One More Button is smart because it literally disassembles the controls of the top-down puzzler, placing the buttons around the screen not just as aids but as obstacles.
And from there grows an intelligent game of sliding blocks, considering your moves, and trying to get our little button hero back to somewhere they feel safe.
Button upEach level is essentially a maze, and scattered around that maze are four buttons. These buttons let you move left, up, right, and down. Press on them and you'll do just that.
Some of those buttons are going to be in your way though, and others are going to be clearly immovable. You need to work out how to get from A to B. And that's pretty much it.
It doesn't sound like much, but the end result is actually pretty darn fresh. Figuring out the path you need to take, and then figuring out how to clear that path, becomes quite difficult after a few levels.
And then the game starts throwing in new ideas, like gates that can only be unlocked if you push the correct button into the correct space, or blocks that need to be flipped so they're pointing in the required direction.
Now you're figuring out how to move multiple blocks in different directions, while using those blocks to choose the directions. It doesn't take long to get your head round, which is nice, and everything works just the way you want it to.
Tap one of the buttons once and you'll just take a single step, which makes tricky moves a breeze. One thing the game is lacking is a quick-undo button though, with a complete level reset your only choice if you make a mistake.
Button itThat's not the end of the world though. The levels aren't exactly gargantuan, although it would be nice to see the option included in an update. After all if you've figured out what you're supposed to be doing, you shouldn't be punished for a misstep.
Other than that one little niggle, One More Button is a sharp and bright puzzler that's unique enough to make it easy to recommend.