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Interviews
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Interview
Kakele Online's Bruno Adami - "We were players before and we hate pay-to-win"
By
Stephen Gregson-Wood
Interview
Alan Mandujano, Pokemon Go's Head of Operations in LATAM - "The summer of 2016 is happening every day in Brazil"
By
Stephen Gregson-Wood
Feature
Jeremy Forrester at TwitchCon 2024: “The state of mobile gaming is fantastic”
By
Iwan Morris
Feature
Rachel Delphin at Twitchcon 2024: “I think when you see games that really capture the culture, you’ll see them on Twitch”
By
Iwan Morris
Interview
Interview: Watcher of Realms' first anniversary and how much the game has already changed in that time
By
Stephen Gregson-Wood
Interview
Interview: Goddess Order's developers explain why 'high-quality pixel art' is key to the game's immersion and tactile combat
By
Stephen Gregson-Wood
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Interview
Interview: Christa Agius and Tommy Prentice discuss Lemmings' Creatorverse update and what player-made levels will bring
By
Stephen Gregson-Wood
Interview
Interview: Discover the inside design approaches on Warcraft Rumble's massive Season Six content update
By
Iwan Morris
Interview
Interview: NaturalMotion and Zynga discuss all things Star Wars: Hunters
By
Stephen Gregson-Wood
Interview
Interview: Boris Burangulov talks keeping PvP mech shooter War Robots in the limelight for a decade
By
Stephen Gregson-Wood
Interview
WordBox Interview: Oxygen Games on how it developed its hit puzzle game
By
Alina Gasca
Interview
RAID Shadow Legends interview: Ihor Mishchenko discusses the game's Community Weeks event, happening now
By
Stephen Gregson-Wood
News
Find out what inspired the competition-winning Subway Surfers design "Hammy-bee"
By
Iwan Morris
Interview
Dofus Touch Interview: Is this global relaunch worth a second look?
By
Shaun Walton
Interview
Howl Interview: Mi’pu’mi discusses how its living ink folktale game made the leap to mobile
By
Alina Gasca
Interview
Royal Revolt 2 Interview: Upright Games discusses its tower defence title’s 10th anniversary update
By
Andreea Ghiurca
Interview
Interview: Reverse: 1999’s music producer Ricky Lee tells us what makes the audio of the game so special
By
Iwan Morris
Interview
Get the inside scoop on Rise of Kingdoms’ Esports series from Lilith Games
By
Iwan Morris
Interview
Frostpunk: Beyond the Ice Interview: NetEase Games on the complex process of bringing the PC survival simulator to mobile
By
Pocket Gamer staff
Interview
What inspired Reverse: 1999? The team behind the hit gacha game reveals all
By
Iwan Morris
Interview
Interview: Digital Extremes and Nitro Games discuss bringing MMO titan Warframe to mobile
By
Stephen Gregson-Wood
Interview
Interview: Love and Deepspace developer, Infold, discusses its visually stunning, upcoming otome game
By
Luke Frater
Interview
Interview: Supercell's Dani discusses how community management has helped Brawl Stars thrive
By
Stephen Gregson-Wood
Interview
Interview: Ironhide Game Studio Project Manager, Leonardo Clavijo, discusses Junkworld following its massive subterranean-themed update
By
Luke Frater
Interview
Interview: Hyungsuk Kang tells us what to expect from Battle Crush ahead of the global beta test
By
Stephen Gregson-Wood
Interview
Interview: Xin Zhao tells us what we can expect from Pixel Starships 2, the sequel to the popular MMO
By
Stephen Gregson-Wood
Interview
Interview: Akshay Bharadwaj discusses Zynga's newest game, Top Troops
By
Stephen Gregson-Wood
Interview
Interview: Chang-wook Kim discusses Black Desert Mobile's Land of the Morning Light expansion
By
Charlène Tavares
Interview
Interview: Tjodolf Sommestad on 20 years of King
By
Stephen Gregson-Wood
Interview
Interview: Todd Green talks about Candy Crush Saga over the last decade and the upcoming 15,000th level
By
Stephen Gregson-Wood
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