There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop.
Yes we're continuing, and in this installment of our walkthrough epic there are plot twists and turns after we finish off the legendary dungeon, Ootheca, defeat the demon turtle Yurmala, and fight off an invading legion which threatens the Great Lagoon.
All that and more just below in part 8 of our walkthrough, but of course you should make sure to stay updated with all of our previous and future walkthroughs, which you will find below…
- Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more
- Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station
- Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more
- Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon
- Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions
- Part 6 - Submeria, The Great Lagoon, Thunderstones, and more
- Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more
- Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot
- Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss
Want more? Check out our 10 other Oceanhorn 2 tips, guides and walkthroughs!