Two brothers have been engaged in a game dev duel since last April
May the best game win

Brothers Ryan and Chris Campbell are nearing the end of a year-long game dev competition and experiment.
In April 2014, the two siblings set aside the same budget of $25,000 and committed to making their own separate games.
They would get a year to make their games and then six months afterwards to market it.
The most profitable game will then be deemed the "winner."
As far as I'm concerned, they're both winners.
The games look gorgeous and even if they don't play or sell as well, the two still got to spend a year learning game development.
That's something most people don't get a chance to do.

While both games are still untitled, Chris' project is a turn-based strategy for mobile based on Final Fantasy Tactics and The Banner Saga.
Ryan's game is a real-time strategy iOS game set in medieval times, with elements of tower defense.

If you're wondering how the Campbells were able to take on this endeavor, the two previously co-founded a site that SurveyMonkey.com later acquired.
You can find out more about the competition on the Battle of Brothers website.