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The Walking Dead Aftermath review - "A spin on a Survivors-like but without enough meat to chew"

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The Walking Dead Aftermath review - "A spin on a Survivors-like but without enough meat to chew"
  • The Walking Dead: Aftermath tries new things with a famous IP
  • But it doesn't quite stick the landing, and slips quickly back into old ways
  • Great if you're a super-fan, but not likely to cure anyone who isn't already infected

Who could’ve guessed when The Walking Dead first started publishing all the way back in … that it would turn into a multimedia empire? And with that sort of popularity comes plenty of gaming spinoffs, especially on mobile. This time around, it’s Ares Interactive taking a shot at it with The Walking Dead: Aftermath.

But for everything that TWD: Aftermath does that feels new, there are a dozen things that feel exactly like what we’ve seen before. So let’s get into the meat of it and tear it open like we’re a horde of zombies, shall we?

The Good, the Bad and the Zombies

The best thing about The Walking Dead: Aftermath is that it tries something we haven’t seen much of yet. Instead of a 4X strategy or a bog-standard RPG, we get a Vampire Survivors-style roguelite, where you battle your way through hordes of zombies, grabbing upgrades as you go and wielding different weapons depending on the character you play.

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It’s a solid idea for The Walking Dead and is a lot more engaging than waiting for timers or min-maxing your lineup of survivors for every battle. And while not quite as visceral as you might expect from a zombie-themed game, there are plenty of close shaves and gruesome-looking enemies to dodge and weave between as you aim to survive until the timer runs out.

Unfortunately, while Aftermath does all the essentials of this genre well, outside of that, it quickly ends up sliding back into the usual problems that licensed games so often have.

Money pleeease

For one, the meta-progression leaves something to be desired. You’ll gradually acquire new cards that provide general buffs and other bonuses by rolling using in-game currency, which are entirely randomised. This is all to nuff your nebulous ‘power’ level so that you can take on new levels and gain better rewards.

An image of a small boy with a cowboy hat shooting at zombies from a top-down perspective.

Aftermath also decides, for some reason, that it really needs a gear system, a Base Camp, and Survivors. You can see where this is going, as those strategy elements and your usual money gouging for crates and other loot creep their way back in. Assign survivors, upgrade buildings…it all feels way too samey.

At the risk of sounding like every irritable reviewer, the entire point of the Survivors genre is for each level to be essentially self-contained, with some meta-progression outside it. Vampire Survivors has a familiar and engaging gameplay loop of collecting stronger and stronger weapons, and the fact your gradually discover new ones as you unlock new characters is about as much meta-progression as you need. The Walking Dead: Aftermath piles on a base system and a whole hoard’s worth of coins and crates for you to use to get new (and painfully incremental) upgrades.

An image of various crates from The Walking Dead: Aftermath used to gain new gear.

Try it again

The Walking Dead Aftermath quickly becomes repetitive. Aside from the blaring of the classic television theme in the menu, the vaguely rock-sounding soundtrack in each level just gets on your nerves and certainly doesn’t make you feel like a survivor fighting for your life.

Most criminally, The Walking Dead Aftermath goes for the exact same, vaguely realistic style as every other licensed game. In a genre which has everything from anthropomorphic potatoes to vaguely familiar vampire slayers, in very colourful and distinctive styles, that muddy grey look just seems dated.

An image of Carl Grimes, a young boy wearing a cowboy hat, holding a revolver commenting on how he needs to find his dad.

There’s a whole hell of a lot you could do with The Walking Dead franchise, whether that’s something like a black, white and blood format to mimic the original comics, or maybe take a page out of Vampire Survivors’ book (again) and render everything in classic pixel fashion.

The fact that my phone was regularly heating up to uncomfortable levels for an isometric shooter was not exactly encouraging either. Again, especially considering the graphics don’t really warrant some of the sharper drops in performance. But, in fairness, that's because my phone is getting on a bit (don't worry, folks, an upgrade is on the way).

Should’ve stayed undead

All that being said, do I think The Walking Dead: Aftermath is worth playing? Absolutely, but only if you’re a fan of the show and comic, and you want something that’s a bit more engaging than your usual hands-off mobile spinoff. If you’re new to the series or only tangentially familiar like me, it won’t do anything to ease you into the narrative or really get you to like the characters involved.

But I do really wish that Ares Interactive had leaned more into the Survivors-style gameplay and not seemingly tacked on so much else. A Vampire Survivors-style zombie survival shooter featuring all the recognisable characters from the series would’ve been great to play; however, with TWD: Aftermath, we just get the same as we’ve had before.

The Walking Dead Aftermath review - "A spin on a Survivors-like but without enough meat to chew"

The Walking Dead: Aftermath takes one step forward and two steps back, with roguelite shooter gameplay being joined at the hip with intrusive microtransactions and a rather lacklustre visual style. For TWD fans, it’ll be a breath of fresh air, but it won’t draw in any newcomers either.
Score
Iwan Morris
Iwan Morris
Iwan is a Cardiff-based freelance writer, who joined the Pocket Gamer Biz site fresh-faced from University before moving to the Pocketgamer.com editorial team in November of 2023.