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LoL: Wild Rift Graves Champion Guide: Best build, items, and everything you need to know

Everything you need to know about Graves in Wild Rift

LoL: Wild Rift Graves Champion Guide: Best build, items, and everything you need to know
Updated: July 27, 2021

In this League of Legends: Wild Rift Graves guide you'll find everything you need to know about the champion, from his skills and how to allocate them to his build, skill combo, and runes. Here is what you will find in the Graves guide below:

Graves, the Outlaw, is the next Wild Rift champion we are going to tackle. He's a powerful and fearless pirate who is not afraid of getting his hands dirty - after all, he's from Bilgewater, where plunder, kills and outlaws are every man's breakfast.

Graves is usually played in the Jungle, where he doesn't have any difficulty clearing the camps and getting ahead in farm. Although he's a marksman, he won't do that great in the lane, because his kit is quite similar to Jhin, in the sense that he has to reload his gun. However, unlike Jhin, he doesn't have any other wave-clear abilities (apart from Skill 1 - which is not that great for laning phase).

He's extremely fun to play, and although he's not that beginner-friendly, you can definitely try to learn his kit if you want to shift into a jungle position. He is, and has been for the longest time, a very good jungler both in casual and competitive play. So give him a go - you won't regret it!

wild rift graves skills

League of Legends: Wild Rift Graves skills

New Destiny (Passive)

Graves' shotgun has some unique properties. He must reload when he runs out of ammo. Attacks fire 4 bullets, which cannot pass through units. Non-champions struck by multiple bullets are knocked back.

End of the Line (Skill 1)

Graves fires an explosive shell that detonates after 1.5 seconds, or 0.25 seconds if it strikes terrain.

Smoke Screen (Skill 2)

Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.

Quickdraw (Skill 3)

Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, he gains two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.

Collateral Damage (Skill 4 / Ultimate)

Graves fires an explosive shell dealing heavy damage to the first champion it hits and pushes Graves back with recoil. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.

How to combo as Graves:

Graves doesn't have that many combos, since hit kit is fairly straightforward. You want to use his abilities depending on the situation, for example, you can drop the Smoke Screen to try and leave a fight by blinding the opponent. However, there are a couple of useful combos to pull off. Just keep in mind that you might need to head on to the Practice Tool to train using them a little bit.

- Flash -> Auto-attack -> Skill 3 -> auto-attack -> auto-attack

This is a pretty simple combo to pull off. since Graves has two bullets in his shotgun, he has to reload every two auto-attacks. So, you will use your Skill 3 to dash towards the opponent and shorten the distance between you.

- Use certain terrain (walls) to extend the range of his Skill 4 (ultimate)

Although his ultimate has a set range, you can use certain walls (like the walls between mid-lane and river) to send it off from one side to the other. This will work only for specific terrains. For example, it doesn't work on the big round wall next to the Blue/Red buff. But, this is a nice way to snipe unexpecting enemies.

- Skill 2 -> Skill 4 (ultimate) -> Flash

This is a very easy combo to pull off. You can use it to escape when you're being chased by enemies, by dropping your Smoke Screen and then quickly using your ultimate (which will push you back) along with Flash.

- Skill 2 -> Auto-attack -> Skill 3 -> Skill 1 -> Auto-attack

This is a combo you can do before you get your ultimate, and it's usually ideal for when you're ganking a lane.

- Reset the auto-attacks with Skill 3

Using your Skill 3 will quickly reset the auto-attacks, making it easier to stick to enemies and burst them down.

- Skill 2 -> Flash -> Auto-attack -> Skill 3 -> Skill 1 -> Auto-attack -> Skill 4 (ultimate) -> Auto-attack

This unique combo is quite difficult to pull off. It takes advantage of Graves' high burst damage sequence and uses Skill 3 to catch up with the opponent and reset the auto-attacks and deal tons of damage. End-game, this is one of the strongest combos on Graves that can pretty much one-shot any squishy enemies.

- Skill 3 -> Skill 2 -> Skill 4 (ultimate) -> Auto-attack -> Skill 1 -> Auto-attack

This is yet another difficult combo, but it's slightly easier than the previous one. However, you need to make sure that the opponent is in plain sight and not anywhere close to their towers because the shots from Skill 1 will not go through turrets. (or any terrain for that matter)

What's the best order to level up the skills?

When you level up his skills, you want to prioritize Skill 1, then Skill 3, and finally Skill 2.  

Level 1: Skill 3
Level 2: Skill 1
Level 3: Skill 2
Level 4: Skill 1
Level 5: Skill 4
Level 6: Skill 1
Level 7: Skill 1

Keep leveling Skill 1 until it's maxed, then focus on Skill 2, and lastly on Skill 3. Of course, whenever you can, you want to add 1 point into your Skill 4 (ultimate).

The best summoner spells

Smite: Deal 440 true damage (440 - 1100) to a large or epic monster or minion. Smiting monsters restores 70 HP. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite, which can target enemy champions. (+ the bonuses from Hunting License and Tooth and Nail from Smite, that charge once every 45s)

Flash: Teleport a short distance forward or towards the aimed direction. 

Wild RIft Graves - The best runes

wild rift graves runes

Wild Rift Graves - The best items

item build

Item-wise, you could also go for a more assassin-like approach to the game. Lethality Graves is more than viable as long as your team already has a tank that can soak up some damage. In that case, you can replace Death's Dance with Youmu's Ghostblade, and Guardian Angel with Duskblade of Draktharr.

Boots

Your ideal boots are either Ninja Tabis, Mercury Threads, or Gluttonous Greaves. It all depends on the situation. Choose them based on what your team needs and what your opponents' characters are. 

As for the enchantment, you can go for either Stasis or Quicksilver.

If you would like to examine if Graves is currently in meta, check out our Wild Rift Tier List!

Cristina Mesesan
Cristina Mesesan
Cristina is a lifelong gamer who also loves digital art, she's worked as an animator and tried some game level designing in Unity. Her biggest passion is pixel games (Stardew, To the Moon), and she adores writing and sharing her knowledge about games.