Menu

Interviews /  Page 13 RSS

Right Arrow

Game Finder

Browse our archive for thousands of game reviews across all mobile and handheld formats
Days of Wonder on Ticket To Ride, Small World, and digital boardgaming Interview

Days of Wonder on Ticket To Ride, Small World, and digital boardgaming

By Will Wilson
As he releases AbraWordabrA, ex-Halfbrick veteran Tony Takoushi talks about the magic of mobile Interview

As he releases AbraWordabrA, ex-Halfbrick veteran Tony Takoushi talks about the magic of mobile

By Jon Jordan
Spacetime Studios on why its Dark Legends vampires are much scarier than Twilight's, and why 'real' buttons offer a better experience in MMOs Interview

Spacetime Studios on why its Dark Legends vampires are much scarier than Twilight's, and why 'real' buttons offer a better experience in MMOs

By James Nouch
Musician Arman Bohn on teaching himself to code, and what he hopes from debut RPG Arranger Interview

Musician Arman Bohn on teaching himself to code, and what he hopes from debut RPG Arranger

By Matthew Diener
Pocket God creator Dave Castelnuovo on what he hopes from Atari's Pong Indie Developer Challenge Interview

Pocket God creator Dave Castelnuovo on what he hopes from Atari's Pong Indie Developer Challenge

By Jon Jordan
Interview: Crytek talks Fibble and pushing boundaries in mobile graphics Interview

Interview: Crytek talks Fibble and pushing boundaries in mobile graphics

By Will Wilson
Imangi Studios reveals what's next for Temple Run Interview

Imangi Studios reveals what's next for Temple Run

By Mark Brown
RocketChicken on how location-based iPhone adventure CodeRunner was inspired by a Bath museum tour and British spy dramas Interview

RocketChicken on how location-based iPhone adventure CodeRunner was inspired by a Bath museum tour and British spy dramas

By Damon Brown
Playdek's Joel Goodman on the challenges of bringing physical card and board games to mobile Interview

Playdek's Joel Goodman on the challenges of bringing physical card and board games to mobile

By Jon Jordan
Interview: Tuning Minecraft for smartphones with Mojang's Daniel Kaplan Interview

Interview: Tuning Minecraft for smartphones with Mojang's Daniel Kaplan

By Mike Rose
Dene Carter on the struggle to make Incoboto Interview

Dene Carter on the struggle to make Incoboto

By Kristan Reed
IronMonkey Studios talks Mass Effect Infiltrator - the lessons from Dead Space and working with BioWare Interview

IronMonkey Studios talks Mass Effect Infiltrator - the lessons from Dead Space and working with BioWare

By Mark Brown
Funzio looks to fill a gap in the social gaming market with Diablo-cum-Risk Google+ dungeon-crawler Kingdom Age Interview

Funzio looks to fill a gap in the social gaming market with Diablo-cum-Risk Google+ dungeon-crawler Kingdom Age

By Damon Brown
Meet the PG Awards sponsors: iDreamSky Interview

Meet the PG Awards sponsors: iDreamSky

By Joao Diniz Sanches
Honeyslug explains the creative process behind bonkers Vita freebie Frobisher Says Interview

Honeyslug explains the creative process behind bonkers Vita freebie Frobisher Says

By Tom Worthington
Army Corps of Hell director highlights why comedy and cruelty go hand-in-hand Interview

Army Corps of Hell director highlights why comedy and cruelty go hand-in-hand

By Peter Willington
F1 2011 producer Dean Scott talks about striving for realism, shifts in focus, and Vita-exclusive features Interview

F1 2011 producer Dean Scott talks about striving for realism, shifts in focus, and Vita-exclusive features

By Peter Willington
Mojo Bones on leaving HotGen, making Tongue Tied!, getting inspired by Metal Gear Solid, and what's next Interview

Mojo Bones on leaving HotGen, making Tongue Tied!, getting inspired by Metal Gear Solid, and what's next

By James Gilmour
Event Games on endless-runner rComplex's long road to the App Store Interview

Event Games on endless-runner rComplex's long road to the App Store

By Mike Rose
Gameloft's Gonzague De Vallois talks Dungeon Hunter, freemium, and the new direction for the company Interview

Gameloft's Gonzague De Vallois talks Dungeon Hunter, freemium, and the new direction for the company

By Will Wilson
Madfinger's Marek Rabas talks Shadowgun: DeadZone, Tegra 3, and hand grenades Interview

Madfinger's Marek Rabas talks Shadowgun: DeadZone, Tegra 3, and hand grenades

By Will Wilson
SPL and Alawar explain how their freemium Treasures of Montezuma Blitz will make the most of PS Vita's features Interview

SPL and Alawar explain how their freemium Treasures of Montezuma Blitz will make the most of PS Vita's features

By Jon Jordan
N3V Games on zombies, free games, and developing for Xperia Play Interview

N3V Games on zombies, free games, and developing for Xperia Play

By Brendan Caldwell
Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II Interview

Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II

By Mark Brown