Find out from the developer of Green the Planet 2 why they feel this eco-conscious space shooter is so special
It's not easy being green
Preventing global warming and reducing your carbon footprint isn’t exactly what you’d call fun, it’s serious business – or so you might think.
Enter Green the Planet 2 - an intergalactic space shooter which sets out to indulge that environment conscious eco-warrior inside you whilst proving that saving the planet (or in this case planet’s) can be an enjoyable and wonderfully destructive experience too.
In this retro adventure sequel to the original Green the Planet, you go from planet to planet, shooting down meteors and earning energy to resurrect planets and bring life to the universe.
Green the Planet 2 recently underwent a festive makeover with a new Christmas update, adding xmas decorations, holiday items, and the chance to spot Santa making his rounds in the night sky above.
We caught up with the developers of Green the Planet 2 to get an insight behind the game.
- “Greening The Planet“ the main goal is greening as many planets as you can.
- “idle & clicker” The gameplay loop is pretty much endless and you’ll just play as long as you’re enjoying yourself with simple clicking
- ”Addictive & healing” Beautiful dot graphics and relaxing music, concept.
What inspired you to produce the game within a retro style?
“Green The Planet 2’s“ original title “Green The Planet“ was a global hit without any marketing activities (we are small team) with 2.5 M downloads and it even won Google Best 50 game App 2015 in Japan. So we decided to make its sequel with more canons, planets and content. The developers are pretty skilled and they wanted to make a new type of game with retro dot graphics.
What challenges did you face during development, and how did you overcome them?
We used a new game engine from the original “Green The Planet“and developed the game with different team members so it was a bit hard but the sequel features a similar style to the original game. The sequel is designed for Android version 4.4 (we got many complains about this higher spec).
What aspects of the game are you personally the most proud of and why?
The game is a new type of genre - Relaxing Greenery Simulation Game: you can relax (healing) whilst destroying meteors and greening planets.
Do you have anything planned in terms of future updates for the game and, if so, can you give us any details of what these might include?
We’ve not yet decided but we would like to expand the game globally with more platforms.