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Producer Dean Bennett gives us the play-by-play on 2010 FIFA World Cup South Africa Interview

Producer Dean Bennett gives us the play-by-play on 2010 FIFA World Cup South Africa

By Tracy Erickson
Spacetime Studios chronicles the making of 3D iPhone, iPad MMO Pocket Legends Interview

Spacetime Studios chronicles the making of 3D iPhone, iPad MMO Pocket Legends

By Tracy Erickson
Producer Justin Taber details The Sims 3: World Adventures iPhone enhancements Interview

Producer Justin Taber details The Sims 3: World Adventures iPhone enhancements

By Tracy Erickson
EA Mobile opens the can on Worms 2010 for mobile Interview

EA Mobile opens the can on Worms 2010 for mobile

By Spanner Spencer
Firemint talks Flight Control DSi: iPhone version 'cheaper than it should be' Interview

Firemint talks Flight Control DSi: iPhone version 'cheaper than it should be'

By Rob Hearn
Traplight Games on saving the world in iPhone side-scroller The Hero Interview

Traplight Games on saving the world in iPhone side-scroller The Hero

By Tracy Erickson
PopCap's Andrew Stein talks porting Plants vs. Zombies to iPhone Interview

PopCap's Andrew Stein talks porting Plants vs. Zombies to iPhone

By Jon Jordan
Cydia creator interview: everything you always wanted to know about jailbreaking your iPhone... Interview

Cydia creator interview: everything you always wanted to know about jailbreaking your iPhone...

By Spanner Spencer
Tapulous CEO raps about innovation in new franchise Riddim Ribbon Interview

Tapulous CEO raps about innovation in new franchise Riddim Ribbon

By Tracy Erickson
We pick Bytemark Games' brain over iPhone's Dawn of the Dead Interview

We pick Bytemark Games' brain over iPhone's Dawn of the Dead

By Spanner Spencer
Alexy Pajitnov and Henk Rogers on selling the next 100 million units of Tetris mobile Interview

Alexy Pajitnov and Henk Rogers on selling the next 100 million units of Tetris mobile

By Spanner Spencer
Assassin's Creed II producer Ben Mattes on why the iPhone version is best Interview

Assassin's Creed II producer Ben Mattes on why the iPhone version is best

By Tracy Erickson
AirPlay explains why Super Yum Yum is licking up to DSiWare Interview

AirPlay explains why Super Yum Yum is licking up to DSiWare

By Jon Jordan
Talking over the iFarm phenomenon with creator PlayMesh Interview

Talking over the iFarm phenomenon with creator PlayMesh

By Ben Griffin
Vivid Games explains the reasons behind Samurai Puzzle Battle revamp on iPhone Interview

Vivid Games explains the reasons behind Samurai Puzzle Battle revamp on iPhone

By Tom Love
Iron Will Studios's Paul Hutson on PC, Facebook, and iPhone MMO Outer Empires Interview

Iron Will Studios's Paul Hutson on PC, Facebook, and iPhone MMO Outer Empires

By Ben Griffin
Insurgent Games on virals, Attack of the Memes, and Android's potential Interview

Insurgent Games on virals, Attack of the Memes, and Android's potential

By Jon Jordan
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years - part 2 Interview

Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years - part 2

By Spanner Spencer
Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years Interview

Exclusive: How Cobra Command went from laserdisc to iPhone in just 25 years

By Spanner Spencer
Wisp Games on bringing space trader/shooter Flatspace to iPhone Interview

Wisp Games on bringing space trader/shooter Flatspace to iPhone

By Jon Jordan
Mike Yuen on Zeebo - the fourth home console: Part two Interview

Mike Yuen on Zeebo - the fourth home console: Part two

By Spanner Spencer
How Backflip Studios pushed graphical goodness in Harbor Havoc Interview

How Backflip Studios pushed graphical goodness in Harbor Havoc

By Jon Jordan
Mike Yuen on Zeebo - the fourth home console Interview

Mike Yuen on Zeebo - the fourth home console

By Spanner Spencer
How Bight Games came up with its cannon blasting, llama shaving game Fleeced! Interview

How Bight Games came up with its cannon blasting, llama shaving game Fleeced!

By Jon Jordan