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Vectronom is a pulsing rhythm-based puzzle game from Lupodium that's available for iOS and Android now

You'll have to move in time with the beat

Vectronom is a pulsing rhythm-based puzzle game from Lupodium that's available for iOS and Android now
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| Vectronom

Vectronom is a rhythm-based puzzle game from German developers Ludopium that looks incredibly hypnotic, psychedelic and headache-inducing all at once. It's available now for iOS and Android.

The core concept of Vectronom is getting a little bouncy cube through increasingly difficult levels where you have to move in time with the beat, so you'll want to grab a pair of headphones for this one. The level around our cuboid hero will change with the beat of the music too, which means if you don't quickly get in tune with the soundtrack you'll find yourself a victim of death by gravity.

As you can see from the trailer below, it's not just the world that changes with the music, the colours also frequently switch with the beat as well. So it's probably best avoided if flickering images give you headaches or if you have photosensitive epilepsy.

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If you have no such issues though it looks to be an incredibly stylish game and the music sounds excellent. The puzzles promise to start off fairly simple and become increasingly complex as progress through the different stages.

The electronic soundtrack is entirely original and has been created by Ludopium. If you just want to check out their music because this game looks too trippy or frustrating then you can hear some of there tracks on their Soundcloud page.

The game will also come with a multiplayer option too. You'll be able to play with up to 4 friends on one device with support for additional controllers to connected to the game. There are also various colour blind options available for increased accessibility for players, which is great to see.

Vectronom is available now through the App Store and Google Play. It's a premium game that costs £3.99.

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Stephen Gregson-Wood
Stephen Gregson-Wood
Stephen brings both a love of games and a very formal-sounding journalism qualification to the Pocket Gamer team.