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Euclidean Lands' striking isometric levels continue to impress

New GIFs and new perspectives

Euclidean Lands' striking isometric levels continue to impress

Developer miro revealed his space-bending puzzler Euclidean Lands back in 2015, and two years later, the project is still moving along swimmingly. Recent GIFs from over the past year reveal a variety of interesting new mechanics and levels.

The basic concept is that each level is a Rubik Cube-like construction of planes, able to twisted as you carefully maneuver around enemies and hazards to deliver killing blows.

The in-development clips showcase fierce bosses that skewer the levels with spikes or even twist the level itself, bridges that need to be rotated to connect and allow passage, shield pick-ups that protect your warrior from frontal attacks, linked enemies that move in sync, trap tiles, turn limits, and other elements to consider during your moves.

Euclidean Lands is still being developed, and while it doesn't have a set release date, you can find more GIFs and details on the game's site and devlog.

Christian Valentin
Christian Valentin
Christian always had a interest in indie games and loves to give the games that so easily go unnoticed the attention they deserve