Brawl Stars' latest balance update focusses mainly on characters with a little Showdown tweak
Because balance is important

It's nice to see that Supercell's still making a conscious effort with Brawl Stars as the latest update changelog has been released on the game's Reddit.
Hold up Brawlers! New character balance changes are incoming. See the full list here. -> https://t.co/PO7c6X3or9 pic.twitter.com/RpiJWVHotH — Brawl Stars (@Brawl_Stars) August 16, 2017After realising the fact they'd focussed a bit too much on win-rates, thus leading to other elements to be thrown off balance, the latest update shows a lot of character tweaking. Check it out below:
- Shelly
- Reload time increased to 1.5s (from 1.25s)
- Main attack range decreased to 6.66 tiles (from 7.66 tiles)
- Main attack shells are spread further apart
- These changes to Shelly will make her less useful as a generalist who can survive all situations. The reload time increase will make sure she cannot fight endlessly. A bit less range and larger spread to her main attack will make her less effective at medium range and poking.
- Piper
- Main attack damage decreased to 440 (from 460)
- Super damage decreased to 200 (from 300) per grenade
- Decreasing her damage should make her a bit weaker and more manageable. We also felt that her Super was too devastating for an escape, and this should reign it in a bit.
- Jessie
- Main attack damage increased to 160 (from 140)
- Super rate of fire improved. Scrappy (her turret) now shoots faster, time between shots to 0.25s (from 0.35s) and bullet speed increased by 33%
- With Scrappy’s new charge up time, this boost makes Scrappy more powerful and versatile with more effective area control. Increasing Jessie's main attack damage now makes her a more viable Brawler.
- Crow
- Both main attack and Super damage increased to 80 (from 60) per knife.
- Poison damage decreased to 80 (from 90)
- We found that Crow lacked great finishing power after his targets were poisoned. This buff makes Crow’s knives more deadly each time they hit.
- Dynamike
- Main attack damage increased to 180 (from 160) per dynamite stick
- Super damage increased to 540 (from 500)
- Both main attack and Super projectiles deploy faster; explode time decreased to 1.4s (from 1.5s)
- We think giving him more firepower and a faster deploy time will make him more fun to use.
- Barley
- Main attack and Super damage increased to 140 (from 120) per tick
- Main attack bottles fly 16% faster
- Super bottles fly 8% faster
- Beefing up his firepower should make Barley more viable in every game mode. His bottles felt a bit too slow before and now they are much punchier.
- Bo
- Reload time decreased to 1.7s (from 2s)
- Decreasing Bo's reload time gives him more area-denial ability and strengthens his role as a ranged, area-denial tank.
- Colt
- Main attack bullets fly 9% faster and range increased to 10.66 tiles (from 10 tiles)
- Colt was a little bit overshadowed by Ricochet and we think these changes give his main attack a bit more punch (and his ego a little boost!)
- Bull
- Reload time increased to 1.6s (from 1.5s)
- Giving Bull a slight increase in his reload speed will keep his attack a bit slower than Shelly’s.
The Showdown game mode is also getting a little love as the Power Up box damage boost is decreasing from 15% to 10%.