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Spelldust is a wizard strategy game coming later this month for iOS and Android

Spelldust is a wizard strategy game coming later this month for iOS and Android
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Swedish games developer Grand Pike in partnership with Arctic Game Lab will be releasing its fantasy strategy game, Spelldust, on 22nd June. The game will be launching on mobile for iOS and Android devices.

Spelldust is a real-time strategy game that uses a wizard theme. Described by Grand Pike as a mix of Hearthstone and Clash Royale, you participate in intense PvP duels using preselected spell cards and fast combat.

The game uses card mechanics and combinations inspired by traditional card games, but it’s played in a real-time format that is a bit friendlier to mobile interfaces.

Check out the teaser trailer for Spelldust below, and catch a look at its intense wizard duels played in a card-like interface.

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“We are really excited about launching Spelldust and thrilled to show the world what we been working on for the last couple of years.”, says Daniel Öhgren from Grand Pike. “We have developed Spelldust for gamers, and we want to include our players in helping us improve the game in the future.”

Spelldust originally had a soft-launch in a few territories in April, which helped Grand Pike establish an early start for the community that provided it with lots of feedback for changes to make to the game. More improvements will be released with the full launch of the game on 22nd June.

Spelldust will be available on 22nd June on the iOS App Store and the Google Play for Android store. There’s no word on what the full game’s pricing model will be but it’s currently free to play during its soft-launch. More should be revealed as the release date gets closer.

If you enjoy playing strategy games on your iPhone or iPad and want to find more great ones to play, check out our list which names some of our favourite ones on iOS.
Olly Smith
Olly Smith
With a keen eye for hidden gems and long-forgotten retro titles, Olly is a games journalist who works hard to progress twenty minutes without a checkpoint only to fail on the home stretch.