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Motor World: Car Factory creator talks pixel-art, '90s culture, and 'premium' racers Interview

Motor World: Car Factory creator talks pixel-art, '90s culture, and 'premium' racers

By Peter Willington
Firaxis talks Haunted Hollow's boardgame influences, booster pack IAPs, and Sid Meier's pearls of wisdom Interview

Firaxis talks Haunted Hollow's boardgame influences, booster pack IAPs, and Sid Meier's pearls of wisdom

By Mark Brown
Lego City Undercover: The Chase Begins producer talks open worlds, Grand Theft Auto, and working with Nintendo Interview

Lego City Undercover: The Chase Begins producer talks open worlds, Grand Theft Auto, and working with Nintendo

By Peter Willington
XCOM: Enemy Unknown lead Jake Solomon on why console games belong on iOS, and why premium is 'fairer' than free-to-play Interview

XCOM: Enemy Unknown lead Jake Solomon on why console games belong on iOS, and why premium is 'fairer' than free-to-play

By James Gilmour
Guacamelee! dev talks alternative dimensions and Mexican authenticity Interview

Guacamelee! dev talks alternative dimensions and Mexican authenticity

By Peter Willington
New Star Soccer creator Simon Read on how his smartphone sim 'transcends the traditional football game genre' Interview

New Star Soccer creator Simon Read on how his smartphone sim 'transcends the traditional football game genre'

By Mike Rose
Simogo's Simon Flesser on Year Walk's development, music, and influences Interview

Simogo's Simon Flesser on Year Walk's development, music, and influences

By Stephen Cox
Warhammer Quest dev Rodeo Games talks rules, random dungeons, and role-playing Interview

Warhammer Quest dev Rodeo Games talks rules, random dungeons, and role-playing

By Peter Willington
Cryamore's creators on the troubles with bringing action RPGs to the mobile market Interview

Cryamore's creators on the troubles with bringing action RPGs to the mobile market

By Matthew Diener
Firemonkeys's Michael De Graaf talks Real Racing 3 tracks, cars, and going free-to-play Interview

Firemonkeys's Michael De Graaf talks Real Racing 3 tracks, cars, and going free-to-play

By Mark Brown
How DeNA's The Drowning flicks two fingers at conventional FPS touchscreen controls Interview

How DeNA's The Drowning flicks two fingers at conventional FPS touchscreen controls

By Jon Jordan
Creator David Logan on the Ouya Create Contest finalist Whispering Willows Interview

Creator David Logan on the Ouya Create Contest finalist Whispering Willows

By Matthew Diener
Sega on Kingdom Conquest II Interview

Sega on Kingdom Conquest II

By Matthew Diener
Tearaway's lead designer Rex Crowle lifts the lid on Media Molecule's upcoming PS Vita exclusive Interview

Tearaway's lead designer Rex Crowle lifts the lid on Media Molecule's upcoming PS Vita exclusive

By Kristan Reed
Castlevania: Lords of Shadow - Mirror of Fate producer Dave Cox on love, loss, and Igarashi Interview

Castlevania: Lords of Shadow - Mirror of Fate producer Dave Cox on love, loss, and Igarashi

By Peter Willington
Alistair Aitcheson talks Slamjet Stadium - your next local multiplayer addiction on iPad Interview

Alistair Aitcheson talks Slamjet Stadium - your next local multiplayer addiction on iPad

By Anthony Usher
Creator of banned Endgame: Syria title talks ethics, inspirations, and Apple's App Store policies Interview

Creator of banned Endgame: Syria title talks ethics, inspirations, and Apple's App Store policies

By Peter Willington
Life is Magic developer Red Robot Labs reveals international release information Interview

Life is Magic developer Red Robot Labs reveals international release information

By Matthew Diener
Wave Trip developer Lucky Frame - on the crossroads of music and games Interview

Wave Trip developer Lucky Frame - on the crossroads of music and games

By Mark Brown
Carnage Heart EXA developer explains the joy of programming robot warriors Interview

Carnage Heart EXA developer explains the joy of programming robot warriors

By Peter Willington
Boss Baddie talks random levels and micro-transactions in Vita shooter Big Sky Infinity Interview

Boss Baddie talks random levels and micro-transactions in Vita shooter Big Sky Infinity

By Peter Willington
Curiosity: Inside Peter's cube Interview

Curiosity: Inside Peter's cube

By Mark Brown
Criterion talks about smashing through billboards in Need for Speed: Most Wanted and comparisons with Burnout Interview

Criterion talks about smashing through billboards in Need for Speed: Most Wanted and comparisons with Burnout

By Peter Willington
Epic Mickey: Power of Illusion creator bares all about working with Disney Interview

Epic Mickey: Power of Illusion creator bares all about working with Disney

By Peter Willington