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Minion Valley, a sequel to Minion Shooter, is a clicker/card game hybrid about destroying physics-based towers

Heading to iOS and Android in October

Minion Valley, a sequel to Minion Shooter, is a clicker/card game hybrid about destroying physics-based towers

Minion Valley is the latest game from the folks who made Minion Shorter, a game we reviewed a couple of years ago. Their latest game isn't a shooter however, it's an idle clicker game and it'll be available for iOS and Android on 23rd October.

Though the developers say that it will be a clicker with a difference and that's mostly because it has much more involved gameplay than other games in the genre. So its status as a clicker is certainly up for debate. It's more of a clicker with card game elements.

The game aims to bring down various physics-based towers using a wide array of weapons. As you can see in the trailer below, this includes tossing in a few gasoline cans and burning them to the ground, orbital laser strikers and even forced extreme weather conditions like hurricanes and thunderstorms. It all looks very entertaining.

 

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These different weapons or methods of destruction are acquired by collecting cards which you can then play to bring the towers down in the levels themselves. The towers are all made of different materials, so I'd be interested to see if this affects how easily different weapons can destroy them or if it's just for a bit of visual variety.

The clicker aspect of the game comes through the resource management side of things. You'll be able to manage 10 different factories with 90 resources to craft. This will be the clicker gameplay that you're mostly familiar but it will apparently be more focused on resource management than you might be used to.

Minion Valley will be available on the App Store and Google Play on 23rd October and you can pre-order now if you want to. It will be a free-to-play game with in-app purchases.

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Stephen Gregson-Wood
Stephen Gregson-Wood
Stephen is Pocket Gamer's Deputy Editor and a lifelong gamer who will tell you straight-faced that he prefers inventive indies over popular big studio games while doing little more than starting yet another Bloodborne playthrough.