Menu
Interviews

Interview: The Tomb Raider I-III Remastered developers Aspyr talk bringing the Croft classics to mobile

Talking Tombs

Interview: The Tomb Raider I-III Remastered developers Aspyr talk bringing the Croft classics to mobile
  • Tomb Raider I-III Remastered launched this week for iOS and Android in a surprise drop
  • We got the chance to put some of our key questions to the devs at Aspyr
  • And found out there may be more to come to mobile from the company...

If I had to pick, I'd say that this week's biggest news story, aside from the Google Play stuff, was the launch of Tomb Raider I-III Remastered for iOS and Android. First, having launched for consoles and PC last year, Aspyr's reimagining of the classic Croft adventures opened it up to a new generation of players for the first time.

But what's the mood behind the scenes? Well ahead of the big news, we got the chance to put our questions to some of Aspyr's devs, specifically product manager and senior producer Adam Hankins and Kay Gilmore, respectively. So here's what they had to say.

yt
Subscribe to Pocket Gamer on
What prompted you to bring the classic Tomb Raider trilogy remastered to mobile?

Adam: The reception to the remasters on console was incredible, and given the massive leap in the performance of modern mobile hardware, it felt like the perfect time to expand to new platforms. We were already developing the Challenge Mode update to push the gameplay further, so bringing that enhanced experience to mobile was natural.

Tomb Raider is a franchise that defined gaming throughout the 90s and 2000s. What do you think it says about gaming as a whole that you can now play what was once so cutting-edge on your smartphone?

Kay: Classic franchises are more popular than ever, and that’s a trend across all platforms. We take pride in introducing classic experiences to players, both new to the series and to this style of gaming. Bringing Lara Croft’s legendary original adventures to mobile is a nod to our gaming heritage.

An image of Lara Croft leaping through the air off a rocky cliff face.

Adam: It’s a testament to how far we’ve progressed technologically; the fact that a console-grade experience can now live in your pocket is incredible. More importantly, it signals a massive industry pivot toward accessibility. 

With Tomb Raider having a much different control scheme than many modern players are used to, how did you look to implement it for this remaster?

Adam: We intentionally provided dual support for both Tank and Modern controls. It took many iterations and research to get that balance right for both veterans and first-timers. We're proud of the launch version, but we'll be listening closely to the community to keep improving.

This mobile version also includes the new Challenge Mode update. Do you think the additions made in this update will win over the purists?

Kay: Anything we really and truly felt the players wanted, we didn’t change. Take the speed running advantages found in the original games, for example, those are still there because we knew that was essential to the experience. 

An image of Lara Croft in a Romanesque outfit dive-kicking and shooting a velociraptor in the face.

Challenge Mode is a fantastic addition to this because it allows legacy fans to play their favourite levels in new ways. You can test your skills as a legacy player or come in fresh with a few modern elements that elevate the gameplay, such as increased enemy numbers for a challenging run, or adding all weapons to Lara’s arsenal for an easy walk through the Lost Valley.

How do you feel about having brought Tomb Raider back to modern audiences at the same time as the franchise celebrates its 30th anniversary?

Adam: For Aspyr, Tomb Raider isn't just a project; it’s a piece of gaming history. Many of us grew up with Lara Croft, so being able to remaster the original trilogy felt like a massive responsibility. We see ourselves as stewards of this legacy, and we hope to continue honouring Lara’s journey for many years to come.

Lara Croft looking at a set of gears on a rocky wall. How do you think modern players will react to the classic version of Lara after so many reinventions and reimaginings over the years?

Adam: Everyone knows the name Lara Croft and the Tomb Raider franchise, but this is the chance to truly return to her roots. It’s more than just a nostalgia trip; it’s about discovering the raw presence and iconic gameplay that started it all. 

Will the launch of Tomb Raider for mobile set a precedent for future remasters from Aspyr to make their way to mobile?

Adam: Our goal is always to push the boundaries of where these classic experiences can live. We’re deeply committed to maintaining the 'soul' of the original games while making them accessible on modern hardware. This launch is a significant step in that direction.

If we see that the community embraces this way of playing, it certainly opens the door for us to explore bringing more of our catalogue to the mobile space.

Iwan Morris
Iwan Morris
Iwan is a Cardiff-based freelance writer, who joined the Pocket Gamer Biz site fresh-faced from University before moving to the Pocketgamer.com editorial team in November of 2023.