Soulstone Survivors: best builds
With every patch, the meta is changing in Soulstone Survivors. Because of the latest balance patch, skills such as Chaos Golem and Storm of Arrows took a hit, as their damage was reduced considerably. Does this mean they are not playable anymore? What are the best skills that you can play? If you are a new or a returning player, our Soulstone Survivors best builds guide will help you get familiar with the current meta and help you decide what is the best build for you.
About the builds
In the next pages, you can find some of the best builds currently in the game. Of course that doesn't mean there aren't any other viable builds, we just couldn't include them all. In the end what is considered to be the "best build", comes down to personal preference and playstyle. And, we tried to include builds for different playstyles. Keep in mind that future game updates might very well change the meta again. Another important thing that we need to mention, is RNG. Sometimes you are just unlucky and can't get the skills you need for a build. If you want to save some time, restart early on if you are not getting what you need.If you want to play something similar to Soulstone Survivors on your mobile device, maybe you should check out Survivor.io as it's probably the closest thing you can find.
With that out of the way, let's get into the best builds in Soulstone Survivors.
1
The Death Knight
This is a build that focuses on dishing out the maximum amount of burst damage. What we are trying to do is use some powerful area of effect skills to deal the highest possible damage, as fast we can. Of course, we are going to use the Death Knight for this one.
Death Knight |
+50000 body mass -10% cast frequency modifier +90% movement speed modifier +30% area modifier Unable to use Dash Immune to Stun |
Let's take a lot at the runes and skills we are going to use.
Runes | |
Recklessess | Generalist |
Arcane Mastery | |
Weapon Expert | Purity |
For Arcane Mastery, "Magic Missiles" is essential because it applies "Brittle". As for the other skills, you want to get something with "Exposed". The reason for this is that "Exposed" increases direct damage taken by 10% per stack for 6 seconds. Bonus is proportional to the base damage (pre-damage modifier) caused by each attack. A good choice would be "Arcane Beam".
The other skills that you should look for if you decide to follow this build are the following:
- Bloodlust
- Carnage
- Chromatic Bolt
- Summon Helper Elves
When it comes to the upgrades, the area of effect is generally a good one always. With that said, you want to prioritize hp whenever you can because of how the "Recklessness" mechanic works. The more missing hp you have, the higher your damage output. Multi-cost and cost frequency are also good choices. If you cannot get Arcane Skills, Bladestorm is a good option, especially if you get it early on.
2
The Chaoswalker
There have been a lot of changes when it comes to chaos skills over time. Currently, they are in a pretty good place, especially skills such as Chaos Bomb and Chaos Totem. These are exactly the skills we are going to use in the following build. Our character of choice is naturally the Chaoswalker.
Chaoswalker |
-20 maximum health +10% critical damage chance +20% damage modifier -20 extra health per crystal +20% area modifier |
Runes | |
Surefooted | Generalist |
Controlled Chaos | |
Weapon Expert | Multi-Cast |
This build requires you to move around fast. For that, you want to be nimble, going in and out of enemies' range, luring them and letting your Chaos Totem and Chaos Bomb do the rest. You can try out the other chaos skills for sure, but these two are what this build is all about.
UpgradesAbout the upgrades, pretty much anything with multi-cast is good, especially early on in the game when you still lacking. "Agile" is an excellent choice also. As we've mentioned above, you want to be able to move fast in and out of the enemies' range. If RNG is on your side, Swift is an excellent choice as it provides another layer of protection.
3
The Hound Master
This is a Hound Master build that can clear Curse 7 rather easily. Even though bleed is an important mechanic, the build takes advantage of various skills. We are going to focus on multi-cast and cast frequency for the most part because the skills that we are going to use have somewhat long cooldowns. Anyway, let's break it down.
Hound Master |
-40 maximum health +15% damage modifier -10% movement speed modifier +10 extra health per crystal +20% area modifier |
Runes | |
Executioner | Generalist |
Reroll Mastery | |
Weapon Expert | Multi-Cast |
Skills that provide 'blast' and 'weakness' are strong for this build. Lightning Bolt especially early on is a great option because it has high base damage. Once you can you should get Dazed.Chromatic Orb Even though it was nerfed a little bit, it still synergizes very well with the "Generalist" rune and it can provide a fair amount of damage to the build. Skills that can help you out with movement are good additions. For example Agile or Swift.
UpgradesWith this build you do hope for some good RNG. If you get it right, this build can be robust, obviously. On the other hand, you know how the game sometimes can be. Anyhow, what you want to focus on for this build is cooldown reduction. The more you can get the better. And of course, multi-cast is very important.