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Square Enix and DeNA on Final Fantasy Record Keeper, All the Bravest, and free to play Interview

Square Enix and DeNA on Final Fantasy Record Keeper, All the Bravest, and free to play

By Danny Russell
How Imangi Studios has changed Temple Run for virtual reality Interview

How Imangi Studios has changed Temple Run for virtual reality

By Spanner Spencer
Pub meetings, Andy Serkis, blind luck, and Volume on mobile: we talk to Mike Bithell Interview

Pub meetings, Andy Serkis, blind luck, and Volume on mobile: we talk to Mike Bithell

By Harry Slater
Climax Studios on the VR conundrums that don't come up in conventional games development Interview

Climax Studios on the VR conundrums that don't come up in conventional games development

By Spanner Spencer
Capcom on Monster Hunter 4U: "This is certainly the easiest Monster Hunter game for a newcomer to get into" Interview

Capcom on Monster Hunter 4U: "This is certainly the easiest Monster Hunter game for a newcomer to get into"

By Danny Russell
Game Freak on Pokémon: "We'll make the games we want to make, then choose the hardware!" Interview

Game Freak on Pokémon: "We'll make the games we want to make, then choose the hardware!"

By Danny Russell
Off-the rails: Why Gameloft switched Brothers in Arms 3 from an on-rail shooter to free roaming Interview

Off-the rails: Why Gameloft switched Brothers in Arms 3 from an on-rail shooter to free roaming

By Jon Jordan
Forever Lost: Episode 3 - Glitch Games talks about the next chunk of its creepy point-and-click adventure series Interview

Forever Lost: Episode 3 - Glitch Games talks about the next chunk of its creepy point-and-click adventure series

By Harry Slater
Senran Kagura producer Takaki says western fans can 'look forward' to console projects Interview

Senran Kagura producer Takaki says western fans can 'look forward' to console projects

By Matthew Diener
E3 2014: We could've had Cloud on a snowboard - Hazama talks about his inspiration for Final Fantasy VII G-Bike Interview

E3 2014: We could've had Cloud on a snowboard - Hazama talks about his inspiration for Final Fantasy VII G-Bike

By Matthew Diener
E3 2014: Curtain Call is the end for Theatrhythm, but it'll be the 'baseline' for DLC expansion Interview

E3 2014: Curtain Call is the end for Theatrhythm, but it'll be the 'baseline' for DLC expansion

By Matthew Diener
Talisman Tidbits: An interview with Carl Jackson of Nomad Games Interview

Talisman Tidbits: An interview with Carl Jackson of Nomad Games

By Matt Thrower
Exient on how every race and every challenge in Angry Birds Go! 'can be completed without ever having to spend a single penny' Interview

Exient on how every race and every challenge in Angry Birds Go! 'can be completed without ever having to spend a single penny'

By Nial Tobal
Helldivers developer on why 'no two missions will be exactly the same' in its upcoming top-down shooter for Vita Interview

Helldivers developer on why 'no two missions will be exactly the same' in its upcoming top-down shooter for Vita

By Peter Willington
Futuridium EP Deluxe creators on how this Vita version is 'a massive upgrade... in every respect' Interview

Futuridium EP Deluxe creators on how this Vita version is 'a massive upgrade... in every respect'

By Peter Willington
The Firing Line: 5 questions for Blindflug Studios on First Strike Interview

The Firing Line: 5 questions for Blindflug Studios on First Strike

By Harry Slater
Sega explains why Crazy Taxi: City Rush will 'appeal to hardcore fans and casual fans alike' Interview

Sega explains why Crazy Taxi: City Rush will 'appeal to hardcore fans and casual fans alike'

By Matthew Diener
Genre Moves Special Feature - Damp Gnat's Reece Millidge on touchscreen platformers, down buttons, and Icycle: On Thin Ice Interview

Genre Moves Special Feature - Damp Gnat's Reece Millidge on touchscreen platformers, down buttons, and Icycle: On Thin Ice

By Harry Slater
Peter Molyneux wanted to follow Curiosity with a game where a million people tapped their phone simultaneously Interview

Peter Molyneux wanted to follow Curiosity with a game where a million people tapped their phone simultaneously

By Mark Brown
Peter Molyneux: F2P Godus will have monetisation 'that hasn't existed before' Interview

Peter Molyneux: F2P Godus will have monetisation 'that hasn't existed before'

By Mark Brown
Fireproof's Barry Meade - 'We're not done with The Room universe yet' Interview

Fireproof's Barry Meade - 'We're not done with The Room universe yet'

By Mark Brown
Simogo's Simon Flesser - 'We tend to do things our way' Interview

Simogo's Simon Flesser - 'We tend to do things our way'

By Mark Brown
XSEED Games talks Senran Kagura: Shinovi Versus, Corpse Party: Blood Drive, and what's ahead for 2014 Interview

XSEED Games talks Senran Kagura: Shinovi Versus, Corpse Party: Blood Drive, and what's ahead for 2014

By Matthew Diener
The Firing Line: 5 questions for Full Control on Space Hulk Interview

The Firing Line: 5 questions for Full Control on Space Hulk

By Harry Slater