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Is $9.99 too high for the App Store? Firemint drops Real Racing 2 to $4.99

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Is $9.99 too high for the App Store? Firemint drops Real Racing 2 to $4.99
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Despite being the Quality Index's best reviewed game of 2010, it seems that the $9.99 price of Firemint's Real Racing 2 is a little rich for the App Store audience.

Together with the iPad version of the original game (also previously $9.99), its price has been dropped to $4.99.

The iPhone version of Real Racing launched at $9.99 back in June 2009, maintaining that price until November. It's also had a price cut down to $1.99.

Firemint says these prices will run until February 14.

As for the reason, you can see from the AppAnnie graph below, since its launch in December, Real Racing 2's top grossing ranking has been declining at an increasing rate.

Price vs demand

As proven by analysis of the pricing strategies of Gameloft and EA Mobile, $9.99 is a difficult price to maintain.

While both publishers have launched games at that price - indeed EA going higher on occasions - over time $4.99 and $6.99 seem to be the sweet spots for longterm sales.

At the time of analysis, Gameloft didn't have any games more expensive than $6.99 despite launching over 25 at $9.99.

[source: Firemint blog]

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at PG.biz which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.