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Hothead Games on casual title Bunny the Zombie Slayer, new iPhone projects, and Cheerios Interview

Hothead Games on casual title Bunny the Zombie Slayer, new iPhone projects, and Cheerios

By Rob Hearn
Chillingo's Chris Byatte and Joe Wee talk EA, Crystal, iOS, and Android Interview

Chillingo's Chris Byatte and Joe Wee talk EA, Crystal, iOS, and Android

By Will Wilson
Fishlabs on anticipated Galaxy on Fire 2: Valkyrie update - '£2.39 is the sweet spot' Interview

Fishlabs on anticipated Galaxy on Fire 2: Valkyrie update - '£2.39 is the sweet spot'

By Rob Hearn
FFIV producer Hiroyuki Miura on bringing The Complete Collection to PSP Interview

FFIV producer Hiroyuki Miura on bringing The Complete Collection to PSP

By Anthony Usher
Jet Set Games's Rade Stojsavljevic on releasing Highborn for Android as an Amazon exclusive Interview

Jet Set Games's Rade Stojsavljevic on releasing Highborn for Android as an Amazon exclusive

By Will Wilson
ZeptoLab on Cut the Rope's BAFTA win: 'a turning point for the industry' Interview

ZeptoLab on Cut the Rope's BAFTA win: 'a turning point for the industry'

By Rob Hearn
Canabalt creator Adam Saltsman talks indie games, learning curves, and 30-hour iPad games Interview

Canabalt creator Adam Saltsman talks indie games, learning curves, and 30-hour iPad games

By Aaron Lee
Firemint's Rob Murray on upcoming Agent Squeek: 'We want this to be the Mario of the iPhone gaming world' Interview

Firemint's Rob Murray on upcoming Agent Squeek: 'We want this to be the Mario of the iPhone gaming world'

By Tracy Erickson
MWC 2011: Gameloft's Gonzague de Vallois talks freemium, 59p sales, and the publisher's new generation of 7-figure games Interview

MWC 2011: Gameloft's Gonzague de Vallois talks freemium, 59p sales, and the publisher's new generation of 7-figure games

By Will Wilson
Zeptolab's Semyon Voinov on bringing Cut the Rope to new formats, not making a movie, and what's next Interview

Zeptolab's Semyon Voinov on bringing Cut the Rope to new formats, not making a movie, and what's next

By Chris James
Sony Ericsson on Xperia Play 2, higher game price points and converting the casual gamer Interview

Sony Ericsson on Xperia Play 2, higher game price points and converting the casual gamer

By Chris James
Jon Hare: Speedball 2 Evolution for iPhone 'the best Speedball 2 since the '90s', football game or Chaos Engine coming next [UPDATE] Interview

Jon Hare: Speedball 2 Evolution for iPhone 'the best Speedball 2 since the '90s', football game or Chaos Engine coming next [UPDATE]

By Rob Hearn
Interview: Dead Space for iPhone was almost an on-rails shooter Interview

Interview: Dead Space for iPhone was almost an on-rails shooter

By Tracy Erickson
Interview: the nuts and bolts of online iPhone and iPad strategy game Empire of the Eclipse, part 2 Interview

Interview: the nuts and bolts of online iPhone and iPad strategy game Empire of the Eclipse, part 2

By Tracy Erickson
Interview: the nuts and bolts of online iPhone and iPad strategy game Empire of the Eclipse, part 1 Interview

Interview: the nuts and bolts of online iPhone and iPad strategy game Empire of the Eclipse, part 1

By Tracy Erickson
Firemint's Rob Murray on $2 million iPhone game Real Racing 2 Interview

Firemint's Rob Murray on $2 million iPhone game Real Racing 2

By Tracy Erickson
World of Goo iPad 'by far' 2D Boy's favourite version, to cost £5.99/$9.99 Interview

World of Goo iPad 'by far' 2D Boy's favourite version, to cost £5.99/$9.99

By Rob Hearn
Online multiplayer and Puzzle Edit mode coming to ChuChu Rocket! iPhone Interview

Online multiplayer and Puzzle Edit mode coming to ChuChu Rocket! iPhone

By Jon Jordan
Interview: John Carmack explains why RAGE doesn't have leaderboards Interview

Interview: John Carmack explains why RAGE doesn't have leaderboards

By Tracy Erickson
Glu Mobile on bringing more modes, items, levels and maybe multiplayer co-op to Gun Bros Interview

Glu Mobile on bringing more modes, items, levels and maybe multiplayer co-op to Gun Bros

By Wayne Turton
Designer Keith Burgun on updating old-skool RPG 100 Rogues to 2.0 Interview

Designer Keith Burgun on updating old-skool RPG 100 Rogues to 2.0

By Tracy Erickson
Interview: Infinity Blade creative director Donald Mustard on making a gamer's game Interview

Interview: Infinity Blade creative director Donald Mustard on making a gamer's game

By Tracy Erickson
PopCap reveals its Android strategy, multi market approach, and why Windows Phone 7 got the nod Interview

PopCap reveals its Android strategy, multi market approach, and why Windows Phone 7 got the nod

By Jon Mundy
Sponsored Feature: Fishlabs on epic iPhone space-trader Galaxy on Fire 2 Interview

Sponsored Feature: Fishlabs on epic iPhone space-trader Galaxy on Fire 2

By Richard Meads