By
Jon Jordan
Interview
The Firing Line: 5 questions for Radiangames on Crush!
By
Harry Slater
Interview
The Firing Line: 5 questions for Grow App on Bridgy Jones
By
Harry Slater
Interview
'Cute and creepy' CCG Afterland's developers discuss the influences of Magic: The Gathering and macabre stories
By
Matthew Diener
Interview
The Firing Line: 5 questions for Rodeo Games on Warhammer Quest
By
Harry Slater
Interview
Pizza vs. Skeletons devs on what you can expect from The Executive
By
Matthew Diener
Interview
Ron Gilbert and Clayton Kauzlaric on picking pirates over zombies with Scurvy Scallywags
By
Anthony Usher
Interview
Sonic The Hedgehog producer on remastering the Mega Drive classic for iOS and Android
By
Mark Brown
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