Game Finder
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Interview
F1 2011 producer Dean Scott talks about striving for realism, shifts in focus, and Vita-exclusive features
Interview
Mojo Bones on leaving HotGen, making Tongue Tied!, getting inspired by Metal Gear Solid, and what's next
Interview
Event Games on endless-runner rComplex's long road to the App Store
Interview
Gameloft's Gonzague De Vallois talks Dungeon Hunter, freemium, and the new direction for the company
Interview
Madfinger's Marek Rabas talks Shadowgun: DeadZone, Tegra 3, and hand grenades
Interview
SPL and Alawar explain how their freemium Treasures of Montezuma Blitz will make the most of PS Vita's features
Interview
N3V Games on zombies, free games, and developing for Xperia Play
Interview
Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II
Interview
ustwo on porting Whale Trail to Android and why there's room on the App Store for 2 endless-flying games
Interview
Meet the new member of the Angry Birds team - Rovio introduces us to the Orange Bird
Interview
OrangePixel on developing Xperia Play-exclusive platformer INC, difficulty levels, and ads in games
Interview
SilverTree Media on developing Cordy for Xperia Play, clones on the Android Market, and working alongside siblings
Interview
Greedy Bankers developer Alistair Aitcheson talks Eurogamer Indie Arcade, future iOS content updates, other mobile platforms, and new projects
Interview
Team17 on why it decided to combine turn-based tactics with bogies and eagles in Worms Crazy Golf for iPhone and iPad
Interview
Exclusive: Toy Studio on porting god game-turned-puzzler Squishy's Revenge from Nook to iPhone and Android
Interview
NaturalMotion's Torsten Reil on why NFL Rivals is its best looking sports game ever; no Backbreaker re-skin
Interview
Sega producer Takashi Iizuka talks Sonic Generations and what the future holds for the blue hedgehog
Interview
Mediocre Games's Henrik Johansson on the fluid simulation of iOS and Android puzzler Sprinkle
Interview
HandyGames's CEO Christopher Kassulke on why gamers should buy Xperia Play
Interview
Exclusive: BioWare veteran Tobyn Manthorpe on Cedar Hill Games's iOS action RPG Emissary of War
Interview
Liquid's Ed Del Castillo on re-introducing Battle Realms to gamers via iOS and Android
Interview
Interview: Niffler's Chuck Sommerville talks about how Chuck's Challenge on iPhone compares to Atari Lynx classic Chip's Challenge
Interview
Interview: Skylanders: Spyro's Adventure designer Jonathan Mintz talks toys and games
Interview
Interview: Be-Rad Entertainment developer Brad Johnson talks motivation behind Serious Sam: Kamikaze Attack, future updates, and Windows Phone port