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Interviews
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16
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Interview
Alexy Pajitnov and Henk Rogers on selling the next 100 million units of Tetris mobile
By
Spanner Spencer
Interview
Assassin's Creed II producer Ben Mattes on why the iPhone version is best
By
Tracy Erickson
Interview
AirPlay explains why Super Yum Yum is licking up to DSiWare
By
Jon Jordan
Interview
Talking over the iFarm phenomenon with creator PlayMesh
By
Ben Griffin
Interview
Vivid Games explains the reasons behind Samurai Puzzle Battle revamp on iPhone
By
Tom Love
Interview
Iron Will Studios's Paul Hutson on PC, Facebook, and iPhone MMO Outer Empires
By
Ben Griffin
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Interview
Insurgent Games on virals, Attack of the Memes, and Android's potential
By
Jon Jordan
Interview
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years - part 2
By
Spanner Spencer
Interview
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years
By
Spanner Spencer
Interview
Wisp Games on bringing space trader/shooter Flatspace to iPhone
By
Jon Jordan
Interview
Mike Yuen on Zeebo - the fourth home console: Part two
By
Spanner Spencer
Interview
How Backflip Studios pushed graphical goodness in Harbor Havoc
By
Jon Jordan
Interview
Mike Yuen on Zeebo - the fourth home console
By
Spanner Spencer
Interview
How Bight Games came up with its cannon blasting, llama shaving game Fleeced!
By
Jon Jordan
Interview
Dr Fun Fun on making the Daniel Johnston-inspired Hi, How Are You
By
Jon Jordan
Interview
Interview: Fishlabs talks Galaxy on Fire for hybrid console Zeebo
By
Spanner Spencer
Interview
Babaroga discusses Zune HD game development and technical superiority
By
Spanner Spencer
Interview
Crescent Moon Games details open-world iPhone RPG Ravensword: The Fallen King
By
Tracy Erickson
Interview
Godzilab explains the fun of explosions in iBlast Moki
By
Jon Jordan
Interview
Interview: MachineWorks on update to Duke Nukem 3D's analogue controls
By
Tracy Erickson
Interview
10tons explains the arcs and zig-zags behind iPhone survivalist line drawing shooter Boom Brigade
By
Jon Jordan
Interview
Interview: Manomio on the iPhone C64 emulator, the dreaded 3.3.2. clause, and why Apple is nicer than you think
By
Spanner Spencer
Interview
EA Mobile's Chris Gibbs talks Sony, the PSP and Minis
By
Spanner Spencer
Interview
Freeverse talks about the freeform space glory of Warpgate
By
Jon Jordan
Interview
NaturalMotion talks hard-hitting tackles in Backbreaker Football
By
Jon Jordan
Interview
Interview: DS-Wii connectivity redefined with Guitar Hero 5
By
Tracy Erickson
Interview
Tiger Style opens the door to Bryce Manor with Spider on iPhone
By
Spanner Spencer
Interview
HandyGames explains the inspiration behind iPhone's Tattoo Mania
By
Jon Jordan
Interview
Interview: Online card trading game Urban Rivals coming to iPhone
By
Jon Jordan
Interview
How Booyah Society is becoming a real world RPG
By
Jon Jordan
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