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Interview: Jeffrey Gullett tells us how Call of Duty Mobile plans to infiltrate the extraction shooter world

We also discuss the Street Fighter collaboration and six years of CoD: Mobile-ing

Interview: Jeffrey Gullett tells us how Call of Duty Mobile plans to infiltrate the extraction shooter world

Call of Duty: Mobile is currently celebrating its sixth anniversary, which, as I often say, is no easy feat in the live service world. Many try, and many fail, but this iteration of CoD has stuck around for a while now, with no plans to disappear anytime soon.

In fact, a new extraction mode has recently arrived, and they've also hosted a Street Fighter collaboration. So there's plenty to look forward to, meaning lots to discuss. So, we sat down with Jeffrey Gullett, Sr. Director of Production for Call of Duty: Mobile, to chat about DMZ: Recon, the Street Fighter collaboration, and the game's longevity.

Can you introduce yourself and your role on Call of Duty: Mobile for our readers, please?

I’m Jeffrey Gullett, Sr. Director of Production for Call of Duty: Mobile. I work across the team to deliver our seasonal content as well as updates, and new gameplay modes, like DMZ: Recon. 

First of all, what can you tell us about the new extraction mode, DMZ: Recon?

DMZ: Recon is all about giving players a new kind of challenge. You drop into the map, complete contracts, grab loot, and then decide when to make your extraction. The tension comes from deciding if you should risk staying longer to gather more loot or play it safe and get out while you can. It’s designed to be quick, exciting, and perfect for mobile gaming.

In what ways would you say it differs from the existing CoD: Mobile game variants?

Unlike Multiplayer or Battle Royale, DMZ: Recon is focused on a mix of fighting hostile bots, completing contracts, and sometimes running into other players. The big difference is that you choose when to leave. If you stick around too long, your experience will get tougher, but the rewards get better, too. The mode is all about risk vs. reward. 

A boat crashes across the sea towards safety Has the addition of the mode in any way been influenced by the recent popularity of Arc Raiders or other extraction shooters like Arena Breakout and Escape From Tarkov? Or has it been in development for a while? If so, what were the inspirations for it?

We’ve definitely been watching how extraction shooters have grown, especially in Asia. The original DMZ mode from Modern Warfare II was a huge inspiration for us. But we wanted to make something that feels right for Call of Duty: Mobile. We wanted to capture those tense moments where you have to make quick decisions, but also add new elements to the meta game to give players more ways to progress. 

The mode officially launches today. Are there any tips you'd give to players taking their first steps in DMZ: Recon?

If you’re just jumping into DMZ: Recon, start by making sure your loadout is solid before you drop in. It really makes a difference in how things play out. But if you don’t want to spend time getting set up, use the “Fast-Fill” option to get the basics and get right into the action.

Once you’re on the map, head for contracts. Completing these helps you rack up loot and cash fast. 

Keep in mind, some areas have tougher enemies than others. The harder the fight, the better the rewards, so weigh the risks before charging into a heavily guarded area. 

A player character takes aim at an onrushing bot I appreciate it's still fresh, but do you have any future plans for DMZ: Recon that you can share with us?

We’re planning to keep DMZ: Recon fresh with new content, gameplay tweaks, and events based on what players like and how they play. We expect the mode will keep growing and changing, so there’s always something new to check out.

Call of Duty: Mobile has been going strong for six years now. What do you think is the secret to its ongoing success? 

The whole team is committed to keeping the game fresh with new content and making sure it’s fun to play. We try to bring something exciting every season and keep things polished.  But delivering on the core Call of Duty gameplay experience is always our #1 priority. 

What would you say have been the biggest changes made to it in that time? 

One of the most striking changes is the sheer volume of content available now. There’s an extensive number of maps, modes, weapons, and operators, giving players more variety and choice than ever before. 

Several military vehicles heading towards the camera

Beyond expanding content, the development team continually pushes the boundaries of what is possible in the game. They are always searching for innovative ways to enhance the visual experience, constantly raising the bar in terms of graphics and design. The introduction of Mythic weapons and operators stands as a testament to these advancements. Their amazing appearance and detail are achievements that would have seemed impossible at the outset.

You also recently announced a Street Fighter collaboration. How did that come about?

A couple of years ago, when we were looking at possible IP collaborations, Street Fighter was always on our list.  It’s such a classic for any gamer. We knew it would be amazing to bring those characters into Call of Duty: Mobile. It took us a little while to get it going, but now that it’s here, we are all really excited about how it has come together in-game.  

What do you believe these types of crossovers do for Call of Duty: Mobile? They seem more popular than ever, with games like Fortnite announcing collaborations near-constantly.

Crossovers are a fun way to mix things up and give players something maybe they didn’t expect. They let us expand our universe into new areas and bring in fans from other places, all while keeping the core Call of Duty feel.  

Several Street Fighter characters making cool poses in Call of Duty Mobile The characters are more known for fighting hand-to-hand than using weapons. How did you approach designing each of their special attacks so they felt like they belonged in a shooter while keeping them true to Street Fighter?

We focused on preserving the look and overall feel of the characters.  We wanted to make sure that when players see them, they don’t look out of place.  Then we designed special weapons for each character, leaning into their aesthetic, and created something really unique that helps blend the two games together in a way that makes sense.   

We also took the classic “Hadouken” from Street Fighter and recreated it in place of a rocket launcher.  I think this was a fun way to bring something so iconic from Street Fighter into Call of Duty: Mobile.

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Stephen Gregson-Wood
Stephen Gregson-Wood
Stephen is Pocket Gamer's Deputy Editor and a lifelong gamer who will tell you straight-faced that he prefers inventive indies over popular big studio games while doing little more than starting yet another Bloodborne playthrough.