He's finally here lads. Joker has arrived in Super Smash Bros. Ultimate, and we can finally listen to Persona music while smashing Mario's head in. Glorious.
Joker has come to the battle armed with knives and guns, in addition to some supernatural properties, like a wannabe Stand. I'm not saying Persona is less cool than JoJo or anything, but when it comes to hyper-stylish anime boys, I know who I'm cheering for.
Joker brings a bunch of Shin Megami Tensei style powers and effects to Super Smash Bros. Ultimate, while also aping some attacks of well established characters. Take a look below for a full breakdown on how to play as Joker, and keep checking back for more Super Smash Bros. Ultimate tips and guides.
Joker has a meter he can build like Cloud which makes him far more powerful than ever once it is filled. This will see Joker summon Arsene, his primary Persona.
When Arsene is summoned Joker's hitboxes are big and powerful, sending opponents flying. His Up B special also gets a big boost, flying him high into the sky, but with no hitboxes or hurtboxes. A great recovery, but his grapple was already great.
Joker can build his Persona even faster by using his down special, where he will absorb hits he takes, and quickly summon Arsene into battle.
Once Arsene is out, your down special transforms into a unique counter which both counters and reflects projectiles. Incredibly useful and unique to the character, so earning Arsene should be your goal early in the match.
Once Arsene is out you can feel free to go on the offensive with bigger hitboxes and more powerful attacks than before.
Arsene might look big, but he can't actually get hit by attacks, so this might even fool opponents into spacing themselves further from Joker, leaving them open to your ranged side special attack.