Is handheld gaming addicted to puzzlers?
It's the Loose Threads weekend reminder

We don’t want to bite the hand that feeds us, but contrariness is a characteristic that simply will not play nice and this week’s topic has us challenging what is arguably the foundation of a very significant chunk of handheld gaming.
Handheld gaming has brought many new genres to the forefront, but that doesn't alter the fact that there are countless different versions of Tetris, Zuma, Tower Bloxx and Bejeweledto contend with.
The iPhone developer crowd has made a valiant attempt at introducing more physics based titles such as Bike or Die 2, Crayon Physics Deluxe and Fantastic Contraction.
Similarly the PSP has offered top quality hardcore titles, with notable examples such as God of War: Chains of Olympus and GTA: Vice City Stories achieving incredible results on such tiny hardware.
But still the pool of puzzle game concepts gets tweaked and re-tweaked into new and barely different variations of the last release. Is it time that handheld gaming grew a new genre or two?
What will break the trend? Just how many times can you match three same coloured blocks, symbols or shapes and still enjoy it?
Can you figure it out?