There's been a surprising amount of mileage to the old tap-to-fly endless runner sub-genre.
Enough games have introduced subtle twists to the formula, or provided phenomenal presentation, to keep our interest ticking over.
Two examples of that in recent years have been Badland and ALONE, and Escape is something of a tribute to both.
You fly your rocket ship from left to right, ducking and diving through collapsing infrastructure through careful feathering of a single touchscreen control.
This gameplay and the game's moody silhouette art style are instantly familiar, but Escape also adds a rescue element (fly close to groups of humans to scoop them up) and a persistent adventure mode.
Die and you start from the last checkpoint in a deliberately designed world, which has the effect of making you feel like you're making genuine progress.
Escape is an effective enough second-tier endless flier, but it lacks the mechanical innovation and polish of the best in the genre.
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