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F1 2011 producer Dean Scott talks about striving for realism, shifts in focus, and Vita-exclusive features Interview

F1 2011 producer Dean Scott talks about striving for realism, shifts in focus, and Vita-exclusive features

By Peter Willington
Mojo Bones on leaving HotGen, making Tongue Tied!, getting inspired by Metal Gear Solid, and what's next Interview

Mojo Bones on leaving HotGen, making Tongue Tied!, getting inspired by Metal Gear Solid, and what's next

By James Gilmour
Event Games on endless-runner rComplex's long road to the App Store Interview

Event Games on endless-runner rComplex's long road to the App Store

By Mike Rose
Gameloft's Gonzague De Vallois talks Dungeon Hunter, freemium, and the new direction for the company Interview

Gameloft's Gonzague De Vallois talks Dungeon Hunter, freemium, and the new direction for the company

By Will Wilson
Madfinger's Marek Rabas talks Shadowgun: DeadZone, Tegra 3, and hand grenades Interview

Madfinger's Marek Rabas talks Shadowgun: DeadZone, Tegra 3, and hand grenades

By Will Wilson
SPL and Alawar explain how their freemium Treasures of Montezuma Blitz will make the most of PS Vita's features Interview

SPL and Alawar explain how their freemium Treasures of Montezuma Blitz will make the most of PS Vita's features

By Jon Jordan
N3V Games on zombies, free games, and developing for Xperia Play Interview

N3V Games on zombies, free games, and developing for Xperia Play

By Brendan Caldwell
Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II Interview

Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II

By Mark Brown
ustwo on porting Whale Trail to Android and why there's room on the App Store for 2 endless-flying games Interview

ustwo on porting Whale Trail to Android and why there's room on the App Store for 2 endless-flying games

By Nick Akerman
Meet the new member of the Angry Birds team - Rovio introduces us to the Orange Bird Interview

Meet the new member of the Angry Birds team - Rovio introduces us to the Orange Bird

By Mark Brown
OrangePixel on developing Xperia Play-exclusive platformer INC, difficulty levels, and ads in games Interview

OrangePixel on developing Xperia Play-exclusive platformer INC, difficulty levels, and ads in games

By Brendan Caldwell
SilverTree Media on developing Cordy for Xperia Play, clones on the Android Market, and working alongside siblings Interview

SilverTree Media on developing Cordy for Xperia Play, clones on the Android Market, and working alongside siblings

By Brendan Caldwell
Greedy Bankers developer Alistair Aitcheson talks Eurogamer Indie Arcade, future iOS content updates, other mobile platforms, and new projects Interview

Greedy Bankers developer Alistair Aitcheson talks Eurogamer Indie Arcade, future iOS content updates, other mobile platforms, and new projects

By Anthony Usher
Team17 on why it decided to combine turn-based tactics with bogies and eagles in Worms Crazy Golf for iPhone and iPad Interview

Team17 on why it decided to combine turn-based tactics with bogies and eagles in Worms Crazy Golf for iPhone and iPad

By Jon Jordan
Exclusive: Toy Studio on porting god game-turned-puzzler Squishy's Revenge from Nook to iPhone and Android Interview

Exclusive: Toy Studio on porting god game-turned-puzzler Squishy's Revenge from Nook to iPhone and Android

By Damon Brown
NaturalMotion's Torsten Reil on why NFL Rivals is its best looking sports game ever; no Backbreaker re-skin Interview

NaturalMotion's Torsten Reil on why NFL Rivals is its best looking sports game ever; no Backbreaker re-skin

By Jon Jordan
Sega producer Takashi Iizuka talks Sonic Generations and what the future holds for the blue hedgehog Interview

Sega producer Takashi Iizuka talks Sonic Generations and what the future holds for the blue hedgehog

By Mike Rose
Mediocre Games's Henrik Johansson on the fluid simulation of iOS and Android puzzler Sprinkle Interview

Mediocre Games's Henrik Johansson on the fluid simulation of iOS and Android puzzler Sprinkle

By Jon Jordan
HandyGames's CEO Christopher Kassulke on why gamers should buy Xperia Play Interview

HandyGames's CEO Christopher Kassulke on why gamers should buy Xperia Play

By Will Wilson
Exclusive: BioWare veteran Tobyn Manthorpe on Cedar Hill Games's iOS action RPG Emissary of War Interview

Exclusive: BioWare veteran Tobyn Manthorpe on Cedar Hill Games's iOS action RPG Emissary of War

By Damon Brown
Liquid's Ed Del Castillo on re-introducing Battle Realms to gamers via iOS and Android Interview

Liquid's Ed Del Castillo on re-introducing Battle Realms to gamers via iOS and Android

By Jon Jordan
Interview: Niffler's Chuck Sommerville talks about how Chuck's Challenge on iPhone compares to Atari Lynx classic Chip's Challenge Interview

Interview: Niffler's Chuck Sommerville talks about how Chuck's Challenge on iPhone compares to Atari Lynx classic Chip's Challenge

By Simon Reed
Interview: Skylanders: Spyro's Adventure designer Jonathan Mintz talks toys and games Interview

Interview: Skylanders: Spyro's Adventure designer Jonathan Mintz talks toys and games

By Mike Rose
Interview: Be-Rad Entertainment developer Brad Johnson talks motivation behind Serious Sam: Kamikaze Attack, future updates, and Windows Phone port Interview

Interview: Be-Rad Entertainment developer Brad Johnson talks motivation behind Serious Sam: Kamikaze Attack, future updates, and Windows Phone port

By Anthony Usher