Skyrim is getting an update, Diablo III beta keys are spreading like wildfire over the internet, and Chaos Rings II is also a thing - I think it's fair to say that RPGs are pretty popular at the moment.
This is presumably why Triniti Games brought DevilDark: The Fallen Kingdom to the iOS table, promising to commingle mobile RPG action with some traditional hack 'n' slashing.
In DevilDark: The Fallen Kingdom, you follow an unknown protagonist as he sets out to save the world from the clutches of evil. This journey takes you on a roller coaster dungeon-crawling ride, which involves fetch quests, slaughtering a set number of enemy combatants within a certain area, and not a whole lot more.
Thy Kingdom do not comeDespite the game offering up a paltry number of weapons (read: three), there's plenty of scope for customisation, thanks to the wealth of armour and elemental infusion options.
There are only really two moves available to you in DevilDark: The Fallen Kingdom: standard attack and special attack. And given the volume of enemies you encounter during the game, you'll soon end up doing nothing more than mashing at the touchscreen in the hope that will lead to faster kills.
Grinding is a mandatory element within the game, especially for the main quest, and will see you returning to the same areas for more fetch quests and enemy massacres pretty darn often. The gameplay remains solid, mind, and a mildly grindy experience inevitably comes with the territory, but a 'may get repetitive' label is absolutely justified here.
The half-cel-shaded / half-silly cartoon graphical style and the music are perfect for this genre, though the latter can, of course, become a tad repetitive if you're revisiting one particular area for the fifth time.
My darkest hourDevilDark: The Fallen Kingdom's greatest failing, mind, is its skill tree system. All of that abovementioned levelling-up can be bypassed via in-app purchases, which are horrifically overpowered compared to the 'regular' unlockable weapons.
Despite these complaints, DevilDark: The Fallen Kingdom isn't a complete waste of time - it'll occupy you for a few hours, and will engage your brain sufficiently during that spell.
There's no escaping the fact, though, that the game isn't anything special, and doesn't offer anything out of the ordinary.