Game Finder
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Interview
The Firing Line: 5 questions for Rodeo Games on Warhammer Quest
Interview
Pizza vs. Skeletons devs on what you can expect from The Executive
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Ron Gilbert and Clayton Kauzlaric on picking pirates over zombies with Scurvy Scallywags
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Sonic The Hedgehog producer on remastering the Mega Drive classic for iOS and Android
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The Firing Line: 5 questions for Mode 7 on Frozen Synapse
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Impossible Road developer Kevin Ng talks inspirations, cheating, future plans, and more
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Industry legend Sid Meier on his new iOS game Ace Patrol and why the free-to-play business model could 'potentially be abused'
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With 'just 50 levels to go', psychological experiment Curiosity is now a race to the big prize, says Molyneux
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Dragon Fantasy Book I creators talk updated visuals on Vita, working with Sony, sequels, and Dr. Seuss
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Gameloft's Otilia Lazar talks global Blitz Brigade release, future updates, promotions, and more
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Motor World: Car Factory creator talks pixel-art, '90s culture, and 'premium' racers
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Firaxis talks Haunted Hollow's boardgame influences, booster pack IAPs, and Sid Meier's pearls of wisdom
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Lego City Undercover: The Chase Begins producer talks open worlds, Grand Theft Auto, and working with Nintendo
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XCOM: Enemy Unknown lead Jake Solomon on why console games belong on iOS, and why premium is 'fairer' than free-to-play
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Guacamelee! dev talks alternative dimensions and Mexican authenticity
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New Star Soccer creator Simon Read on how his smartphone sim 'transcends the traditional football game genre'
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Simogo's Simon Flesser on Year Walk's development, music, and influences
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Warhammer Quest dev Rodeo Games talks rules, random dungeons, and role-playing
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Cryamore's creators on the troubles with bringing action RPGs to the mobile market
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Firemonkeys's Michael De Graaf talks Real Racing 3 tracks, cars, and going free-to-play
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How DeNA's The Drowning flicks two fingers at conventional FPS touchscreen controls
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Creator David Logan on the Ouya Create Contest finalist Whispering Willows
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Sega on Kingdom Conquest II
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Tearaway's lead designer Rex Crowle lifts the lid on Media Molecule's upcoming PS Vita exclusive