Updated: December 17 2020 - Runes, itemization, and alternate itemization.
With this article, we will begin our journey into the world of Runeterra champions. Below I will explain the role and how to play each champion in League of Legends: Wild Rift, starting with Jinx. She is the first champion I will cover since she is one of the most fun Marksmen in the game to play, and she's also fairly easy to play.
As I mentioned, Jinx is a Marksman (ADC), which is played mostly in the bot lane. Her kit is easy to use since she relies 90% of the time on her auto attacks. Thus being said, she is a little bit mana-hungry, if she is using her first "skill", Switcheroo. I am saying "skill" because it's more like a toggle-the-secondary-weapon type of skill, which still relies on her auto attacks.
In this League of Legends: Wild Rift Jinx guide you'll find everything you need to know about the champion, from her skills and how to allocate them, to her build, skill combo, and runes. This is what you will find in the Jinx guide below:
- Jinx's skills
- Skill combos
- Skill level-up order
- Summoner spells
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League of Legends: Wild Rift Jinx's skills:
Get Excited (Passive)
Jinx receives massively increased Movement Speed and Attack Speed whenever she helps kill or destroy an enemy champion, epic jungle monster, or structure.
Switcheroo (Skill 1)
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun, and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.
Zap (Skill 2)
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Flame Chompers (Skill 3)
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Super Mega Death Rocket (Skill 4 / Ultimate)
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
How to combo as Jinx:Jinx doesn't exactly have a "combo", as many champions do, but rather a skill order that will help you depending on the situation. It is Skill 3 -> Skill 2 -> Skill 1 -> Auto-attack -> Ultimate.
That works especially well if the enemy is busy with the support or any other hero, and you have time to place the chompers on their location (if they're immobilized it's even better). Otherwise, you could try to use Zap to slow down an enemy, then root them in place with the chompers.
Another thing you could do is try to make use of her passive as best as you can. So, if you get a kill or assist on an enemy player or destroy a tower, use the passive to burst down another enemy and re-activate the passive as often as you can. (You can also use Zap to slow down enemies and catch up with them, once your passive has activated)
Either way, you should use the skills as you see fit best because there is no specific "order" for bigger damage output. The best you could do is normal attack as much as you can until they're dead.
In what order to level up the skills?Firstly, you want to max out Jinx's Skill 1, Switcheroo. Then, Skill 2, Zap, and finally Skill 3, Flame Chompers. Of course, every time you can level up the ultimate, make sure you do so.
Level 1: Skill 1
Level 2: Skill 2
Level 3: Skill 3
Level 4: Skill 1
Level 5: Skill 4
Level 6: Skill 1
Keep leveling Skill 1 until it's maxed, then focus on Skill 2, and lastly Skill 3.
The best summoner spells for Jinx:Heal: Restores 80-360 Health and grants 30% bonus Movement Speed for 1 second to you and the most wounded nearby ally champion. Healing is halved for champions recently affected by Heal. Flash: Teleport a short distance forward or towards the aimed direction.
The best runes for Jinx:
The best items for Jinx:
Overall, this is one of the best items builds for Jinx that I played with, and I believe it can work in about every situation. Items like Bloodthirster gives you life steal, which helps you heal, Rapid Firecannon will increase the range of Jinx's attacks, and Infinity Edge + Runaan's Hurricane are a great combo for her Switcheroo. Now a couple of items could be swapped out.
For instance, you could switch Statikk Shiv for Mortal Reminder if the enemy team has some very beefy tanks. As for the Boots, it all depends on whether or not the enemy team has a lot of engages or assassins. Additionally, you could play with Manamune (charge it into Muramana), for some additional attack damage based on Mana.
Boots:Gluttonous Stasis is the one you want in case the enemy has a lot of all-ins or assassins like Zed or Akali, who can pretty much one-shot a squishy Marksman like Jinx. Gluttonous Quicksilver is the other viable option, which I believe can work wonders in pretty much any situation (where you don't need Stasis). The active skill of Gluttonous Quicksilver will remove all crowd control effects, and grant you additional Movement Speed.
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