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Interview
The Firing Line: 5 questions for BeaverTap Games on Mikey Hooks
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The Firing Line: 5 questions for Team17 on Worms 3
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The Firing Line: 5 questions for Fixpoint Productions on Pivvot
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Luftrausers creator Vlambeer talks about pixel-art fighter jets and being an indie dev on Vita
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The Firing Line: 5 questions for PopCap on Plants vs Zombies 2: It's About Time
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The Firing Line: 5 questions for Majic Jungle Software on The Blockheads
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The Firing Line: 5 questions for Matt Makes Games on TowerFall
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Red Thread Games on why Dreamfall Chapters for iOS and Android won't just be a 'straight port'
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The Firing Line: 5 questions for Codemasters on Colin McRae Rally
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E3 2013: Madfinger explains its always-connected, community approach to zombie F2P shooter Dead Trigger 2
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E3 2013: We needed Curiosity to seed Godus' god of gods, explains Peter Molyneux
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The Firing Line: 5 questions for Radiangames on Crush!
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The Firing Line: 5 questions for Grow App on Bridgy Jones
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'Cute and creepy' CCG Afterland's developers discuss the influences of Magic: The Gathering and macabre stories
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The Firing Line: 5 questions for Rodeo Games on Warhammer Quest
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Pizza vs. Skeletons devs on what you can expect from The Executive
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Ron Gilbert and Clayton Kauzlaric on picking pirates over zombies with Scurvy Scallywags
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Sonic The Hedgehog producer on remastering the Mega Drive classic for iOS and Android
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The Firing Line: 5 questions for Mode 7 on Frozen Synapse
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Impossible Road developer Kevin Ng talks inspirations, cheating, future plans, and more
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Industry legend Sid Meier on his new iOS game Ace Patrol and why the free-to-play business model could 'potentially be abused'
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With 'just 50 levels to go', psychological experiment Curiosity is now a race to the big prize, says Molyneux
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Dragon Fantasy Book I creators talk updated visuals on Vita, working with Sony, sequels, and Dr. Seuss
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Gameloft's Otilia Lazar talks global Blitz Brigade release, future updates, promotions, and more