All games possess an element of luck, but gameplay that's too luck-driven saps all the fun. Tap Disc does precisely that, resulting in a game that feels too random to be mastered by skill alone.
Ridiculous and unnecessary backstory aside, the object of the game is to remove coloured discs from the screen by creating collector zones. These appear when you touch the screen, starting as white circles and transforming into orange, red, and then blue.
Tap the rainbowEliminating the discs that bounce about the screen is a matter of arranging collectors so that they match the colour of the disc at the moment it makes contact with the circle. Taking care of a white disc is easy enough: just tap directly on the disc since collectors start with the colour white.
Getting orange, red, and special blue discs requires more work. Correctly eliminating these discs means predicting their trajectory so that a collector can switch to orange, red, then blue when those discs pass by.
It's a tall order, particularly when you account for hostile discs that transform disc colours and outright explode them.
It's tough enough trying to predict the position of discs as they fly about the screen and time the colour changing collectors crucial to catching the discs. If you're colour blind, forget even trying - there's no option for replacing colours with textured patterns.
Nobody likes the weathermanTap Disc is too random to be consistently enjoyable. While there are moments of triumph in which you manage to clear a string of discs, there are also moments of frustration in which discs are destroyed because a collector was a fraction of a second away from switching to the right colour or it misses a disc by a hair.
That difficulty, however, cannot be overcome entirely because chance dictates the appearance of discs, power-ups, and hostile icons. Spending time with the game makes it easier to estimate disc trajectories, but like forecasting weather there's a strong element of unpredictability that prevents you from mastering it.
This isn't the sort of tough-as-nails gameplay that drives you back for more in the hopes of honing your skill: on the contrary, the game's overt randomness renders it unappealingly difficult. Tap Disc deserves credit for trying something unique, but its originality isn't always fun.