Game Finder
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Interview
N3V Games on zombies, free games, and developing for Xperia Play
Interview
Chair Entertainment talks narrative developments, gameplay enhancements, and social features for Infinity Blade II
Interview
ustwo on porting Whale Trail to Android and why there's room on the App Store for 2 endless-flying games
Interview
Meet the new member of the Angry Birds team - Rovio introduces us to the Orange Bird
Interview
OrangePixel on developing Xperia Play-exclusive platformer INC, difficulty levels, and ads in games
Interview
SilverTree Media on developing Cordy for Xperia Play, clones on the Android Market, and working alongside siblings
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Greedy Bankers developer Alistair Aitcheson talks Eurogamer Indie Arcade, future iOS content updates, other mobile platforms, and new projects
Interview
Team17 on why it decided to combine turn-based tactics with bogies and eagles in Worms Crazy Golf for iPhone and iPad
Interview
Exclusive: Toy Studio on porting god game-turned-puzzler Squishy's Revenge from Nook to iPhone and Android
Interview
NaturalMotion's Torsten Reil on why NFL Rivals is its best looking sports game ever; no Backbreaker re-skin
Interview
Sega producer Takashi Iizuka talks Sonic Generations and what the future holds for the blue hedgehog
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Mediocre Games's Henrik Johansson on the fluid simulation of iOS and Android puzzler Sprinkle
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HandyGames's CEO Christopher Kassulke on why gamers should buy Xperia Play
Interview
Exclusive: BioWare veteran Tobyn Manthorpe on Cedar Hill Games's iOS action RPG Emissary of War
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Liquid's Ed Del Castillo on re-introducing Battle Realms to gamers via iOS and Android
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Interview: Niffler's Chuck Sommerville talks about how Chuck's Challenge on iPhone compares to Atari Lynx classic Chip's Challenge
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Interview: Skylanders: Spyro's Adventure designer Jonathan Mintz talks toys and games
Interview
Interview: Be-Rad Entertainment developer Brad Johnson talks motivation behind Serious Sam: Kamikaze Attack, future updates, and Windows Phone port
Interview
Interview: Denki's Gary Penn on the 'sausages and ice cream combo' of iOS game Quarrel
Interview
Interview: Playbox on Bang Bang Racing THD and how frighteningly easy it is to pirate games on Android
Interview
Exclusive: Unreal-powered iOS FPS The Dark Meadow is inspired by Pan's Labyrinth and Fruit Ninja
Interview
Gameloft on how iOS shooter 9mm channels Machiavelli and Scarface
Interview
BlackBerry buyout won't impact on Scoreloop on iOS and Android, reveals RIM
Interview
Interview: Simogo takes us for a drive down Bumpy Road