Teppen cheats, tips - Important rules for deck building

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Teppen cheats, tips - Important rules for deck building

Ryu VS Nergigante, the winner is in the cards

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When you jump in to Capcom's new card battler Teppen, you'll have a bunch of characters to play, and a bunch of pre-built decks to carry you through those early online battles against opponents. And, honestly, they're pretty safe bets.

But once you start unlocking higher rank cards and begin devising your own strategies, those base decks just won't be enough for you, and it'll be time to build your own.

But how do you build a deck? What do you need to keep in mind? Are there specific rules for building decks? Well, that last one is a trick, because of course there are specific rules in place.

In this guide, we'll run you through what you need to know in order to build viable Teppen decks for PVP and more. Get stuck in, and then believe in your deck.

How to build a deck


So there are a few rules you need to know, and a few general tips that are important.

The first general tip is to stick to a single element, or card colour, and it should be the same colour as your hero. Ryu is Red, Mega Man X is Green, Morrigan is Purple, etc.

Having multiple elements in your deck can actually hamstring your strategies and give you less options in battle.

The next is that you need 30 cards for a complete deck, and in addition to that you can only have a maximum of 3 or any single card type.

You'll need both Action and Unit cards, and Units will be far more influential in battle. A good ratio is about 20 Unit cards to 10 Action cards, though these aren't solid rules, it depends on your strategy.

Remember, Units will actually be defending you in battle, and Action cards will be far more situational.

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Low cost summons

You will need a few cards you can summon into battle with minimal AP. The lowest cost Unit cards are 3 AP, while Action cards go down to a single AP.

Get a fair few low-cost (3-4) Units in your deck, at least 10 of them. You can fill the remaining 10 with 5+ summon cost Units, though keep in mind this still might put you in an awkward situation in battle.

The summon cost will impact your strategies dramatically.

Action card strategies

When someone plays an Action card, it activates an active counter mode, where the opponent will receive 2 AP and is able to summon an Action card.

This means you can use a single AP cost Action card, activate this mode, and if your opponent plays an action card in response, you have two free AP to use to activate a stronger card, perhaps.

Either way, when the active counter happens, it's a good time to use an action card, just watch the strategy of your opponent.

Effects vs none

When building your deck, you might notice many Unit cards have the same amount of health and defense as many other units. The main difference between them will be the effect, which you can find by tapping them.

There's no such thing as a bad effect, so if you're looking at two cards, same stats, but one has an effect, well, go for the effect.

Of course, it'll be even better if you ensure you use effects which complement your battle strategy.

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