How to collect all the cards in Ultraman Galaxy - hints, tips, and tricks

Out of this world

How to collect all the cards in Ultraman Galaxy - hints, tips, and tricks

There are 522 cards to collect in Ultraman Galaxy. 522. Five hundred and twenty two. That's a lot.

If you're reading this guide, then you're either a super-fan of the Ultraman series or this is your first card battler. Whatever the reason, you'll want to collect as many of these cards as possible, I'll imagine.

Never fear, though, for I'm here to help you do exactly that.

It's going to take a lot of grinding, a large investment of time, and a bit of luck. In the end, however, you're almost certain to have loads of cool cards in your digital collection.

Ready to go? Then, let's begin...

Repetition, repetition, repetition

Just because you complete a level successfully and a 'Clear' label is added to the stage, it doesn't mean you've acquired every card available there. Go back to previous stages to collect every card available, especially if you're running into trouble with tougher creatures in new areas.

This may take a while, as the drops appear to be completely random. By the time you'll be thinking about bolstering your card ranks, though, you should have a strong enough team to breeze through the baddies with minimal resistance.

Even if the thought of playing the same stage dozens of times is a disheartening one, just remember that any spare cards you pick up and aren't interested in using will be prime for sacrificing at the altar when you come to levelling-up your cards.

Any extras - such as cash - that you'll earn along the way are probably useful, too. So, that's good, right?

Jumping through hoops

As in any freemium card battler, there are 'incentives' you can take advantage of here to make sure you get what you want. If you're after cards, you'll need to be suitably motivated.

By logging in every day, you will be rewarded with cash. So, make sure you boot up Ultraman Galaxy at least once every 24 hours if you're serious about progressing.

Then, there are Friend Code referrals for rare cards. This is where things get a bit tricky, as you'll need some mates who also play this game or an online forum on which to exchange your code.

If you use this pyramid scheme great opportunity to share the game with pals, a single sign-up from a friend will yield you an Ultraman Xenon. If you manage to convince ten of your friends to start playing Ultraman Galaxy, then you will earn an Ultraman Scott.

If you want all of these rewards but don't have anyone to turn to for help, feel free to pop your code in the comments section below.

By adding lots of friends, by the way, you will pick up more Friend Points to spend in the Store. So, get sharing!

Making a team

Your cards will 'look after themselves' during encounters... so long as you've constructed a team well suited to the scenario.

There's no single solution to building a good team, but there are a couple of factors you should keep in mind when putting together your cards.

The first is cost. More powerful cards cost more Card Points to field. And since you only have a limited number of them, you may find yourself running up against issues if you try to field too strong a team. You don't have to wield a full set of heroes to enter a mission. So, if you think it's beneficial to drop a team member, go for it.

The second thing you need to consider is elemental affinity. The elements of your characters determine whether they'll be effective against the enemy creatures you face, and the Leader Card determines which elements will be in the slot machine. You should therefore try to match the members of your team with the elements of your leader. You should also strike a balance, though, so that you can tackle any situation thrown at you.

Select a good line-up, and you'll be safe in the knowledge that you're guaranteed to win. Hooray.

Got any tips to share? Let us and the rest of the PG community know them by leaving them in the comments section below.

Peter Willington
Peter Willington
Die hard Suda 51 fan and professed Cherry Coke addict, freelancer Peter Willington was initially set for a career in showbiz, training for half a decade to walk the boards. Realising that there's no money in acting, he decided instead to make his fortune in writing about video games. Peter never learns from his mistakes.