Point, click and blow in DS' Undercover: Dual Motives

First mini-game revealed for 1930s atomic leak adventure

Point, click and blow in DS' Undercover: Dual Motives
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| Undercover: Dual Motives

Would weapons of mass destruction seeker Hans Blix have done any better in Iraq if he had the advantage of working within a point-and-click adventure? Illicit movements across the Iranian border? Just drag your mouse over the trail and solve the brain-teasing puzzle with the help of a magnifying glass and chewing gum wrapper…

Okay, so maybe we're being overly controversial with respect to the luckless Swede, but head back in time 70-odd years to the setting of Undercover: Dual Motives, and the task is somewhat similar.

Playing as scientist Dr. John Russell, you're investigating a British research facility within which something fishy is occurring. Making full use of the DS's two screens, second playable character, secretary Audrey, will also be on hand to help out. Indeed, you'll have to coordinate their actions to solve many of the game's puzzles – control can be switched between the two instantly.

The other tricky element of Undercover is its mini-games. One that uses the DS' stylus, touchscreen and microphone has been revealed by publisher dtp. It's a paper dart blowing game that sees you blowing little darts across a laboratory to get the attention of the deaf professor who's working within. The direction of the shot is controlled by the touchscreen and stylus, while the power is calculated from the volume of your breath on the mic.

And no doubt a similar mechanic will be used later in the game, perhaps with something more lethal or soporific than paper darts, as Russell attempts to avoid the attentions of Colonel Travers and his subordinates, agents Miller and McAllistair, while accessing the facility's top secret areas.

Undercover: Dual Motives is due for release in summer 2007.

Jon Jordan
Jon Jordan
A Pocket Gamer co-founder, Jon can turn his hand to anything except hand turning. He is editor-at-large at which means he can arrive anywhere in the world, acting like a slightly confused uncle looking for the way out. He likes letters, cameras, imaginary numbers and legumes.