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Interview
Zen Studios tells us why KickBeat will be the Vita's Patapon and Lumines
Interview
How small Swedish studio Boldai is bringing elegant interactive 'digital LEGO' to iOS and web
Interview
How The Other Brothers will combine the best of retro gaming with a contemporary freshness
Interview
Ogmento on its plans for a global augmented reality Capture the Flag game for smartphones
Interview
The Game Atelier explains how its adorable puzzler SunFlowers takes full advantage of the Vita hardware
Interview
Ryan Payton on his $500,000 Kickstarter ambitions for Republique, and why you should fund it now
Interview
Velocity lead explains how WipEout 2097 helped shape FuturLab's new PS minis shmup
Interview
Frontier's David Braben on LostWinds iOS, Android, Elite, and the Raspberry Pi
Interview
Days of Wonder on Ticket To Ride, Small World, and digital boardgaming
Interview
As he releases AbraWordabrA, ex-Halfbrick veteran Tony Takoushi talks about the magic of mobile
Interview
Spacetime Studios on why its Dark Legends vampires are much scarier than Twilight's, and why 'real' buttons offer a better experience in MMOs
Interview
Musician Arman Bohn on teaching himself to code, and what he hopes from debut RPG Arranger
Interview
Pocket God creator Dave Castelnuovo on what he hopes from Atari's Pong Indie Developer Challenge
Interview
Interview: Crytek talks Fibble and pushing boundaries in mobile graphics
Interview
Imangi Studios reveals what's next for Temple Run
Interview
RocketChicken on how location-based iPhone adventure CodeRunner was inspired by a Bath museum tour and British spy dramas
Interview
Playdek's Joel Goodman on the challenges of bringing physical card and board games to mobile
Interview
Interview: Tuning Minecraft for smartphones with Mojang's Daniel Kaplan
Interview
Dene Carter on the struggle to make Incoboto
Interview
IronMonkey Studios talks Mass Effect Infiltrator - the lessons from Dead Space and working with BioWare
Interview
Funzio looks to fill a gap in the social gaming market with Diablo-cum-Risk Google+ dungeon-crawler Kingdom Age
Interview
Meet the PG Awards sponsors: iDreamSky
Interview
Honeyslug explains the creative process behind bonkers Vita freebie Frobisher Says
Interview
Army Corps of Hell director highlights why comedy and cruelty go hand-in-hand