Pixel art iPhone game Superbrothers: Sword & Sworcery EP impresses at GDC

Pixel art is the way to a man's heart

Pixel art iPhone game Superbrothers: Sword & Sworcery EP impresses at GDC

Forget PlayStation Move and all the developer panels - what everyone was really talking about at GDC this year was Superbrothers: Sword & Sworcery EP (sic) for the iPhone.

A collaboration between Capy (best known for Critter Crunch on iPhone), artist Craig D. Adams, and musician Jim Guthrie, Sword & Sworcery is a retro-styled pixel art adventure that looks to mix PS2's Shadow of the Colossus with the Legend of Zelda series.

In the developer's words, the game is:

a brave experiment in I/O cinema.
a crude videogame haiku about life, love & death.
a choice cut of myth & dreams. You explore the beautiful and atmospheric world in landscape mode, touching where you want your hero to go. If you get into a fight you have to rotate your iPhone to the vertical position. From here, you tap 'attack' and 'dodge' areas of the screen at the right moments to win the battle.

The game isn't even out and it's already scooping up accolades. At the 2010 Independent Games Festival Mobile Awards, Sword & Sworcery picked up the Achievement in Art prize.

Check out the visuals and listen to the fantastic score in the video below.

Superbrothers: Sword & Sworcery EP is expected to hit the App Store in the second half of 2010.

First Look from Superbrothers: Sword & Sworcery on Vimeo.

Mark Brown
Mark Brown
Mark Brown spent several years slaving away at the Steel Media furnace, finally serving as editor at large of Pocket Gamer before moving on to doing some sort of youtube thing.