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How to beat training dojo 12 in Evertale?

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How to beat training dojo 12 in Evertale?

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Looking for the best way to clear stage 12 of the training dojo in Evertale? You’ve landed in the right place! We will give a short and sweet step-by-step guide on how you can clear training dojo stage 12 without thinking much.

WHAT IS TRAINING DOJO?

Training dojo is the challenging content in Evertale that was added to give players more chances of collecting soul stones by completing challenging and puzzling battle quests. Players can collect a total of 270 soulstones by completing all 13 stages of the training dojo. Soul stones are the most premium currency in Evertale that helps you summon different rate-up summoning banners in the gacha system. We recommend saving 1000 Soul stones always to guarantee an SR unit.

Apart from soul stones, the training dojo also offers 4 copies of the unit – Lightling. Lightling is a Storm elemental 2-Star monster that is an excellent addition to any new player’s team composition. His 4-Star form of Thundring is considered one of the best free-to-play options of a poisoner. Players can get 4 copies of the 2-Star base form of Lightling by clearing all 13 stages of the training dojo. Hence, we can see how important it is to clear the training dojo. No matter at which point of the game you are, the free premium currency and an excellent monster to go along with it should be a great addition to your account’s progress.

TRAINING DOJO STAGE 12 MECHANICS

To understand our strategy, we first must understand the battle mechanics of stage 12 of the training dojo. In the training dojo, players are given a set team of 2 monsters pitted against 2 set enemies. Hence, it’s easy for players to predict the pattern of abilities after battling against them. Since they are controlled by AI (Artificial Intelligence), they will use the same abilities every single time and develop a pattern. We simply need to counter this pattern of abilities by using our monster’s abilities in a correct way to minimise incoming damage while maximising dealing damage to enemies.

Enemy monsters

  • Frostfenris (3-star water elemental monster) (Leader)
  • Flamby (1-star fire elemental monster)

Our monsters

  • Levinrachnid (2-star storm elemental monster) (Leader)
  • Mysha (3-star earth elemental monster)

General tactics to beat the training dojo 12

In this stage, players will need to defeat Frostfenris as soon as possible by focusing all their abilities on it. Flamby can be left to be ignored until the end after Frostfenris dies. This is mainly due to Frostfenris’s 3rd active ability “Grant Stealth”, which can provide a Stealth buff for 1 turn to Flamby. Stealth buff completely negates our chances to defeat Flamby as it cannot be targeted under Stealth buff and we have no AOE (Area-Of-Effect) abilities in our monster’s skill set. By targeting Frostfenris, we can also block it from using its 2nd ability “Vigor Impact” as the ability can only be used when the user’s health is above 75%.

Next, we need to be patient with our abilities on Mysha and Levinrachnid. Mysha has the exact same 3rd ability as Frostfenris titled “Grant Stealth”. Use it on Levinrachnid on the 2nd turn while passing your chance to attack the first turn. This helps you store more spirit energy while helping towards unlocking the activation condition on Mysha’s 2nd active ability “Survivor’s Rage”. This ability is locked for 3 turns after Mysha is deployed on the battlefield. Coming to Levinrachnid, its 2nd active ability “Stealth Strike” is the key to winning this battle. This attack can only be used when Levinrachnid is under Stealth and consumes 2 spirit gauge. Players can pass on the first turn to save spirit energy and attack on the 2nd turn with their 2nd ability while under Stealth buff (thanks to Mysha).

The rest of the battle plays out quite simply. Check out the step-by-step guide which will guide you on your actions at every turn by clicking on the big blue button given below.

Click Here To View The List »

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STEP-BY-STEP GUIDE TO BEAT TRAINING DOJO STAGE 12

TURN COUNT ACTION
1 Levinrachnid (Pass the turn)
2 Mysha (Pass the turn)
3 Mysha (Use the ability Grant Stealth on Levinrachnid)
4 Levinrachnid (Use the ability Stealth Strike on both Frostfenris and Flamby)
5 Mysha (Use basic attack on Flamby)
6 Levinrachnid (Pass the turn. By now, your Mysha should have died from Flamby’s 2nd ability.)
7 Levinrachnid (Use the ability Gain Stealth on yourself)
8 Levinrachnid (Use the ability Stealth Strike on Frostfenris. This should make him dead)
9 Levinrachnid (Use the basic attack on Flamby)
10 Levinrachnid (Use the ability Gain Stealth)
11 Levinrachnid (Use the basic attack on Flamby)
12 Levinrachnid (Use the basic attack on Flamby. This should kill Flamby and grant you victory.)
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Harsh Paliwal
Harsh Paliwal
Helping organizations and individuals by curating and creating different types of written content and editorial services for everything regarding gaming on Mobile, with an emphasis on the RPG/ARPG/MMORPG/MMO/TD/Gacha genres.