Crash Bandicoot: On The Run tips and hints the game doesn't tell you!

Crash Bandicoot: On The Run tips and hints the game doesn't tell you!

Make fast progress with these simple Crash Bandicoot: On The Run tips and hints

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Updated: 26/03/2021. Original post 28/04/2020 by Dave Aubrey. They changed the game name after we wrote this, so we've updated it.

Crash Bandicoot: On The Run is a brand new Crash Bandicoot experience from legendary mobile developer King, of Candy Crush fame. They've clearly pulled out all the stops on this game, and this is, both in terms of visuals and gameplay, a world away from the likes of Candy Crush and other match-3 puzzlers.

Crash Bandicoot is such a beloved gaming character that anything but a premier mobile adaptation would be a shame. Simply a shame. And while an auto-runner is hardly the most inventive use of the license, it does fit the brand incredibly well, and this game looks really good.


Crash Bandicoot: On the Run tips

Did Crash Bandicoot: On The Run meet the expectations?

This game looks good, with levels that evoke the designs of the original PlayStation game. It has some F2P mobile mechanics, as you might expect, but it's incredibly easy to ignore those frustrations in the early game. Things only get complicated after you've made a decent amount of progress…

But that's exactly why you're here, right? In this guide, we're going to run through some of the tips that Crash Bandicoot: On The Run doesn't outright tell you, so you can make progress fast.

As we said in the intro, we covered this game over a year before it came out - because it was available in Soft Launch for more great games you can play ahead of launch, check out our list of Soft Launch games.
Click Here To View The List »

Going downstairs

In many stages there are underground sections that you can access by slamming down through boxes on the ground, but the game never tells you how to get through. Typical.

Running through and jumping on them won't break them, instead you have to jump, and then slide down for a slide in mid-air, which will result in a slam down on the ground, smashing through boxes.

This will open up totally new areas in many stages, and the slam is a nice method for hitting boxes when you're coming in from the air.

Smart slide

The slide is a nice, basic move that you would expect in an auto-runner like this. It allows you to get under tight spaces, and get to new areas, but it has multiple uses.

For one, you can use the slide to slide into certain enemies, and send them shooting off towards other boxes or perhaps even Nitro boxes, blowing them open and opening a path, usually.

And you can even get boxes with the slide. For example, if a wumpa fruit box is underneath a Nitro box, you can use the slide to hit the fruit box, and dodge the Nitro.

Item hoard

In order to progress through the game you will need to collect a lot of materials to craft bombs and potions, used to beat down annoying enemies.

You will need to run through the same stages to smash item boxes to collect items, and you should check which items you need most before going out to collect items, to ensure you go to the right stage.

This is a fun gameplay loop, and it's fun to stock up on items. All of these items are necessary for beating the bigger enemies and unlocking new stages, so make sure to stock up, but don't fill your silo too fast.

Battling the bosses

Finally, there are the enemies you actually need to beat. As mentioned, you will need to craft items to fight against each enemy, and then finally you'll unlock the boss before moving onto new stages.

The fodder enemies will be defeated simply by tapping on your bombs when you get to the end of the stage after dodging their attacks - easy stuff.

The bigger bosses are more dynamic, requiring you to use new throwable items and devising new strategies. These are by far the best parts of the game, and make the grind to get to each boss worthwhile. You can download Crash Bandicoot: On the run from Google Play Store and App Store!

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Dann Sullivan
Dann Sullivan
A job in retail resulted in a sidestep into games writing back in 2011. Since then Dann has run or operated several indie game focused websites. They're currently the Editor-in-Chief of Pocket Gamer Brands, and are determined to help the site celebrate the latest and greatest games coming to mobile.