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Dead Man's Phone interview: We discuss the found phone genre's potential for telling serious stories and highlighting societal issues Interview

Dead Man's Phone interview: We discuss the found phone genre's potential for telling serious stories and highlighting societal issues

By Stephen Gregson-Wood
Infinity Kingdom interview: Producer Daniel Yu on creating for a global audience Interview

Infinity Kingdom interview: Producer Daniel Yu on creating for a global audience

By Dann Sullivan
Smash Legends Interview: we spoke to the design team behind the fast-paced multiplayer brawler Interview

Smash Legends Interview: we spoke to the design team behind the fast-paced multiplayer brawler

By Luke Frater
Interview: Farkle Safari’s developer discusses its adaptation of the classic dice game Interview

Interview: Farkle Safari’s developer discusses its adaptation of the classic dice game

By Luke Frater
Project CARS GO interview: Joe Barron discusses bringing the popular racing sim over to mobile for the first time Interview

Project CARS GO interview: Joe Barron discusses bringing the popular racing sim over to mobile for the first time

By Stephen Gregson-Wood
HeliCleaner’s devs discuss its recently launched pixel art clean-up game Interview

HeliCleaner’s devs discuss its recently launched pixel art clean-up game

By Luke Frater
We spoke with Summoners Era's developer to discuss its continued success and latest update Interview

We spoke with Summoners Era's developer to discuss its continued success and latest update

By Luke Frater
Exos Heroes’ developers discuss its latest update and upcoming content Interview

Exos Heroes’ developers discuss its latest update and upcoming content

By Luke Frater
Interview: Lupodium, discusses its must-play, hypnotic, isometric puzzler, Vectronom Interview

Interview: Lupodium, discusses its must-play, hypnotic, isometric puzzler, Vectronom

By Luke Frater
Interview: Melbits developers, Melbot Studios, on the future of digital play for children Interview

Interview: Melbits developers, Melbot Studios, on the future of digital play for children

By Jupiter Hadley
Interview: Indie developer Bahlsenwitz discusses its innovative chess variant, tschess, and PGC Digital experience Interview

Interview: Indie developer Bahlsenwitz discusses its innovative chess variant, tschess, and PGC Digital experience

By Pocket Gamer staff
World of Tanks Blitz: Wargaming GM, Thaine Lyman on the Switch version and continued dominance of mobile gaming Interview

World of Tanks Blitz: Wargaming GM, Thaine Lyman on the Switch version and continued dominance of mobile gaming

By Colin Mieczkowski
Interview - All there is to know about PUBG Mobile's first-ever exclusive map, the gorgeous Livik Interview

Interview - All there is to know about PUBG Mobile's first-ever exclusive map, the gorgeous Livik

By Pocket Gamer staff
Interview: Oasis Games discusses One-Punch Man: Road to Heroes 2.0 and the challenges of bringing a popular series to life for mobile Interview

Interview: Oasis Games discusses One-Punch Man: Road to Heroes 2.0 and the challenges of bringing a popular series to life for mobile

By Pocket Gamer staff
Stylish MMORPG SoulWorker Anime Legends arrives on iOS & Android, we speak to its Executive Producer Interview

Stylish MMORPG SoulWorker Anime Legends arrives on iOS & Android, we speak to its Executive Producer

By Cameron Bald
Interview with Sword Art Online: Alicization Rising Steel producer Yasukazu Kawai (Pt. 2) Interview

Interview with Sword Art Online: Alicization Rising Steel producer Yasukazu Kawai (Pt. 2)

By Joe Meredith
Interview: Mandala - The Game of Life’s creators discuss their innovative board game adaptation Interview

Interview: Mandala - The Game of Life’s creators discuss their innovative board game adaptation

By Luke Frater
Interview: LEGO Legacy’s creative team discuss their latest Ghostbusters collaboration Interview

Interview: LEGO Legacy’s creative team discuss their latest Ghostbusters collaboration

By Pocket Gamer staff
Interview with Sword Art Online: Alicization Rising Steel producer Yasukazu Kawai (Pt. 1) Interview

Interview with Sword Art Online: Alicization Rising Steel producer Yasukazu Kawai (Pt. 1)

By Joe Meredith
Catalyst Black interview: Super Evil Megacorp's CEO on creating a next-level mobile multiplayer experience Interview

Catalyst Black interview: Super Evil Megacorp's CEO on creating a next-level mobile multiplayer experience

By Cameron Bald
SINoALICE Yoko Taro interview: "The world we live in is full of despair, your dreams will never come true, all you can do is give up" Interview

SINoALICE Yoko Taro interview: "The world we live in is full of despair, your dreams will never come true, all you can do is give up"

By Cameron Bald
Interview: Masanori Ichikawa, producer of Romancing SaGa Re;univerSe, discusses how he hopes the game can become an entry point to the series Interview

Interview: Masanori Ichikawa, producer of Romancing SaGa Re;univerSe, discusses how he hopes the game can become an entry point to the series

By Stephen Gregson-Wood
The King of Fighters ALLSTAR interview: Bringing WWE Superstars into KOF, how the game has progressed since launch, and what might be coming up next Interview

The King of Fighters ALLSTAR interview: Bringing WWE Superstars into KOF, how the game has progressed since launch, and what might be coming up next

By Cameron Bald
FarmVille 3 interview: Zynga's approach to creating an innovative sequel for the modern mobile gamer Interview

FarmVille 3 interview: Zynga's approach to creating an innovative sequel for the modern mobile gamer

By Cameron Bald