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Insurgent Games on virals, Attack of the Memes, and Android's potential Interview

Insurgent Games on virals, Attack of the Memes, and Android's potential

By Jon Jordan
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years - part 2 Interview

Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years - part 2

By Spanner Spencer
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years Interview

Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years

By Spanner Spencer
Wisp Games on bringing space trader/shooter Flatspace to iPhone Interview

Wisp Games on bringing space trader/shooter Flatspace to iPhone

By Jon Jordan
Mike Yuen on Zeebo - the fourth home console: Part two Interview

Mike Yuen on Zeebo - the fourth home console: Part two

By Spanner Spencer
How Backflip Studios pushed graphical goodness in Harbor Havoc Interview

How Backflip Studios pushed graphical goodness in Harbor Havoc

By Jon Jordan
Mike Yuen on Zeebo - the fourth home console Interview

Mike Yuen on Zeebo - the fourth home console

By Spanner Spencer
How Bight Games came up with its cannon blasting, llama shaving game Fleeced! Interview

How Bight Games came up with its cannon blasting, llama shaving game Fleeced!

By Jon Jordan
Dr Fun Fun on making the Daniel Johnston-inspired Hi, How Are You Interview

Dr Fun Fun on making the Daniel Johnston-inspired Hi, How Are You

By Jon Jordan
Interview: Fishlabs talks Galaxy on Fire for hybrid console Zeebo Interview

Interview: Fishlabs talks Galaxy on Fire for hybrid console Zeebo

By Spanner Spencer
Babaroga discusses Zune HD game development and technical superiority Interview

Babaroga discusses Zune HD game development and technical superiority

By Spanner Spencer
Crescent Moon Games details open-world iPhone RPG Ravensword: The Fallen King Interview

Crescent Moon Games details open-world iPhone RPG Ravensword: The Fallen King

By Tracy Erickson
Godzilab explains the fun of explosions in iBlast Moki Interview

Godzilab explains the fun of explosions in iBlast Moki

By Jon Jordan
Interview: MachineWorks on update to Duke Nukem 3D's analogue controls Interview

Interview: MachineWorks on update to Duke Nukem 3D's analogue controls

By Tracy Erickson
10tons explains the arcs and zig-zags behind iPhone survivalist line drawing shooter Boom Brigade Interview

10tons explains the arcs and zig-zags behind iPhone survivalist line drawing shooter Boom Brigade

By Jon Jordan
Interview: Manomio on the iPhone C64 emulator, the dreaded 3.3.2. clause, and why Apple is nicer than you think Interview

Interview: Manomio on the iPhone C64 emulator, the dreaded 3.3.2. clause, and why Apple is nicer than you think

By Spanner Spencer
EA Mobile's Chris Gibbs talks Sony, the PSP and Minis Interview

EA Mobile's Chris Gibbs talks Sony, the PSP and Minis

By Spanner Spencer
Freeverse talks about the freeform space glory of Warpgate Interview

Freeverse talks about the freeform space glory of Warpgate

By Jon Jordan
NaturalMotion talks hard-hitting tackles in Backbreaker Football Interview

NaturalMotion talks hard-hitting tackles in Backbreaker Football

By Jon Jordan
Interview: DS-Wii connectivity redefined with Guitar Hero 5 Interview

Interview: DS-Wii connectivity redefined with Guitar Hero 5

By Tracy Erickson
Tiger Style opens the door to Bryce Manor with Spider on iPhone Interview

Tiger Style opens the door to Bryce Manor with Spider on iPhone

By Spanner Spencer
HandyGames explains the inspiration behind iPhone's Tattoo Mania Interview

HandyGames explains the inspiration behind iPhone's Tattoo Mania

By Jon Jordan
Interview: Online card trading game Urban Rivals coming to iPhone Interview

Interview: Online card trading game Urban Rivals coming to iPhone

By Jon Jordan
How Booyah Society is becoming a real world RPG Interview

How Booyah Society is becoming a real world RPG

By Jon Jordan