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Imangi Studios reveals what's next for Temple Run Interview

Imangi Studios reveals what's next for Temple Run

By Mark Brown
RocketChicken on how location-based iPhone adventure CodeRunner was inspired by a Bath museum tour and British spy dramas Interview

RocketChicken on how location-based iPhone adventure CodeRunner was inspired by a Bath museum tour and British spy dramas

By Damon Brown
Playdek's Joel Goodman on the challenges of bringing physical card and board games to mobile Interview

Playdek's Joel Goodman on the challenges of bringing physical card and board games to mobile

By Jon Jordan
Interview: Tuning Minecraft for smartphones with Mojang's Daniel Kaplan Interview

Interview: Tuning Minecraft for smartphones with Mojang's Daniel Kaplan

By Mike Rose
Dene Carter on the struggle to make Incoboto Interview

Dene Carter on the struggle to make Incoboto

By Kristan Reed
IronMonkey Studios talks Mass Effect Infiltrator - the lessons from Dead Space and working with BioWare Interview

IronMonkey Studios talks Mass Effect Infiltrator - the lessons from Dead Space and working with BioWare

By Mark Brown
Funzio looks to fill a gap in the social gaming market with Diablo-cum-Risk Google+ dungeon-crawler Kingdom Age Interview

Funzio looks to fill a gap in the social gaming market with Diablo-cum-Risk Google+ dungeon-crawler Kingdom Age

By Damon Brown
Meet the PG Awards sponsors: iDreamSky Interview

Meet the PG Awards sponsors: iDreamSky

By Joao Diniz Sanches
Honeyslug explains the creative process behind bonkers Vita freebie Frobisher Says Interview

Honeyslug explains the creative process behind bonkers Vita freebie Frobisher Says

By Tom Worthington
Army Corps of Hell director highlights why comedy and cruelty go hand-in-hand Interview

Army Corps of Hell director highlights why comedy and cruelty go hand-in-hand

By Peter Willington
F1 2011 producer Dean Scott talks about striving for realism, shifts in focus, and Vita-exclusive features Interview

F1 2011 producer Dean Scott talks about striving for realism, shifts in focus, and Vita-exclusive features

By Peter Willington
Mojo Bones on leaving HotGen, making Tongue Tied!, getting inspired by Metal Gear Solid, and what's next Interview

Mojo Bones on leaving HotGen, making Tongue Tied!, getting inspired by Metal Gear Solid, and what's next

By James Gilmour
Event Games on endless-runner rComplex's long road to the App Store Interview

Event Games on endless-runner rComplex's long road to the App Store

By Mike Rose
Gameloft's Gonzague De Vallois talks Dungeon Hunter, freemium, and the new direction for the company Interview

Gameloft's Gonzague De Vallois talks Dungeon Hunter, freemium, and the new direction for the company

By Will Wilson
Madfinger's Marek Rabas talks Shadowgun: DeadZone, Tegra 3, and hand grenades Interview

Madfinger's Marek Rabas talks Shadowgun: DeadZone, Tegra 3, and hand grenades

By Will Wilson
SPL and Alawar explain how their freemium Treasures of Montezuma Blitz will make the most of PS Vita's features Interview

SPL and Alawar explain how their freemium Treasures of Montezuma Blitz will make the most of PS Vita's features

By Jon Jordan
N3V Games on zombies, free games, and developing for Xperia Play Interview

N3V Games on zombies, free games, and developing for Xperia Play

By Brendan Caldwell
Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II Interview

Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II

By Mark Brown
ustwo on porting Whale Trail to Android and why there's room on the App Store for 2 endless-flying games Interview

ustwo on porting Whale Trail to Android and why there's room on the App Store for 2 endless-flying games

By Nick Akerman
Meet the new member of the Angry Birds team - Rovio introduces us to the Orange Bird Interview

Meet the new member of the Angry Birds team - Rovio introduces us to the Orange Bird

By Mark Brown
OrangePixel on developing Xperia Play-exclusive platformer INC, difficulty levels, and ads in games Interview

OrangePixel on developing Xperia Play-exclusive platformer INC, difficulty levels, and ads in games

By Brendan Caldwell
SilverTree Media on developing Cordy for Xperia Play, clones on the Android Market, and working alongside siblings Interview

SilverTree Media on developing Cordy for Xperia Play, clones on the Android Market, and working alongside siblings

By Brendan Caldwell
Greedy Bankers developer Alistair Aitcheson talks Eurogamer Indie Arcade, future iOS content updates, other mobile platforms, and new projects Interview

Greedy Bankers developer Alistair Aitcheson talks Eurogamer Indie Arcade, future iOS content updates, other mobile platforms, and new projects

By Anthony Usher
Team17 on why it decided to combine turn-based tactics with bogies and eagles in Worms Crazy Golf for iPhone and iPad Interview

Team17 on why it decided to combine turn-based tactics with bogies and eagles in Worms Crazy Golf for iPhone and iPad

By Jon Jordan