Sailing through a boss fight with just 1 HP, then managing to kill it off with a single passive blow from a Fire debuff - this was the very last thing that happened to me in my latest run of Indies' Lies, and I am pumped. The roguelike dungeon crawler-slash-deck builder takes heavy inspiration from Slay The Spire.
Yes, I know that game's a huge hit, but I never actually played it, which is why I came into Indies' Lies with fresh, eager eyes. A week later and I'm still as eager as ever.
Of course, getting there means you'll have to go through a new Adventure using that character, which is where the roguelike goodness comes in. You'll step into randomly generated floating platforms to get to an area's big boss, encountering both friend and foe along the way. Sometimes, you'll step into a quirky narrative where you can encounter everything from shady drinks at a tavern to sus characters that offer you both bane and boon on your journey. You can come out of the experience with a buff, or even lose your arm (equivalent to max HP) in the process.
Of course, that's not to say that picking the best card to play is tedious - on the contrary, the nature of the roguelike gameplay challenges you to play better, smarter, and more precise the next time around each time you die (which is a lot). You don't actually get any stronger (Talents, coins, and items all reset at the start of each playthrough), but your experience makes you wiser with every try.
I do also appreciate how status effects and card details are laid out neatly when you long-press on a card. I had no problems easing into the game right from the get-go, but on the flip side, with all the many, many, many card effects, beginners to this genre may find everything a tad overwhelming.
Complicated deck builders already have an innate barrier to entry as they are, and the lack of a comprehensive beginner tutorial will keep newbies far, far away (just to compare, I found the tutorial for Meteorfall: Krumit's Tale very beginner-friendly).
I also really appreciate how you can attach runes to your cards to power them up, and add more teammates to your party as you progress through the levels. Their positions on your formation will matter based on their skills as well, adding another layer of strategy to the gameplay.
Be wary of a few minor inconveniences, though - for instance, a wayward character positioning or graphics placement can block valuable information on the screen during battle. Also, when I tried to tap and hold on a highlighted status or card from the story chapters to see which choice I needed to make, letting go automatically taps on that choice even if it's not the choice I want.