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David Villa talks Real Football 2011, goal line technology, and lifting the World Cup Interview

David Villa talks Real Football 2011, goal line technology, and lifting the World Cup

By Richard Brown
Frogs are perfect for a freemium game says NimbleBit's Ian Marsh Interview

Frogs are perfect for a freemium game says NimbleBit's Ian Marsh

By Jon Jordan
Dare 2010: Team Tickle go for fun and laughs with Sculpty for iPad Interview

Dare 2010: Team Tickle go for fun and laughs with Sculpty for iPad

By Jon Jordan
Dare 2010: Why Angry Mango decided to make a launch Windows Phone 7 game Interview

Dare 2010: Why Angry Mango decided to make a launch Windows Phone 7 game

By Jon Jordan
Dare 2010: Grimnir Games on its fatally funny Death Inc for PSP Interview

Dare 2010: Grimnir Games on its fatally funny Death Inc for PSP

By Jon Jordan
Dare 2010: Ramblin' Wreckage on its Android platfomer HellaUmbrella Interview

Dare 2010: Ramblin' Wreckage on its Android platfomer HellaUmbrella

By Jon Jordan
David Frampton on why Chopper 2 is different from other iOS games Interview

David Frampton on why Chopper 2 is different from other iOS games

By Jon Jordan
Beatshapers on the challenge of bringing Carnivores to PSP Minis, and the possibility of a 3DS version Interview

Beatshapers on the challenge of bringing Carnivores to PSP Minis, and the possibility of a 3DS version

By Jon Jordan
Godzilab on the inspiration behind its Paper Toss in space game StarDunk Interview

Godzilab on the inspiration behind its Paper Toss in space game StarDunk

By Jon Jordan
Max and Josh from Johnny Two Shoes explain everything about their anticipated Plunderland Interview

Max and Josh from Johnny Two Shoes explain everything about their anticipated Plunderland

By Jon Jordan
Interview: Denki's Gary Penn's on GBA to Sky TV to iPhone Interview

Interview: Denki's Gary Penn's on GBA to Sky TV to iPhone

By Mark Brown
Interview: Turtle Rock Studios's Chris Ashton on trading zombies for sheep Interview

Interview: Turtle Rock Studios's Chris Ashton on trading zombies for sheep

By Ben Maxwell
Telltale Games's Dan Connors on bringing Sam & Max to iPad Interview

Telltale Games's Dan Connors on bringing Sam & Max to iPad

By Jon Jordan
Gamedoctors on what's next for #1 hit ZombieSmash! Interview

Gamedoctors on what's next for #1 hit ZombieSmash!

By Jon Jordan
Tim Omernick on launching and balancing online iPad game CastleCraft Interview

Tim Omernick on launching and balancing online iPad game CastleCraft

By Jon Jordan
Digital Legends on bringing Bruce Lee Dragon Warrior to iPad and iPhone Interview

Digital Legends on bringing Bruce Lee Dragon Warrior to iPad and iPhone

By Jon Jordan
Tak Fung on taking MiniSquadron: Special Edition for an App Store dogfight Interview

Tak Fung on taking MiniSquadron: Special Edition for an App Store dogfight

By Jon Jordan
Producer Dean Bennett gives us the play-by-play on 2010 FIFA World Cup South Africa Interview

Producer Dean Bennett gives us the play-by-play on 2010 FIFA World Cup South Africa

By Tracy Erickson
Spacetime Studios chronicles the making of 3D iPhone, iPad MMO Pocket Legends Interview

Spacetime Studios chronicles the making of 3D iPhone, iPad MMO Pocket Legends

By Tracy Erickson
Producer Justin Taber details The Sims 3: World Adventures iPhone enhancements Interview

Producer Justin Taber details The Sims 3: World Adventures iPhone enhancements

By Tracy Erickson
EA Mobile opens the can on Worms 2010 for mobile Interview

EA Mobile opens the can on Worms 2010 for mobile

By Spanner Spencer
Firemint talks Flight Control DSi: iPhone version 'cheaper than it should be' Interview

Firemint talks Flight Control DSi: iPhone version 'cheaper than it should be'

By Rob Hearn
Traplight Games on saving the world in iPhone side-scroller The Hero Interview

Traplight Games on saving the world in iPhone side-scroller The Hero

By Tracy Erickson
PopCap's Andrew Stein talks porting Plants vs. Zombies to iPhone Interview

PopCap's Andrew Stein talks porting Plants vs. Zombies to iPhone

By Jon Jordan