Six Ages 2: Lights Going Out, a sequel to the 2018 strategy sim, is releasing later this summer
Kitfox Games and A Sharp have just announced a thrilling new sequel for their storybook strategy RPG, Six Ages. Titles Six Ages 2: Lights Going Out, this instalment will once again force players to make tough decisions and take part in turn-based battles to ensure their clan’s survival.
Six Ages 2: Lights Going Out brings players back to Glorantha, with a plethora of new challenges to take on. While the game is a sequel, it still functions as a standalone survival storybook title that can be played without getting into the first one. But, players that have completed Six Ages: Ride Like the Wind can carry over their saves and choices into the new game as well.
Part two takes place ten generations after its predecessor, where a few gods have already perished and humanity is close to extinction. The laws of physics themselves are in hands of the remaining gods and spirits and the players’ tiny clan is finding it really hard to survive in this chaotic world. The bronze age is transforming and players must maintain their relationships with those to remain if they wish to live.
Players will be performing an umpteen number of tasks such as exploring the wilderness, trading or raiding neighbours, settling disputes, building altars for gods and giving them offerings, and travelling all the way to the Otherworld. The intricate simulation system makes everything more immersive as choices drive the story with no right or wrong.
These decisions will have socioeconomic impacts on the clans and may lead to tussles between advisors. Some choices may seem unimpactful in the beginning, but their real colours will show up decades later.Until then, why not take a gander at some of our favourite narrative-driven games to play on mobile right now?