Developers can get us mere mortal gamers to play any old rubbish if they place it in the right setting.
A film licence here, the prospect of scoring with a pixelated beauty there – we're often happy as larry if the game helps us live out our dreams, even if the gameplay is somewhat lacking.
Clearly, the designers at Cocoasoft are unaware of such laws however. With Puzzle 2, they've served up a game stripped of all character – the setting seemingly lifted straight from a Robyn video – where simply playing is your only reward.
Block rockin' beats
Luckily for us, the challenge on offer here is, on the whole, valid enough to mean a snazzy setting would be surplus to requirements.
The concept is as simple as Puzzle 2's name. Your job is to guide a rectangle around a grid, tipping it lengthways or rolling it on its side, so that it stands horizontally on a designated grid square.
With the game counting your moves as you go, making sure you both manipulate your shape so that it's standing on its end when it needs to be, and avoids falling into the oblivion in the process (each stage essentially floating in mid-air, like some bizarre Lego space station) is certainly no easy task.
Of course, it's something we've seen before. Puzzle 2 is both Tika Rola or Diamond Islands – amongst others - under a different name, the principle largely identical, but the setting somewhat different.
Almost identical are the added hurdles that begin to litter stages as you press forward – teleports, buttons that open up new areas and even virtual shapes that can be moved to open up your path to the finish line feature.
As such, if the aforementioned releases already have a place in your collection, Puzzle 2 most likely represents a needless purchase.
Revolutionary it certainly isn't, though it'd be hard to suggest it's anything other than solid, despite its familiarity. A suitable first step for newcomers to the block tipping genre, then.