Advanced primate lifeforms, enlightenment by dismemberment, and universes in the palm of one's hand - it's hard not to get intrigued by the premise of Universe For Sale alone. Complement that with a gorgeous hand-drawn art style and it's sure to pique anyone's interest, which is exactly why I was all too keen to give this narrative adventure a go as soon as it came out on mobile.
Despite me wanting to love it with every ounce of my being, a few hiccups here and there kept me from giving it top marks - and here's why.
We start our purposely confusing little narrative in Jupiter, where, as the mysterious "Master", you'll stumble into a tea house on an acid-rainy night looking for a girl who can craft an entire universe in her hand. Interactions are done entirely through dialogue boxes, but the subtle animations the characters make as the quirky tale progresses are more than enough to immerse you into the story.
That and the quiet background score - sometimes loud, and sometimes completely absent - add to the charm, and, despite the bleak setting of this unattractive future, there's still an element of cosiness thanks to the beautiful aesthetics alone.
Essentially, all you'll really have to do is tap a colour, an item, or any object of interest to "solve" each puzzle, but the problem lies in how small some of the items are, so much so that it's ragequit-inducing to have to keep tapping on something that doesn't seem to register.
I would've thought that a genre like this would be perfectly suited for mobile - as point-and-click adventures often are - but this one doesn't seem to be as mobile-optimised as I had hoped.
Now, infusing a little bit of pixel-hunting is a staple in these kinds of experiences, but here, because of the poor touch controls and lack of intuitive puzzles, trial-and-error becomes more of the norm rather than the exception. I mostly had to randomly keep tapping on the screen until something clicked that allowed me to move on.
I even tried to cast my phone's screen onto my laptop and used my mouse to tap away instead just to see the difference - and expectedly, I had no issues clicking on what I needed to click on. It's the fat-finger tapping that's the problem, which is a darn shame.
I would've loved to know more about the orangos, the church, and the cult of enlightenment here, but that would ruin the length of the story, which is just right for the point it wants to drive home.
The writing is also superb, with each exchange between characters so engaging that I'm willing to forgive the wonky gameplay and the occasional glitch (there was one particular bug where choosing an answer would play out an entire conversation with characters that are nowhere in the scene) just to keep reading.
That also means that the gameplay actually gets in the way of the story here, so depending on what you're expecting to get out of this experience, it might be a triumph for a visual novel, but not so much for a point-and-click adventure.
Overall, Universe For Sale is an incredibly inventive narrative journey that keeps you hooked thanks to its non-linear storytelling. The characters, aesthetics, and worldbuilding are simply stellar, but the gameplay itself leaves a lot to be desired.
I still came out of it feeling pretty satisfied though, so there's at least that sense of closure throughout the four-hour-long journey. Perhaps it's the mobile port that's the problem, really, so it's likely not the best fit for this platform.