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Interview
Boss Baddie talks random levels and micro-transactions in Vita shooter Big Sky Infinity
Interview
Curiosity: Inside Peter's cube
Interview
Criterion talks about smashing through billboards in Need for Speed: Most Wanted and comparisons with Burnout
Interview
Epic Mickey: Power of Illusion creator bares all about working with Disney
Interview
Double Olympic gold medallist Daley Thompson on resurrecting his legendary Decathlon game
Interview
Tin Man Games on working with its heroes on Fighting Fantasy: Blood of the Zombies
Interview
Cornfox & Bros. talks about Oceanhorn's story, influences, and a love for The Legend of Zelda
Interview
Angry Birds Star Wars developer Rovio talks movies, merchandise, and the Chewbacca bird
Interview
Firemonkeys' Rob Murray on how Real Racing 3 offers a 'generational jump' in visual quality
Interview
WRC 3 director talks realism and fantasy in Vita rally racer
Interview
Street Fighter X Tekken producer on why the Vita edition could just be the premier version
Interview
Charles Cecil on using Kickstarter to maintain creative freedom and make Broken Sword 5 bigger and better
Interview
Fishlabs on why its approach to F2P games will be different from everyone else's
Interview
Phosphor Games explains Horn's inspiration, narrative, humour, and why Zynga's publishing it
Interview
Final Fantasy creator Hironobu Sakaguchi explains how Party Wave helped him fulfil a 'high school dream'
Interview
Simon Adams from Tag Games talks Car Jack Streets 2, delays, and the changing world of mobile gaming
Interview
Zen Studios tells us why KickBeat will be the Vita's Patapon and Lumines
Interview
How small Swedish studio Boldai is bringing elegant interactive 'digital LEGO' to iOS and web
Interview
How The Other Brothers will combine the best of retro gaming with a contemporary freshness
Interview
Ogmento on its plans for a global augmented reality Capture the Flag game for smartphones
Interview
The Game Atelier explains how its adorable puzzler SunFlowers takes full advantage of the Vita hardware
Interview
Ryan Payton on his $500,000 Kickstarter ambitions for Republique, and why you should fund it now
Interview
Velocity lead explains how WipEout 2097 helped shape FuturLab's new PS minis shmup
Interview
Frontier's David Braben on LostWinds iOS, Android, Elite, and the Raspberry Pi