Walkthroughs

Tips to race ahead in Forza Street on mobile, Android, iOS

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| Forza Street
Tips to race ahead in Forza Street on mobile, Android, iOS

Shoot ahead of the competition with these Forza Street Mobile tips

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Forza Street has been sat on the Microsoft Store for a while, but I wouldn't blame you if you hadn't bothered playing a low-profile Forza game when you can get the big-budget titles on the very same store. Now though Forza has made it's debut on Android and iOS mobile devices with Forza Street, and it's a perfect fit for your handheld devices. At least until we get a full Forza game playable - let's hope XCloud can deliver that…

Forza Street is a game of timing. You will be driving the usual assortment of famous super-powered vehicles, and timing your drifts and boosts in order to get ahead of your opponent in a dash to the finish. That's right, you won't be running laps, you'll be drag racing, as is the style when on the streets.

Forza Street is a simple enough experience, with a simple caveat: winning against cars in your power range is simple enough, but when you go up against supercharged vehicles, you won't stand a chance.

To win you need both the skills to pull off those drifts and boosts, in addition to powerful, capable vehicles. In order to find out how exactly you can do that, just take a look at our tips below…

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1
The square root of PI

This is, ultimately, the most important factor when it comes to winning races. Yes, you can absolutely win races against cars with a bigger PI than you if you play perfectly, but that's less of a safe bet, frankly.

The bigger the PI, the faster your car will be able to go. When starting races you will actually be able to select from up to four different PI levels for your enemy, or difficulties. In the early game if you pull a good vehicle, you will likely be able to take down hard level races easily.

There is an extra-hard mode though, and that is a different beast entirely, best left until you've completed most of the content in the game.

2
Drift to boost

While in the races you want to build up your boost bar so you can go faster, of course, and you can do this by simply driving, but there are two ways to boost your, um, boost, even faster.

One is the perfect start. When you begin the race you will have to try and rev your engine to get the needle into the correct part of the gauge. If you do this successfully, you'll start the race with a small boost.

Perfect, and great drifts will also quickly build your boost gauge. Make sure to release your accelerator as your front wheels hit the brightest spot on the drift, and accelerate again when your back wheels hit the second bright spot.

3
Spending wisely

Spending your boost wisely while driving is important. For one, only use the boost when coming out of a corner, there's no benefit to boosting mid-drift, or just before a drift.

Second, while it's great to boost away with a full bar, it might be wiser to spend the bar half at a time, allowing you to quickly build it up after drifts, and boosting more regularly.

If you get a perfect start you'll start with a boost, save it for after your first drift, and you'll likely have a full boost. Use this to boost to the next corner, and then use half boosts for the rest of the race. This should give you a good lead, as long as you're not taking on an insane difficulty level.

4
The upgrade path

We've already said that PI matters a lot, and that remains true throughout the game. But luckily, pulling cars isn't your only means of getting better PI. Yes, it's time to upgrade your vehicles.

Like in many other mobile games you'll find upgrade kits as you play through the game and clear events, and these upgrade kits can, of course, be used to upgrade your vehicles and raise their PI.

Once you've raised a vehicle a few levels, you'll need to undertake upgrade challenges to ascend any further. Make sure to take on all available challenges at your level, and get the most powerful cars you can to win races time and time again.

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Dave Aubrey
Dave Aubrey
Dave served as a contributor, and then Guides Editor at Pocket Gamer from 2015 through to 2019. He specialised in Nintendo, complaining about them for a living.