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Pocket Gamer interviews the teenage duo behind language learning app, Crimson

Pocket Gamer interviews the teenage duo behind language learning app, Crimson
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| Crimson

An educational app designed for children certainly isn't the typical kind of game you'd expect us to cover on Pocket Gamer, but the recently released Crimson did such a great job of impressing the team of judges at our Big Indie Pitch contest in Jordan last November that we feel it's earned more than enough reason for us to bring it to your attention.

First and foremost its an educational app designed to help children learn basic English and Arabic, with Rosa the cat acting as language tutor for English, and Crimson the rabbit providing lessons in Arabic. It's straight forward controls and pleasing visuals allow for a fun learning experience, with each level setting up a variety of mini-games that focus on teaching numbers, colours, shapes, and letters.

The most notable quality about Crimson however is that it comes courtesy of two remarkable adolescents (Jana and Sham) - who at just 16 and 13 years of age have displayed a remarkable amount of talent and enterprise in developing and realising this charming AR-enhanced app.

We interviewed the duo to find out more about the game and what inspired them to make it.

What do you think your game offers that you can’t get from any other title on the app stores?

It's a 3D Game supported with visual and sound effects with smooth animation that attracts kids to play it more and more. Enhancing our game with the AR feature makes it more interactive for kids to take a photo, change the game background and take a selfie then sharing this experience with friends and family.

What were your inspirations for making Crimson?

As School students, we are so tired of the weakness of the school curriculum and its failure to keep pace with the current technological development in the era of the Fourth Industrial Revolution, and its continued adoption of the principle of indoctrination and resignation as a way of communicating information to the student, so we decided to use game development as an innovative & supporting way to deliver information by playing games.

What challenges did you face during development, and how did you overcome them?

When we started working in this field, we had no idea about the gaming industry but we continued studying online and watching more educational videos to develop our skills in programming, designing and game technical.

We passed throw technical problems, but we asked for help and fixed everything.

What aspects of Crimson are you personally most proud of?
The AR feature, although it's not supported on iOS because of the high privacy that App Store requires.

Can you explain a little more about the AR aspects of the game and how they work?

Using enhanced Augmented Reality allows kids to experience the transition from the game to their real world by activating the camera and changing the background to their existing place, and then take Selfie or take some nature images with Crimson and Rosa, for example.

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If you're feeling inspired to give your little ones a head-start in learning a second language, or would just like to learn a few words to impress your friends then you should definitely check out Crimson - available now from the App Store and Google Play.

Luke Frater
Luke Frater
Considered the most likely member of Pocket Gamer's staff to be mistaken for Daredevil, Luke's role of managing sponsored content isn't nearly as glamorous or heroic as the actions of his superhero doppelganger, but he's still a hero to us.