Remember Bendy? Come on, we all know Bendy! The loveable cartoon from the past who's now trying to kill one of his creators! No? Oh, well Bendy and the Ink machine remembers, and it looks bloody terrifying.

But what do we know? We're just some fools running a website about mobile games. So we decided to give our community of mobile gaming fanatics, the App Army, their hands on the game as well.

You can read their reviews below, but we know what you really want - your own chance of getting the best and latest games for absolutely naught beyond giving us a review.

Well you can! Just join our App Army over on Facebook (make sure to answer the short questions given to you!) and each week you'll have a shot at playing a big game of that week.

And better yet, you can chat about mobile games with other fans of the platform, make some friends, and get some wonderful, stimulating conversation in your life.

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Dries Pretorius - iPad Air

My first thoughts on watching the trailer for Bendy PC on the Steam page is that it looks like Bioshock, my second thought was that it was going to port like Bioshock. Looking at the minimum system requirements confirmed that it would be stripped down considerably to run on mobile devices and my device in particular.

The game took its stripdown gracefully, keeping relatively sharp textures, the polygon-esque cartoony aesthetic really serves it well. The loss is seen more in the absence of dynamic lights and shadows, something that really makes the atmosphere in this genre. The result is a loss of atmosphere that I think Bendy relies a little too heavily on.

Nonetheless I was impressed with the port until the pace picked up and I hit a major issue, when there are enemies on screen the frame rate drops to chops, a jump scare becomes a chaotic series over-corrections as I try and navigate survival through the lag.

The monsters I have encountered so far are not particularly challenging, a swing of the axe dispels them, that is if you can land a blow. There is also a fair deal of backtracking at every puzzle. The atmosphere is created by letting you travel through a seemingly safe environment until you hit a puzzle, you then have to backtrack territory that changes on you in spooky ways, as shadowy figures with incredible mobility mess with you and attempt to hamper your progress.

In this way Bendy reminds me a little bit of an immersive House of Horrors, where things get a little bit too real every now and then.

It is not Bioshock, but it is a fun romp, though there will need to be serious optimizations if this experience is to be enjoyable on 1GB devices.