Menu

Interviews /  Page 16 RSS

Right Arrow

Game Finder

Browse our archive for thousands of game reviews across all mobile and handheld formats
PopCap's Andrew Stein talks porting Plants vs. Zombies to iPhone Interview

PopCap's Andrew Stein talks porting Plants vs. Zombies to iPhone

By Jon Jordan
Cydia creator interview: everything you always wanted to know about jailbreaking your iPhone... Interview

Cydia creator interview: everything you always wanted to know about jailbreaking your iPhone...

By Spanner Spencer
Tapulous CEO raps about innovation in new franchise Riddim Ribbon Interview

Tapulous CEO raps about innovation in new franchise Riddim Ribbon

By Tracy Erickson
We pick Bytemark Games' brain over iPhone's Dawn of the Dead Interview

We pick Bytemark Games' brain over iPhone's Dawn of the Dead

By Spanner Spencer
Alexy Pajitnov and Henk Rogers on selling the next 100 million units of Tetris mobile Interview

Alexy Pajitnov and Henk Rogers on selling the next 100 million units of Tetris mobile

By Spanner Spencer
Assassin's Creed II producer Ben Mattes on why the iPhone version is best Interview

Assassin's Creed II producer Ben Mattes on why the iPhone version is best

By Tracy Erickson
AirPlay explains why Super Yum Yum is licking up to DSiWare Interview

AirPlay explains why Super Yum Yum is licking up to DSiWare

By Jon Jordan
Talking over the iFarm phenomenon with creator PlayMesh Interview

Talking over the iFarm phenomenon with creator PlayMesh

By Ben Griffin
Vivid Games explains the reasons behind Samurai Puzzle Battle revamp on iPhone Interview

Vivid Games explains the reasons behind Samurai Puzzle Battle revamp on iPhone

By Tom Love
Iron Will Studios's Paul Hutson on PC, Facebook, and iPhone MMO Outer Empires Interview

Iron Will Studios's Paul Hutson on PC, Facebook, and iPhone MMO Outer Empires

By Ben Griffin
Insurgent Games on virals, Attack of the Memes, and Android's potential Interview

Insurgent Games on virals, Attack of the Memes, and Android's potential

By Jon Jordan
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years - part 2 Interview

Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years - part 2

By Spanner Spencer
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years Interview

Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years

By Spanner Spencer
Wisp Games on bringing space trader/shooter Flatspace to iPhone Interview

Wisp Games on bringing space trader/shooter Flatspace to iPhone

By Jon Jordan
Mike Yuen on Zeebo - the fourth home console: Part two Interview

Mike Yuen on Zeebo - the fourth home console: Part two

By Spanner Spencer
How Backflip Studios pushed graphical goodness in Harbor Havoc Interview

How Backflip Studios pushed graphical goodness in Harbor Havoc

By Jon Jordan
Mike Yuen on Zeebo - the fourth home console Interview

Mike Yuen on Zeebo - the fourth home console

By Spanner Spencer
How Bight Games came up with its cannon blasting, llama shaving game Fleeced! Interview

How Bight Games came up with its cannon blasting, llama shaving game Fleeced!

By Jon Jordan
Dr Fun Fun on making the Daniel Johnston-inspired Hi, How Are You Interview

Dr Fun Fun on making the Daniel Johnston-inspired Hi, How Are You

By Jon Jordan
Interview: Fishlabs talks Galaxy on Fire for hybrid console Zeebo Interview

Interview: Fishlabs talks Galaxy on Fire for hybrid console Zeebo

By Spanner Spencer
Babaroga discusses Zune HD game development and technical superiority Interview

Babaroga discusses Zune HD game development and technical superiority

By Spanner Spencer
Crescent Moon Games details open-world iPhone RPG Ravensword: The Fallen King Interview

Crescent Moon Games details open-world iPhone RPG Ravensword: The Fallen King

By Tracy Erickson
Godzilab explains the fun of explosions in iBlast Moki Interview

Godzilab explains the fun of explosions in iBlast Moki

By Jon Jordan
Interview: MachineWorks on update to Duke Nukem 3D's analogue controls Interview

Interview: MachineWorks on update to Duke Nukem 3D's analogue controls

By Tracy Erickson