Titanfall: Assault cheats and tips - a guide to every squad card
Prepare for Titanfall

Titanfall: Assault is a strategic collectible card battler in the vein of Clash Royale. Players deploy units based on Respawn's mech-meets-parkour FPS series by dragging cards onto the battlefield as supply points become available, with the goal of capturing Hardpoints and destroying the opponent's Heavy Turret.
As you play the game, you'll earn loot caches and new units that can be added to your squad, which is made up of Pilots, Titans, and Burn Cards. Below we've gathered all of the units currently available in the game as well as their starting stats to provide a quick reference guide to the types of defenses you may be facing—or wielding.
Suit UpGrenadier | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Pilot | |
Subtype: Human | |
Role: Area Damage | |
Hitpoints: 250 | |
Speed: 9.0 | |
Attack Area: 10.0 | |
Attack Range: 18.0 | |
Human DPS: 31.1 | |
Robotic DPS: 19.4 | |
"She can't take a lot of damage but keep her safe and she'll help clear out groups of Infantry and chip away at other Pilots." |
Stim Bruiser | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Pilot | |
Subtype: Human | |
Role: Capture Effect | |
Hitpoints: 520 | |
Speed: 6.0 | |
Attack Area: 2.5 | |
Attack Range: 15.0 | |
Human DPS: 21.1 | |
Robotic DPS: 13.2 | |
"On Hardpoint capture he'll restore health and receive a boost to his movement speed, so keep him out in front." |
Striker | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Pilot | |
Subtype: Human | |
Role: Single Target Damage | |
Hitpoints: 375 | |
Speed: 7.5 | |
Attack Range: 21.0 | |
Human DPS: 34.5 | |
Robotic DPS: 21.6 | |
"A born marksman, he specializes in 1-on-1 fights against enemy Pilots." |
Arc Bruiser | |
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Supply Cost: 3 | |
Rarity: Rare | |
Type: Pilot | |
Subtype: Human | |
Role: Capture Effect | |
Hitpoints: 700 | |
Speed: 6.0 | |
Attack Area: 2.5 | |
Attack Range: 13.5 | |
Human DPS: 28.3 | |
Robotic DPS: 45.2 | |
"Once he captures a Hardpoint, he'll deploy an anti-Robotic Arc Mine to assist defending the area." |
Charge Sniper | |
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Supply Cost: 3 | |
Rarity: Rare | |
Type: Pilot | |
Subtype: Human | |
Role: Long Range | |
Hitpoints: 400 | |
Speed: 7.5 | |
Attack Range: 50.0 | |
Human DPS: 23.7 | |
Robotic DPS: 47.5 | |
"With long-range anti-robotic weaponry, he will stay on his Rally Point, dealing damage to any enemies in range." |
Ghost | |
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Supply Cost: 2 | |
Rarity: Rare | |
Type: Pilot | |
Subtype: Human | |
Role: Capture Effect | |
Hitpoints: 200 | |
Speed: 9.0 | |
Attack Range: 22.5 | |
Human DPS: 18.4 - 55.3 | |
Robotic DPS: 9.2 - 27.6 | |
"With advanced stealth capabilities, she stays hidden from enemies until she attacks or is subjected to area damage." |
Grunt Captain | |
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Supply Cost: 4 | |
Rarity: Rare | |
Type: Pilot | |
Subtype: Human | |
Role: Capture Effect | |
Hitpoints: 680 | |
Speed: 6.0 | |
Attack Range: 12.0 | |
Human DPS: 32.0 | |
Robotic DPS: 64.1 | |
"As soon as he captures a Hardpoint, he'll call in 2 Shield Grunts to reinforce the position while he presses on." |
Arc Boomer | |
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Supply Cost: 4 | |
Rarity: Epic | |
Type: Pilot | |
Subtype: Human | |
Role: Crowd Control | |
Hitpoints: 720 | |
Speed: 6.0 | |
Attack Area: 10.0 | |
Attack Range: 23.5 | |
Human DPS: 26.4 | |
Robotic DPS: 52.7 | |
"Equipped with specialized weaponry, his attacks slow the attack and movement speed of Robotic enemies." |
Gunner | |
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Supply Cost: 3 | |
Rarity: Epic | |
Type: Pilot | |
Subtype: Human | |
Role: Anti-Heavy | |
Hitpoints: 575 | |
Speed: 7.5 | |
Attack Range: 22.0 | |
Human DPS: 29.4 - 293.5 | |
Robotic DPS: 29.4 - 293.5 | |
"Attack rate increases the longer the attack is pressed against a particular enemy, making him an unwelcome surprise for heavy enemies." |
Holo Grenadier | |
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Supply Cost: 2 | |
Rarity: Epic | |
Type: Pilot | |
Subtype: Human | |
Role: Deploy Effect | |
Hitpoints: 325 | |
Speed: 6.0 | |
Attack Area: 10.0 | |
Attack Range: 19.0 | |
Human DPS: 37.5 | |
Robotic DPS: 18.8 | |
"Deploys a Holo Decoy to cause a distraction while bombarding the enemy with grenades." |
Pyro Bruiser | |
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Supply Cost: 3 | |
Rarity: Epic | |
Type: Pilot | |
Subtype: Human | |
Role: Death Effect | |
Hitpoints: 700 | |
Speed: 6.0 | |
Attack Range: 7.0 | |
Human DPS: 35.9 | |
Robotic DPS: 17.9 | |
"He'll have the last laugh on any enemy who manages to take him out, spilling thermite around him when he goes down." |
Sniper | |
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Supply Cost: 2 | |
Rarity: Epic | |
Type: Pilot | |
Subtype: Human | |
Role: Long Range | |
Hitpoints: 200 | |
Speed: 9.0 | |
Attack Range: 50.0 | |
Human DPS: 42.1 | |
Robotic DPS: 21.1 | |
"As soon as she makes it to her Rally Point, she holds position and uses her extreme range to snipe enemies." |
Spectre Captain | |
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Supply Cost: 4 | |
Rarity: Epic | |
Type: Pilot | |
Subtype: Robotic | |
Role: Capture Effect | |
Hitpoints: 450 | |
Speed: 7.5 | |
Attack Range: 13.0 | |
Human DPS: 50.0 | |
Robotic DPS: 25.0 | |
"On capture of a Hardpoint, he deploys a pair of Spectres for backup." |
Boomer | |
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Supply Cost: 3 | |
Rarity: Legendary | |
Type: Pilot | |
Subtype: Human | |
Role: Anti-Heavy | |
Hitpoints: 900 | |
Speed: 6.0 | |
Attack Area: 5.0 | |
Attack Range: 25.0 | |
Human DPS: 28.1 | |
Robotic DPS: 28.1 | |
"His shield absorbs damage while simultaneously increasing his own damage." |
Sentry Tech | |
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Supply Cost: 3 | |
Rarity: Legendary | |
Type: Pilot | |
Subtype: Human | |
Role: Rally Point Effect | |
Hitpoints: 400 | |
Speed: 7.5 | |
Attack Range: 20.0 | |
Human DPS: 43.2 | |
Robotic DPS: 21.6 | |
"Upon arrival at his rally point, he immediately deploys a Sentry to secure the area." |
Sim Ninja | |
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Supply Cost: 4 | |
Rarity: Legendary | |
Type: Pilot | |
Subtype: Robotic | |
Role: Deploy Anywhere | |
Hitpoints: 515 | |
Speed: 7.5 | |
Attack Area: 7.5 | |
Attack Range: 7.5 | |
Human DPS: 73.8 | |
Robotic DPS: 73.8 | |
"Excelling at cutting down groups of infantry, he is able to deploy anywhere on the battlefield via Drop Pod." |
Atlas | |
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Supply Cost: 4 | |
Rarity: Common | |
Type: Titan | |
Subtype: Robotic | |
Role: Anti-Heavy | |
Hitpoints: 2800 | |
Speed: 3.3 | |
Attack Range: 20.0 | |
Human DPS: 49.2 | |
Robotic DPS: 98.4 | |
"Though it hits slow, the time-honored Atlas Titan chassis also hist hard, specialized to destroy enemy Turrets and Heavy Titans." |
Ogre | |
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Supply Cost: 4 | |
Rarity: Common | |
Type: Titan | |
Subtype: Robotic | |
Role: Tank | |
Hitpoints: 4200 | |
Speed: 2.5 | |
Attack Area: 10.0 | |
Attack Range: 12.5 | |
Human DPS: 41.7 | |
Robotic DPS: 41.7 | |
"A walking tank in every sense of the word, it will absorb massive amounts of punishment from multiple enemies before going down." |
Reserve Atlas | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Titan | |
Subtype: Robotic | |
Role: Anti-Heavy | |
Hitpoints: 1600 | |
Speed: 3.3 | |
Attack Range: 20.0 | |
Human DPS: 17.5 | |
Robotic DPS: 35.0 | |
"Able to be deployed more cheaply than is normal for the chassis, the Reserve Atlas is specialized to destroy Turrets and Heavy Titans." |
Scorch | |
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Supply Cost: 4 | |
Rarity: Common | |
Type: Titan | |
Subtype: Robotic | |
Role: Tank | |
Hitpoints: 3600 | |
Speed: 2.0 | |
Attack Area: 7.5 | |
Attack Range: 20.0 | |
Human DPS: 60.0 | |
Robotic DPS: 30.0 | |
"Built to withstand brutal punishment, it is armed with a Thermite Launcher to melt human infantry who dare stand in front of it." |
Ion | |
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Supply Cost: 4 | |
Rarity: Rare | |
Type: Titan | |
Subtype: Robotic | |
Role: Area Damage | |
Hitpoints: 2400 | |
Speed: 4.0 | |
Attack Area: 10.0 | |
Attack Range: 22.5 | |
Human DPS: 37.5 | |
Robotic DPS: 75.0 | |
"The Ion Titan is rigged to punish dense configurations of robotic enemy forces." |
Mortar Ogre | |
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Supply Cost: 5 | |
Rarity: Rare | |
Type: Titan | |
Subtype: Robotic | |
Role: Long Range | |
Hitpoints: 4300 | |
Speed: 2.0 | |
Attack Area: 10.0 | |
Attack Range: 50.0 | |
Human DPS: 46.0 | |
Robotic DPS: 46.0 | |
"Reconfigured to specialize in long-distance sieging, this Titan uses its considerable firepower to demolish Structures." |
Reserve Ogre | |
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Supply Cost: 2 | |
Rarity: Rare | |
Type: Titan | |
Subtype: Robotic | |
Role: Tank | |
Hitpoints: 2500 | |
Speed: 2.5 | |
Attack Area: 10.0 | |
Attack Range: 12.5 | |
Human DPS: 16.6 | |
Robotic DPS: 16.6 | |
"Able to be deployed more cheaply than is normal for the chassis, it is just the thing when you need a mobile wall and you need it now." |
Reserve Stryder | |
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Supply Cost: 2 | |
Rarity: Rare | |
Type: Titan | |
Subtype: Robotic | |
Role: Single Target Damage | |
Hitpoints: 1000 | |
Speed: 5.5 | |
Attack Range: 25.0 | |
Human DPS: 50.0 | |
Robotic DPS: 25.0 | |
"Able to be deployed more cheaply than is normal for the chassis, it is an excellent option to address sudden threats from human units." |
Ronin | |
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Supply Cost: 4 | |
Rarity: Rare | |
Type: Titan | |
Subtype: Robotic | |
Role: Single Target Damage | |
Hitpoints: 1800 | |
Speed: 7.5 | |
Attack Range: 10.0 | |
Human DPS: 109.1 | |
Robotic DPS: 109.1 | |
"Built specifically for 1-on-1 combat against other Titans, honor will not save anything that dares stand in his way." |
Stryder | |
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Supply Cost: 4 | |
Rarity: Rare | |
Type: Titan | |
Subtype: Robotic | |
Role: Single Target Damage | |
Hitpoints: 1600 | |
Speed: 5.5 | |
Attack Range: 25.0 | |
Human DPS: 120.0 | |
Robotic DPS: 60.0 | |
"Armed with a devastating chaingun, the Stryder is a lightly-built Titan designed to gun down human units." |
Arc Ronin | |
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Supply Cost: 5 | |
Rarity: Epic | |
Type: Titan | |
Subtype: Robotic | |
Role: Crowd Control | |
Hitpoints: 1900 | |
Speed: 7.5 | |
Attack Range: 20.0 | |
Human DPS: 22.0 | |
Robotic DPS: 44.0 | |
"Wielding an arc-infused broadsword, her wave attacks stun any enemy troop - making her the perfect counter to slow attackers." |
Nuke Atlas | |
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Supply Cost: 5 | |
Rarity: Epic | |
Type: Titan | |
Subtype: Robotic | |
Role: Death Effect | |
Hitpoints: 2900 | |
Speed: 3.3 | |
Attack Range: 7.5 | |
Human DPS: 68.2 | |
Robotic DPS: 68.2 | |
"A Structure and Titan seeking variant of the standard Atlas chassis that as a fail safe will, on death of the Titan, explode for massive area damage." |
Smoke Stryder | |
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Supply Cost: 5 | |
Rarity: Epic | |
Type: Titan | |
Subtype: Robotic | |
Role: Rally Point Effect | |
Hitpoints: 1700 | |
Speed: 5.5 | |
Attack Range: 25.0 | |
Human DPS: 43.7 | |
Robotic DPS: 87.4 | |
"Arrival at its Rally Point activates a damaging Electric Smoke dispersal unit." |
Sniper Ion | |
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Supply Cost: 6 | |
Rarity: Epic | |
Type: Titan | |
Subtype: Robotic | |
Role: Long Range | |
Hitpoints: 2500 | |
Speed: 3.5 | |
Attack Range: 40.0 | |
Human DPS: 17.4 | |
Robotic DPS: 52.2 | |
"Charges up for massive attacks that can pierce through walls and knock back enemies." |
Thermal Scorch | |
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Supply Cost: 6 | |
Rarity: Epic | |
Type: Titan | |
Subtype: Robotic | |
Role: Tank | |
Hitpoints: 4300 | |
Speed: 2.5 | |
Attack Range: 6.0 | |
Human DPS: 97.6 | |
Robotic DPS: 48.8 | |
"This Structure seeking Scorch uses a Heat Shield to both weaken incoming weapon fire and burn nearby enemies." |
Core Ion | |
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Supply Cost: 7 | |
Rarity: Legendary | |
Type: Titan | |
Subtype: Robotic | |
Role: Area Damage | |
Hitpoints: 2850 | |
Speed: 4.5 | |
Attack Range: 22.5 | |
Human DPS: 54.7 | |
Robotic DPS: 109.4 | |
"Like the standard Ion Titan the Core Ion variant is based off of, it is designed to attack dense groups of enemies, but with a powerful beam." |
Core Ogre | |
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Supply Cost: 7 | |
Rarity: Legendary | |
Type: Titan | |
Subtype: Robotic | |
Role: Tank | |
Hitpoints: 5600 | |
Speed: 2.5 | |
Attack Range: 7.5 | |
Human DPS: 146.5 | |
Robotic DPS: 146.5 | |
Special: : Shield Buff: 2,000 | |
"The Core Ogre is a variant on the standard Ogre chassis with additional massive shielding that activates when dealing damage." |
Core Scorch | |
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Supply Cost: 7 | |
Rarity: Legendary | |
Type: Titan | |
Subtype: Robotic | |
Role: Tank | |
Hitpoints: 5000 | |
Speed: 2.5 | |
Attack Range: 10.0 | |
Human DPS: 173.6 | |
Robotic DPS: 86.8 | |
"Can take significant punishment and unleashes fire waves for massive area damage." |
Arc Sentry | |
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Supply Cost: 4 | |
Rarity: Common | |
Type: Burn Card | |
Subtype: Structure, Robotic | |
Role: Defender | |
Hitpoints: 1200 | |
Attack Range: 25.0 | |
Human DPS: 42.2 | |
Robotic DPS: 84.4 | |
Special: : Duration: 1m 30s | |
"Arc Sentries take a while to build and decay over time but are excellent support to help take down Titans." |
Blast Spectres | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Burn Card | |
Subtype: Troop, Robotic | |
Role: Death Effect | |
Hitpoints: 175 | |
Speed: 9.0 | |
Attack Range: 7.5 | |
Human DPS: 230.0 | |
Robotic DPS: 230.0 | |
"Blast Spectres seek out enemy turrets, but will explode if they come into contact with any enemy on their way." |
Grunts | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Burn Card | |
Subtype: Troop, Human | |
Role: Defender | |
Hitpoints: 100 | |
Speed: 4.0 | |
Attack Range: 25.0 | |
Human DPS: 4.0 | |
Robotic DPS: 2.0 | |
"A group of human infantry that are perfect for capturing distant Hardpoints, as long as your opponent doesn't drop a Titan on them." |
Mine | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Burn Card | |
Subtype: Attack, Robotic | |
Role: Death Effect | |
Hitpoints: 150 | |
Attack Area: 12.5 | |
Human DPS: 275.0 | |
Robotic DPS: 275.0 | |
Special: : Duration: 3m 0s | |
"Plant a mine to damage anyone foolish enough to trigger it while also stunning Humans." |
Missile | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Burn Card | |
Subtype: Attack | |
Role: Area Damage | |
Attack Area: 10.0 | |
Human DPS: 150.0 | |
Robotic DPS: 75.0 | |
"Launches a missile at the enemy - just the thing for taking out that Grunt Squad capturing a Hardpoint." |
Sentry | |
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Supply Cost: 2 | |
Rarity: Common | |
Type: Burn Card | |
Subtype: Structure, Robotic | |
Role: Defender | |
Hitpoints: 600 | |
Attack Range: 25.0 | |
Human DPS: 37.5 | |
Robotic DPS: 18.8 | |
Special: : Duration: 1m 30s | |
"Chaingun Sentries take awhile to build and decay over time but are great at taking out humans and guarding Hardpoints." |
Spectres | |
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Supply Cost: 3 | |
Rarity: Common | |
Type: Burn Card | |
Subtype: Troop, Robotic | |
Role: Single Target Damage | |
Hitpoints: 150 | |
Speed: 6.5 | |
Attack Range: 20.5 | |
Human DPS: 9.4 | |
Robotic DPS: 4.7 | |
"Spectre Squads immediately move to capture any uncaptured Hardpoints, or failing that, the enemy base itself." |
Arcfall | |
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Supply Cost: 3 | |
Rarity: Rare | |
Type: Burn Card | |
Subtype: Attack | |
Role: Area Damage | |
Attack Area: 7.5 | |
Human DPS: 67.0 | |
Robotic DPS: 200.0 | |
"Shielded units take extra damage from an Arcfall strike." |
Barrage | |
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Supply Cost: 4 | |
Rarity: Rare | |
Type: Burn Card | |
Subtype: Attack | |
Role: Area Damage | |
Attack Area: 15.0 | |
Human DPS: 720.0 | |
Robotic DPS: 720.0 | |
Special: : Duration: 12.0s | |
"Orders an aerial missile barrage over the target area that deals damage over time, excellent for keeping an area clear of infantry." |
Blast Depot | |
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Supply Cost: 5 | |
Rarity: Rare | |
Type: Burn Card | |
Subtype: Structure, Robotic | |
Role: Death Effect | |
Hitpoints: 1000 | |
Attack Area: 10.0 | |
Attack Range: N/A | |
Human DPS: 200.0 | |
Robotic DPS: 200.0 | |
Special: : Duration: 40.0s | |
"Deploys Blast Spectres over time and explodes on death. Blast Spectres prioritize enemy turrets." |
Personal Shields | |
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Supply Cost: 3 | |
Rarity: Rare | |
Type: Burn Card | |
Subtype: Boost | |
Role: Buff | |
Human DPS: N/A | |
Robotic DPS: N/A | |
Special: : Boost Area: 12.5 / Shield Buff: 200 | |
"Deploys Shields to Pilots, Grunts, and Spectres. While Shielded, Humans become less vulnerable to many damage sources but more vulnerable to anti-Robotic attacks." |
Rocket Grunts | |
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Supply Cost: 3 | |
Rarity: Rare | |
Type: Burn Card | |
Subtype: Troop, Human | |
Role: Anti-Heavy | |
Hitpoints: 135 | |
Speed: 4.0 | |
Attack Area: 2.5 | |
Attack Range: 25.0 | |
Human DPS: 15.0 | |
Robotic DPS: 15.0 | |
"A group of human infantry with mobile rocket launchers to deliver a nasty surprise to your opponent." |
Supply Depot | |
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Supply Cost: 5 | |
Rarity: Rare | |
Type: Burn Card | |
Subtype: Structure, Robotic | |
Role: Supply Gain | |
Hitpoints: 600 | |
Attack Range: N/A | |
Human DPS: N/A | |
Robotic DPS: N/A | |
Special: : Duration: 1m 0s | |
"Spend a little, get a lot. Builds 7 Supply over time." |
Arc Mine | |
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Supply Cost: 3 | |
Rarity: Epic | |
Type: Burn Card | |
Subtype: Attack, Robotic | |
Role: Death Effect | |
Hitpoints: 150 | |
Attack Area: 12.5 | |
Human DPS: 136.0 | |
Robotic DPS: 408.0 | |
Special: : Duration: 3m 0s | |
"Plant an Arc Mine that will stun and cause damage to anything that strays too close." |
EMP | |
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Supply Cost: 5 | |
Rarity: Epic | |
Type: Burn Card | |
Subtype: Attack | |
Role: Crowd Control | |
Attack Area: 15.0 | |
Human DPS: 225.0 | |
Robotic DPS: 450.0 | |
"Targeted EMP blast stuns and damages anything at the impact site, while dealing extra damage to shielded units across the entire map." |
Rocket Sentry | |
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Supply Cost: 5 | |
Rarity: Epic | |
Type: Burn Card | |
Subtype: Structure, Robotic | |
Role: Long Range | |
Hitpoints: 400 | |
Attack Area: 5.0 | |
Attack Range: 50.0 | |
Human DPS: 35.1 | |
Robotic DPS: 35.1 | |
Special: : Duration: 1m 30s | |
"Rocket Sentries take a while to build and decay over time but have extreme range and are able to shoot over terrain." |
Shield Grunts | |
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Supply Cost: 3 | |
Rarity: Epic | |
Type: Burn Card | |
Subtype: Troop, Human | |
Role: Defender | |
Hitpoints: 270 | |
Speed: 4.0 | |
Attack Area: 25.0 | |
Attack Range: N/A | |
Human DPS: 3.7 | |
Robotic DPS: 11.1 | |
"A small group shielded troops that are perfect for capturing - and defending - Hardpoints." |
Sniper Spectres | |
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Supply Cost: 4 | |
Rarity: Epic | |
Type: Burn Card | |
Subtype: Troop, Robotic | |
Role: Long Range | |
Hitpoints: 200 | |
Speed: 6.5 | |
Attack Range: 50.0 | |
Human DPS: 18.7 | |
Robotic DPS: 9.4 | |
"Sniper Spectres remain at their deployment point and snipe at range any enemy that strays too close." |
Spectre Depot | |
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Supply Cost: 4 | |
Rarity: Epic | |
Type: Burn Card | |
Subtype: Structure, Robotic | |
Role: Single Target Damage | |
Hitpoints: 1000 | |
Attack Range: N/A | |
Human DPS: N/A | |
Robotic DPS: N/A | |
Special: : Duration: 40.0s | |
"Deploys Carbine Spectres over time that will relentlessly advance to capture Hardpoints and destroy enemy turrets." |
Nuke | |
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Supply Cost: 7 | |
Rarity: Legendary | |
Type: Burn Card | |
Subtype: Attack | |
Role: Area Damage | |
Attack Area: 25.0 | |
Human DPS: 875.0 | |
Robotic DPS: 875.0 | |
"Does massive damage to enemies in the impact area and modest damage to enemies across the map." |
Reaper Brawler | |
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Supply Cost: 5 | |
Rarity: Legendary | |
Type: Burn Card | |
Subtype: Troop, Robotic | |
Role: Deploy Anywhere | |
Hitpoints: 850 | |
Speed: 6.5 | |
Attack Area: 2.5 | |
Attack Range: 6.5 | |
Human DPS: 68.9 | |
Robotic DPS: 34.5 | |
"Midway between common Spectres and Titans, Reaper Brawlers will relentlessly advance on Hardpoints and the enemy base." |