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Visual novel Song of Memories has Switch release cancelled due to "development complications"

...How?

Visual novel Song of Memories has Switch release cancelled due to "development complications"
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If you haven't noticed, the Switch's library of visual novels has been growing at a staggering rate, especially in Japan. Just look at the Japan eShop and you'll see at least one visual novel in the "Coming Soon" section, and several more that simply land out of nowhere.

But you can cross one game off that list. Song of Memories, an utterly bizarre story about finding love while also fending off an apocalyptic virus that will probably kill everyone on Earth, has had its Switch release cancelled due to, and I quote, "development complications".

Here's the full quote from PQube's press release: "Unfortunately, Song of Memories can't be brought to a functioning level of quality our fans demand on the Switch due to development complications."

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So here's my question - how? Visual novels aren't exactly the most taxing of games on a system. It's literally just a load of words and pictures, and sometimes you make choices. What development complications could the studio have hit? Did they just not work out how to make it all fit on the Switch in time for their deadlines?

The only other possibility I can think of is that the developers are worried about Nintendo kicking off over the content of the game, which features buxom women in ripped clothes or no clothes at all. But when you consider the amount of softcore pornography already available on the eShop, along with some outright H-games launching in Japan (looking at you, A Good Librarian Like A Good Shepherd), this doesn't seem to fit either.

Ah well. If you happen to own a PS4, you can still grab Song of Memories over there when it launches. But Switch users, you'll just have to contend with the other visual novels already available. If you haven't looked, and you like cute boys, then gee golly are there some great options on there.

Ric Cowley
Ric Cowley
Ric was somehow the Editor of Pocket Gamer, having started out as an intern in 2015. He hopes to take over the world the same way.