Interviews
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Interview
The Firing Line: 5 questions for Mode 7 on Frozen Synapse
Interview
Impossible Road developer Kevin Ng talks inspirations, cheating, future plans, and more
Interview
Industry legend Sid Meier on his new iOS game Ace Patrol and why the free-to-play business model could 'potentially be abused'
Interview
With 'just 50 levels to go', psychological experiment Curiosity is now a race to the big prize, says Molyneux
Interview
Dragon Fantasy Book I creators talk updated visuals on Vita, working with Sony, sequels, and Dr. Seuss
Interview
Gameloft's Otilia Lazar talks global Blitz Brigade release, future updates, promotions, and more
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Interview
Motor World: Car Factory creator talks pixel-art, '90s culture, and 'premium' racers
Interview
Firaxis talks Haunted Hollow's boardgame influences, booster pack IAPs, and Sid Meier's pearls of wisdom
Interview
Lego City Undercover: The Chase Begins producer talks open worlds, Grand Theft Auto, and working with Nintendo
Interview
XCOM: Enemy Unknown lead Jake Solomon on why console games belong on iOS, and why premium is 'fairer' than free-to-play
Interview
Guacamelee! dev talks alternative dimensions and Mexican authenticity
Interview
New Star Soccer creator Simon Read on how his smartphone sim 'transcends the traditional football game genre'
Interview
Simogo's Simon Flesser on Year Walk's development, music, and influences
Interview
Warhammer Quest dev Rodeo Games talks rules, random dungeons, and role-playing
Interview
Cryamore's creators on the troubles with bringing action RPGs to the mobile market
Interview
Firemonkeys's Michael De Graaf talks Real Racing 3 tracks, cars, and going free-to-play
Interview
How DeNA's The Drowning flicks two fingers at conventional FPS touchscreen controls
Interview
Creator David Logan on the Ouya Create Contest finalist Whispering Willows
Interview
Sega on Kingdom Conquest II
Interview
Tearaway's lead designer Rex Crowle lifts the lid on Media Molecule's upcoming PS Vita exclusive
Interview
Castlevania: Lords of Shadow - Mirror of Fate producer Dave Cox on love, loss, and Igarashi
Interview
Alistair Aitcheson talks Slamjet Stadium - your next local multiplayer addiction on iPad
Interview
Creator of banned Endgame: Syria title talks ethics, inspirations, and Apple's App Store policies
Interview
Life is Magic developer Red Robot Labs reveals international release information
Interview
Wave Trip developer Lucky Frame - on the crossroads of music and games
Interview
Carnage Heart EXA developer explains the joy of programming robot warriors
Interview
Boss Baddie talks random levels and micro-transactions in Vita shooter Big Sky Infinity
Interview
Curiosity: Inside Peter's cube
Interview
Criterion talks about smashing through billboards in Need for Speed: Most Wanted and comparisons with Burnout
Interview
Epic Mickey: Power of Illusion creator bares all about working with Disney