Peter Molyneux calls Dungeon Keeper's free-to-play model 'ridiculous'


Peter Molyneux calls Dungeon Keeper's free-to-play model 'ridiculous'
| Dungeon Keeper

EA's free-to-play Dungeon Keeper reboot hasn't exactly been universally embraced since going live a fortnight ago.

One of the latest people to throw his opinion into the pot is the creator of the original Dungeon Keeper series, Peter Molyneux.

Molyneux spoke briefly to the BBC about the waiting times in EA and Mythic's new mobile incarnation of Dungeon Keeper. As you can imagine, Molyneux didn't hold back.


"I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped,'" Molyneux said.

"I don't think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience."

We'll see if Molyneux manages to find that seemingly elusive balance in his upcoming free-to-play game Godus.

Tread carefully

In response to the Dungeon Keeper criticism from the press and public alike, an EA spokeswoman told the BBC that Dungeon Keeper had been built "around typical mobile play patterns - that is, checking in a few minutes here and there throughout the day."

She added: "We believe we've designed an experience wherein players don't have to spend money if they don't want to."

Last week, we detailed how you can get the most out of Dungeon Keeper without spending anything at all. Yes, it does involve a bit of waiting. Sometimes, overnight.

Chris Priestman
Chris Priestman
Anything eccentric, macabre, or just plain weird, is what Chris is all about. He turns the spotlight on the games that fly under the radar.