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Tune into LaunchPad #5 to learn more about puzzler Please, Touch The Artwork

Tune into LaunchPad #5 to learn more about puzzler Please, Touch The Artwork

Our fifth LaunchPad event takes place this Thursday and Friday with two fabulous streams showcasing some of the best upcoming games and updates to existing favourites. Today, we'll continue our ongoing teasers for the event by unveiling another game that will feature during the stream, Please, Touch The Artwork.

Please, Touch The Artwork is an interactive story that is effectively split into three different puzzle games. Each is represented by a painting that is based on the work of Piet Mondrian. The first is called The Style and tasks you with match the colours of an existing painting by figuring out the correct order to apply them.

The second game is called Boogie Woogie and has a narrative puzzle-adventure vibe. It sees you trying to help two blocks – the titular Boogie and Woogie – meet one another. However, as the levels progress, this will become increasingly difficult.

Finally, the third is a maze-based game that also features a narrative. It is about moving to New York City and dealing with all the emotions - negative and positive - involved in starting a new life. As you progress, you'll learn about the character's initial excitement and eventual feelings of homesickness.

It promises to be a relaxing experience that people of all ages can enjoy. It features simple, one-finger tap controls, meaning that folks with no prior gaming experience can play it. So, if you're interested in learning more about Please, Touch The Artwork, make sure to tune into our streams on 12th and 13th August.

Please, Touch The Artwork is heading for the App Store, Google Play and Steam later this year. There is no specific release date just yet, but we'll be sure to keep you updated as and when we learn more.

Learn everything about our upcoming LaunchPad event, including the best ways to stay up-to-date
Stephen Gregson-Wood
Stephen Gregson-Wood
Stephen brings both a love of games and a very formal-sounding journalism qualification to the Pocket Gamer team.