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Interview
Square Enix and DeNA on Final Fantasy Record Keeper, All the Bravest, and free to play
Interview
How Imangi Studios has changed Temple Run for virtual reality
Interview
Pub meetings, Andy Serkis, blind luck, and Volume on mobile: we talk to Mike Bithell
Interview
Climax Studios on the VR conundrums that don't come up in conventional games development
Interview
Capcom on Monster Hunter 4U: "This is certainly the easiest Monster Hunter game for a newcomer to get into"
Interview
Game Freak on Pokémon: "We'll make the games we want to make, then choose the hardware!"
Interview
Off-the rails: Why Gameloft switched Brothers in Arms 3 from an on-rail shooter to free roaming
Interview
Forever Lost: Episode 3 - Glitch Games talks about the next chunk of its creepy point-and-click adventure series
Interview
Senran Kagura producer Takaki says western fans can 'look forward' to console projects
Interview
E3 2014: We could've had Cloud on a snowboard - Hazama talks about his inspiration for Final Fantasy VII G-Bike
Interview
E3 2014: Curtain Call is the end for Theatrhythm, but it'll be the 'baseline' for DLC expansion
Interview
Talisman Tidbits: An interview with Carl Jackson of Nomad Games
Interview
Exient on how every race and every challenge in Angry Birds Go! 'can be completed without ever having to spend a single penny'
Interview
Helldivers developer on why 'no two missions will be exactly the same' in its upcoming top-down shooter for Vita
Interview
Futuridium EP Deluxe creators on how this Vita version is 'a massive upgrade... in every respect'
Interview
The Firing Line: 5 questions for Blindflug Studios on First Strike
Interview
Sega explains why Crazy Taxi: City Rush will 'appeal to hardcore fans and casual fans alike'
Interview
Genre Moves Special Feature - Damp Gnat's Reece Millidge on touchscreen platformers, down buttons, and Icycle: On Thin Ice
Interview
Peter Molyneux wanted to follow Curiosity with a game where a million people tapped their phone simultaneously
Interview
Peter Molyneux: F2P Godus will have monetisation 'that hasn't existed before'
Interview
Fireproof's Barry Meade - 'We're not done with The Room universe yet'
Interview
Simogo's Simon Flesser - 'We tend to do things our way'
Interview
XSEED Games talks Senran Kagura: Shinovi Versus, Corpse Party: Blood Drive, and what's ahead for 2014
Interview
The Firing Line: 5 questions for Full Control on Space Hulk